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História & Método
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The Soul War
Uma jornada que se iniciou com o descobrimento de Yalahar, onde você conheceu e derrotou Azerus, servo de um deus até então desconhecido que parece existir fora da realidade tibiana e que parece ter como único objetivo a sua destruição, passando pelo eterno pesadelo de Roshamuul, pela tentativa de ascensão do poderoso Ferumbras, pela guerra contra a própria origem da destruição, pelos diversos cultos dedicados a entidades obscuras e enfim chegando ao reino de um deus primordial. Tudo culmina neste momento, é chegada a hora de entrar nas profundezas de Zarganash e enfrentar um inimigo a muito esquecido mas que agora retorna com sua malícia, ganância, crueldade, ódio e rancor com o único objetivo de trazer tudo e todos para seu reino megalomaníaco de morte e tormento.
Esses são os desafios que se deve superar para descobrir a malevolência suprema ... Porém, até mesmo contemplá-los é imprudente, e tentar vencê-los é suicídio. Para começar, vá até Zarganash e encontre o portal (33567,31538,10:1aqui
), ao passar por ele, você irá encontrar o NPC Flickering Soul. Fale Hi - Task - Yes. Ele irá revelar que sua verdadeira identidade é ninguém menos que o famoso rei necromante Goshnar e que após um longo período vagando pelo mundo dos mortos, ele obteve conhecimento e paz a tal ponto de desistir do seu retorno ao mundo tibiano, porém os rituais de adoração realizados por seus seguidores estão fortalecendo os aspectos mais maléficos de sua alma e que você precisa destruí-los antes que obtenham consciência e força o suficiente para retornar ao mundo dos vivos por conta própria.
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Jogador: hi
Flickering Soul: Be greeted, living soul!
Jogador: living
Flickering Soul: It has been a while since I roamed the world of the living in a mortal shell.
Jogador: mortal
Flickering Soul: I had many names in my live. The one that would be the most recognizable is probably the name Goshnar. Even that was an assumed name that I took, when i left my mundane past behind.
Jogador: Goshnar
Flickering Soul: I was once known as the necromant king. ...
Flickering Soul: For some it was meant as a curse, others used the name with reverence. To me it was just another stepping stone, in a life that burned with ambition.
Jogador: ambition
Flickering Soul: My ambitions were high and knew no limits. Mastery over life and death was but a milestone that I wanted to accomplish. In the end I aspired probably somewhat like godhood. ...
Flickering Soul: Though in hindsight even that wouldn't have been enough. There was a hunger in me that nothing could put to rest.
Jogador: milestone
Flickering Soul: Everything in my life was just a tool to further my goals. The brotherhood of bones was just a tool for me. As was everyone or everything. In the path I had chosen nothing mattered but me and my ambitions.
Jogador: everything
Flickering Soul: Necromancy was a passion at first, another tool while I amassed power and a crutch when my ambitions surpassed that what it could accomplish.
Jogador: accomplish
Flickering Soul: I was so convinced about my brilliance, my greatness, my destiny. And this hunger for more, it let me not have peace at any point in my life. I was always driven. There was no time to rest. ...
Flickering Soul: And there was no looking back. I never cared to remember my humble beginnings, what I had sacrificed to get where I was. All that I had left behind and that I had lost forever. ...
Flickering Soul: Now I see the bitter irony. I could bring back the dead, but I couldn't create second chances. I couldn't restore the truly important things that I had lost.
Jogador: dead
Flickering Soul: My demise did not meet me unprepared. As a powerful necromancer I had fettered my soul in the living world and the realms beyond. I had prepared for my return and was confident in my power.
Jogador: confident
Flickering Soul: My soul wandered the plains of Zarganash, waiting for my wards to power up. Waiting for my soul to be slowly pulled back and manifest in the world of the living once again. What I had not taken into consideration was peace.
Jogador: peace
Flickering Soul: Zarganash was not a place without it's dangers but for a soul as powerful as mine, there was little threat at all. For the first time in my existence I had to stop running forward. I had to wait for things to fit into their places. ...
Flickering Soul: And me, who had seen things that horrible, they would have obliterated a lesser man's mind, finally took the time to look back. And what I saw was frightening in its own right. ...
Flickering Soul: A great tiredness overcame me. With the flames of my ambitions calming down for the first time since I could remember, all my aspirations and plans seemed to petty and futile. ...
Flickering Soul: Everything I had worked for and my plans for the things to come seemed pointless and the things I had lost and never allowed myself to experience weighted heavily on my soul.
Jogador: soul
Flickering Soul: I talked to other souls, lost in Zarganash and most of them seemed like mirrors to myself. Their faults, their shortcomings, the things that were important to them and the things they had lost. ...
Flickering Soul: It was all like miniature copies of my own grand plans and losses. It made me think. And the great tiredness weighted even more heavy on me. A weariness of the world, of the hunger that drove me.
Jogador: weariness
Flickering Soul: Then I met a wise soul. A teacher that did not lecture. I never was impressed by anything but my own accomplishments but the inner balance and peace of this soul, it did impress me. A lot. ...
Flickering Soul: I, who fancied myself to have been the epitome of knowledge, learned things that were entirely new to me. But this knowledge wasn't about power. It was about me.
Jogador: knowledge
Flickering Soul: I recognized the extent of my folly and failure. I decided not to return to the world of the living.
Jogador: return
Flickering Soul: I decided to stay here, even pass on into the great beyond at some point. Yet I still feel the pull of my fetters. I can faintly hear those who think they are my followers, calling to me. ...
Flickering Soul: And I feel others, many others who carve for my powers and try to bring me back for their own gain.
Jogador: fetters
Flickering Soul: Over my time in Zarganash I split away the parts of me that my worldly fetters where bound to. Yet I had to recognize that they are still a part of me and I'm bound to them. ...
Flickering Soul: The fetters and the efforts to call me back, are empowering them. I feel them growing in strength and gaining awareness on their own. ...
Flickering Soul: They are beginning to feed not only on the fetters and incarnations but also on me. As I grow weaker they grow more powerful over time.
Jogador: powerful
Flickering Soul: The only way I can get rid of them is to disperse them, to 'kill' them so to say. But they are tainted parts of myself and even going near them might endanger my sanity and stability. So all I can do is to ask you to do this daunting task.
Jogador: task
Flickering Soul: I'm aware I have no right to ask and I have little to offer as a payment, but I ask you nonetheless. Will you face my fettered vices and destroy them for me?
Jogador: yes
Flickering Soul: Thank you for accepting this burden.
Jogador: burden
Flickering Soul: You will have to reach each of the negative parts of my personality, I split away. They are hidden deep in the depths of Zarganash and will have corrupted and twisted their surroundings into dangerous nightmares. ...
Flickering Soul: Even worse you'll likely encounter minions of those who want to claim my soul as their prize, for their own, depraved reasons. You will have to destroy my shards to set me free.
Jogador: shards
Flickering Soul: You haven't killed Malice yet. You haven't killed Hatred yet. You haven't killed Spite yet. You haven't killed Cruelty yet. You haven't killed Greed yet.
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Claustrophobic Inferno 
O Claustrophobic Inferno um local cheio de energia perecível e criaturas de muitos membros, prenderá qualquer alma desavisada que tenta chegar ao fim, correndo através dela. Você pode sobreviver à primeira instância e, por mais improvável que seja, até escapar da segunda pela pele de seus dentes, mas abandonar toda a esperança se pensar em prevalecer uma terceira vez, apenas para enfrentar o Boss desse domínio.
Goshnars MaliceArquivo:Goshnars Malice.gif
Em construção...
Mirrored Nightmare 
Mirrored Nightmare é o mais distorcido dos lugares. Que piada cruel é ter que lutar em sua própria casa, distorcida além da razão, mas não de reconhecimento, o tempo todo encarando rostos familiares, tendo que lutar contra amigos e companheiros até a morte. Um vento frio uiva pelas ruas em ruínas e o que deveria ser um terreno sagrado assumiu uma forma amaldiçoada. Quando você chega ao demônio final, não se importa mais se vive ou morre.
Goshnars GreedArquivo:Goshnars Greed.gif
Em construção...
Furious Crater 
Furious Crater, três círculos de terror abjeto compõem este buraco do inferno, aumentando o medo cada vez mais à medida que você desce e se aproxima de sua aniquilação. Abençoado pelo mal indizível, o sangue das criaturas que habitam este lugar é prejudicial ao toque e deve ser evitado, enquanto sua energia é necessária para, eventualmente, a destruição certeira.
Goshnars CrueltyArquivo:Goshnars Cruelty.gif
Em construção...
Rotten Wasteland 
Rotten Wasteland, um local santificado por forças infernais. Seus caminhos traiçoeiros se ramificam em todas as direções, levando almas descuidadas ao desespero e condenação. Pesadelos arbóreos percorrem esta terra, movendo extensões do ambiente podre. Somente quem pode navegar nesta paisagem bizarra e encontrar todos os santuários pode ousar se aventurar e enfrentar o verdadeiro horror em seu covil.
Goshnars HatredArquivo:Goshnars Hatred.gif
Em construção...
Ebb and Flow 
Ebb and Flow, o fluxo e refluxo dominam esse lugar, um reino amargamente frio e pestilento. É o lar de pesadelos marítimos que não precisam se preocupar com as marés incontroláveis. No entanto, é melhor ter cuidado com o ambiente ao redor, para não ficar preso no fundo do mar, condenado a uma cova d'água. Você precisará matar sete fantasmas perigosos antes de atravessar a divisão azul para alcançar seu último inimigo.
Goshnars SpiteArquivo:Goshnars Spite.gif
Em construção...
The Final Battle: Goshnars Megalomania 
Em construção...
Goshnars MegalomaniaArquivo:Goshnars Megalomania.gif
Em construção...
Recompensa
Ao completar a quest e clicar em um baú, você ganhará UMA destas armas BiS(Best-In-Slot):
Clavas
Espadas
Machados
Rods & Wands
Revenant Outfits
Ao terminar a quest e reportar sua missão para o NPC Flickering Soul, ele te presenteia com o Revenant Outfit.
Male/Female:
Spectral Horse Mount
Em construção...
Montaria:
Arquivo:Spectral Horse.gif
Parabéns, você concluiu a quest!
Para addons dos outfit, confira outros spoilers: