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	<title>Tibia Wiki - A Enciclopédia do Tibia - Contribuições do usuário [pt-br]</title>
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	<updated>2026-05-14T17:54:57Z</updated>
	<subtitle>Contribuições do usuário</subtitle>
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	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=The_Very_First_of_Many_Mysterious_Chests_(Book)&amp;diff=428599</id>
		<title>The Very First of Many Mysterious Chests (Book)</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=The_Very_First_of_Many_Mysterious_Chests_(Book)&amp;diff=428599"/>
		<updated>2025-08-17T06:25:00Z</updated>

		<summary type="html">&lt;p&gt;Will Predo: Pequena correção na tradução.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Book|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| title            = The Very First of Many Mysterious Chests&lt;br /&gt;
| flavortext       = &lt;br /&gt;
| location         = [[Ab'Dendriel City|Ab'Dendriel Planegazer Site]]&lt;br /&gt;
| TIBN1            = TIBN-0001-0051-005100-TB01-2824&lt;br /&gt;
| TIBN2            = &lt;br /&gt;
| TIBN3            = &lt;br /&gt;
| TIBN4            = &lt;br /&gt;
| TIBN5            = &lt;br /&gt;
| author           = Dolis&lt;br /&gt;
| blurb            = Relato sobre a descoberta de uma caixa misteriosa.&lt;br /&gt;
| type             = &lt;br /&gt;
| traduzido        = sim&lt;br /&gt;
| implemented      = 10.1&lt;br /&gt;
| removed          = &lt;br /&gt;
| prevbook         = &lt;br /&gt;
| nextbook         = &lt;br /&gt;
| notes            = &lt;br /&gt;
| relatedpages     = [[Opticording Sphere Quest]]&lt;br /&gt;
| text             = &lt;br /&gt;
'''Original:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Dolis, Planegazer and Headmaster of the Scriptorum&amp;lt;br /&amp;gt;&lt;br /&gt;
This log seems to be more than a few decades old and is nearly illegible. One passage reads:&amp;lt;br /&amp;gt; &amp;quot;...what seems to be the very first of many mysterious chests. We tried everything to open it. But it refuses to spill its secrets. My assistants suggested to request advice from the council. Secretive and hesitant as they are, they suggested not to proceed until we know more about what we're dealing with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another illegible passage is followed by:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...we shall never find him if we continue hiding in the shadows, prying old rubble and dusty tomes. My own plan was deemed too radical an approach. Instead, the council recommended to erect a chamber of knowledge around this recent discovery. My group was commanded to guard the chest and to hide its existence like we did with all our recent findings. Me? A mere custodian of what might have been the missing part to a puzzle I spent a lifetime of research on?&amp;lt;br /&amp;gt;&lt;br /&gt;
Nevertheless, we shall obey. We will guard it and keep it secret. But know that the creature never sleeps, never rests and never falters. Ever walking the planes he is bound to arrive here sooner or later. What the council fails to understand is that this is not and never has been a chase, it's an assault on our very existence.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
'''Tradução:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Dolis, Observador de Planos e Chefe do Scriptorum&amp;lt;br /&amp;gt;&lt;br /&gt;
Esse registro parece ser mais velho do que algumas décadas e é quase ilegível. Uma passagem diz:&amp;lt;br /&amp;gt;“...o que parece ser o primeiro de muitos baús misteriosos. Nós tentamos tudo para abri-lo. Mas ele se recusa a espalhar seus segredos. Meus assistentes sugerem requisitar recomendações do conselho. Reservados e hesitantes como eles são, eles sugeriram não prosseguir até saber com o que estamos lidando.”&lt;br /&gt;
&lt;br /&gt;
Outra passagem ilegível é seguida por:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“...nós nunca o encontraremos se continuarmos a nos esconder nas sombras, bisbilhotando velhos rumores e tomos empoeirados. Meu próprio plano foi considerado uma aproximação muito radical. Ao invés disso, o conselho recomendou erguer uma câmara de conhecimento ao redor dessa descoberta recente. Meu grupo foi comandado a guardar o baú e esconder suas existência como fizemos com todas as nossas descobertas recentes. Eu? Um mero zelador do que pode ter sido a parte que falta a um enigma no qual gastei uma vida de pesquisa?&lt;br /&gt;
Não obstante, nós obedeceremos. Eu o guardarei e o manterei em segredo. Mas saiba que a criatura nunca dorme, nunca descansa e nunca vacila. Sempre caminhando pelos planos ele está destinado a chegar aqui mais cedo ou mais tarde. O que o conselho falha em entender é que isso não é e nunca foi uma perseguição, é um assalto à nossa própria existência.&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Will Predo</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=A_Strange_Wall_Under_Ab%27Dendriel_(Book)&amp;diff=428598</id>
		<title>A Strange Wall Under Ab'Dendriel (Book)</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=A_Strange_Wall_Under_Ab%27Dendriel_(Book)&amp;diff=428598"/>
		<updated>2025-08-17T06:10:59Z</updated>

		<summary type="html">&lt;p&gt;Will Predo: Pequena correção na tradução.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Book|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| title            = A Strange Wall Under Ab'Dendriel&lt;br /&gt;
| flavortext       = &lt;br /&gt;
| location         = [[Ab'Dendriel City|Ab'Dendriel Planegazer Site]]&lt;br /&gt;
| TIBN1            = TIBN-0001-0051-005100-DC01-641&lt;br /&gt;
| TIBN2            = &lt;br /&gt;
| TIBN3            = &lt;br /&gt;
| TIBN4            = &lt;br /&gt;
| TIBN5            = &lt;br /&gt;
| author           = &lt;br /&gt;
| blurb            = Relato diário sobre uma escavação.&lt;br /&gt;
| type             = &lt;br /&gt;
| traduzido        = sim&lt;br /&gt;
| implemented      = 10.1&lt;br /&gt;
| removed          = &lt;br /&gt;
| prevbook         = &lt;br /&gt;
| nextbook         = &lt;br /&gt;
| notes            = &lt;br /&gt;
| relatedpages     = [[Opticording Sphere Quest]]&lt;br /&gt;
| text             = &lt;br /&gt;
'''Original:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Day 236&lt;br /&gt;
&lt;br /&gt;
Finally! Something! I found a strange wall somewhere under Ab'Dendriel. I had to &amp;quot;borrow&amp;quot; some equipment, a pick, some tools, a rope - I am sure the elves won't mind. And now I am here! Here to dig up my first real treasure, maybe even more! My very own discovery of a tomb or even a lost palace! No - an archeological breakthrough (let's just say that not all of the gold and riches could be recovered), I will document everything I find in this diary!&lt;br /&gt;
 &lt;br /&gt;
Day 237&lt;br /&gt;
&lt;br /&gt;
Well, I started digging. It's a tedious task, not to speak of the dirt, dust, mud and all kinds of roots in your face while you barely scrape the surface on what feels like granite. Nothing interesting so far, but such a discovery is not to be made in a day's work.&lt;br /&gt;
 &lt;br /&gt;
Day 238&lt;br /&gt;
&lt;br /&gt;
Still digging. It, well, still looks like a huge wall. I actually uncovered a lot of it but there seems to be no entrance. Anyway, I got to continue.&lt;br /&gt;
 &lt;br /&gt;
Day 239&lt;br /&gt;
&lt;br /&gt;
Digging. Not a single trace of any door or even a window. Maybe home of some obscure cult of darkness? Maybe creatures of the night? A hideout for ghouls? Maybe I am working not hard enough. Hm, there seems to be a strange spot there at the wall, I can see it clearly from here. I shall try to push or pull it right away! Fame and riches, here I come!&lt;br /&gt;
 &lt;br /&gt;
Day 241, 242?&lt;br /&gt;
&lt;br /&gt;
Turns out I was hit by some stone while pulling a brick out of the wall that was in fact not even part of the wall. Seems I was out for a day... or two? I'm actually quite hungry and there is still no sign of any entrance. Maybe one more day of work, I am sure I can dig up... SOMETHING.&lt;br /&gt;
 &lt;br /&gt;
Day 243 (probably)&lt;br /&gt;
&lt;br /&gt;
There is a small drift coming out of the wall, around the middle section of the large chunk I uncovered. Maybe someone actually bricked the whole entrance up to hinder something from entering - or getting out? I am exhausted and hungry and I have no interest in that whole treasure hunting archeology business. I can't even concentrate anymore. Where did I put my pick again? I hope I don't forget to take my diary with me. Anyway, I am out of here.&lt;br /&gt;
----&lt;br /&gt;
'''Tradução:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Dia 236&lt;br /&gt;
&lt;br /&gt;
Finalmente! Alguma coisa! Eu encontrei uma estranha parede em algum lugar debaixo de Ab’Dendriel. Eu tive que “pegar emprestado” alguns equipamentos, uma picareta, algumas ferramentas, uma corda – eu estou certo de que os elfos não ligarão. E agora estou aqui! Aqui para cavar meu primeiro tesouro de verdade, talvez até mais! Minha própria descoberta de uma tumba ou até um palácio perdido! Não, um avanço arqueológico (vamos só dizer que nem todo o ouro e riquezas puderam ser recuperados), eu vou documentar tudo o que encontrar nesse diário!&lt;br /&gt;
&lt;br /&gt;
Dia 237&lt;br /&gt;
&lt;br /&gt;
Bem, eu comecei a cavar. É uma tarefa tediosa, sem falar na sujeira, poeira, lama e todos os tipos de raízes na sua cara enquanto você mal arranha a superfície de algo que parece granito. Nada interessante até agora, mas tal descoberta não é para ser feita em um dia de trabalho.&lt;br /&gt;
&lt;br /&gt;
Dia 238&lt;br /&gt;
&lt;br /&gt;
Ainda cavando. Isso, bem, ainda parece uma grande parede. Na verdade eu descobri um tanto disso, mas não parece haver uma entrada. De qualquer forma, eu tenho que continuar.&lt;br /&gt;
&lt;br /&gt;
Dia 239&lt;br /&gt;
&lt;br /&gt;
Cavando. Nenhum traço de qualquer porta ou mesmo uma janela. Talvez a casa de algum culto obscuro das trevas? Talvez criaturas da noite? Um esconderijo de mortos-vivos? Talvez eu esteja trabalhando duro demais. Hm, parece haver um ponto estranho lá na parede, eu posso ver claramente daqui. Eu tentarei  empurrar ou puxá-lo agora mesmo! Fama e riqueza, lá vou eu!&lt;br /&gt;
&lt;br /&gt;
Dia 241, 242?&lt;br /&gt;
&lt;br /&gt;
Aconteceu que eu fui atingido por alguma pedra enquanto puxava um tijolo para fora da parede que, na verdade, nem parte da parede era. Parece que eu estive apagado por um dia... ou dois? Eu estou com muita fome e não parece haver sinal de entrada. Talvez mais um dia de trabalho, eu tenho certeza que consigo cavar... ALGO.&lt;br /&gt;
&lt;br /&gt;
Dia 243 (provavelmente)&lt;br /&gt;
&lt;br /&gt;
Há uma pequena brisa saindo da parede, perto da seção central do grande pedaço que eu descobri. Talvez alguém tenha coberto com tijolos a entrada toda para impedir algo de entrar – ou sair? Estou exausto e com fome e não tenho mais interesse em toda essa história de arqueologia de caça de tesouros. Eu nem consigo mais me concentrar. Onde eu coloquei a minha picareta? Eu espero não esquecer de levar meu diário comigo. Em todo caso, estou saindo daqui.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Will Predo</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Edowir&amp;diff=424079</id>
		<title>Edowir</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Edowir&amp;diff=424079"/>
		<updated>2025-04-14T13:06:39Z</updated>

		<summary type="html">&lt;p&gt;Will Predo: Correção das palavras graficamente erradas da fala do NPC, sendo observada a correção dentro do próprio game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_NPC|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name        = Edowir&lt;br /&gt;
| job         = Astrólogo&lt;br /&gt;
| city        = Thais&lt;br /&gt;
| subarea     = White Flower Temple&lt;br /&gt;
| location    = [[White Flower Temple]] ({{Mapa|32339,32365,7:1|aqui}}).&lt;br /&gt;
| implemented = Pré-6.0&lt;br /&gt;
| notes       = Edowir conhece muito sobre a história de Tibia.&lt;br /&gt;
| buysell     = não&lt;br /&gt;
| falas       = &lt;br /&gt;
(Nota: palavras sublinhadas são erros de ortografia e podem ser corrigidos pela Cipsoft)&lt;br /&gt;
&lt;br /&gt;
''Jogador:'' '''Hi'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Oh, hello ''Player''! How nice of you to visit an old man like me.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Job'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' I gather wisdom and knowledge. I am also an astrologer.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''God'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Learn about the gods to learn from the gods.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''King'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Kings are children adorned with crowns.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Magic'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' I believe that true love is stronger than all magic, don't you agree?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Name'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' I am Edowir, but don't worry about remembering my name. I will forget your name as well.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Tibia'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' If Tibia is a fallen god, does that makes us the maggots crawling on it?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Time'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Time is a pillar and our lives wind around it like vine.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Weapon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Those who live by the sword get shot by those who don't.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Monster'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Man or monster, the difference is often just a matter of hides and scales.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Castle'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' A strong wall may protect from an assault, but what will protect you from the enemy within?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Dungeon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Dungeons are a place of danger, not of joy. Keep that in mind on your travels.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Banshee'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Banshees are creatures that grief and despair turned into vengeful spirits after their death. Their wail is deadly, and they draw new strength from the pain and fear of others.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Cyclops'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Cyclopses are seen as the smithes of blog, whom they call 'the ragehammer' or 'ragehammerer'. Indeed their skills create mostly crude and nasty looking weapons and armor which are incredibly effective nontheles.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Brog'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Brog is the god of rage and fierce battle. He's also the patron of power, although a power to oppress and bully others around. He is the son of Zathroth and one of the Tibian suns.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Bozo'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Who laughs last, thinks slowest.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Elane''' ou '''Paladin'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' A paladin is more than just a knight armed with a bow and some spells, though most seem to be unaware of that fact.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Gregor''' ou '''Knights'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Knights could be artists, but tend to become sellswords.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Muriel'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Sorcerer'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Druids'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Druids seek enlightenment in nature, but they often just find what they brought with them.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Oldrak'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Growing old is mandatory, growing up is optional.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Chalice of life'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This chalice was a tool of the gods which they created to make their task to create life easier. Zathroth who lacked the knowledge of creation stole that chalice and used it to spawn his evil minions.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uman'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Uman is the light twin of Zathroth. Their unity and separation at once is a concept we cannot hope to grasp. He is the patron of light magic, the knowledge that benefits all and brings progress to the society.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Zathroth'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Zathroth is the dark twin of Uman. They are one and they are two separate entities. We mortals can't really grasp this concept. He is the patron of dark magic and even darker secrets, the lust for dominance through cunning, and manipulation.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Demons'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Demons are the servants of evil. More or less devoted servers of Zathroth they cause strife and havoc wherever they appear. Their masters are known as Demonlords, Demon Overlords and Archdemon.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Demon Overlords'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The overlords of the demonkind are more powerful than even demonlords are. They are nearly indestructible. Armoured with layers of impenetrable hide and endowed with awesome magical power, demon overlords are true incarnation of death.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Archdemons'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The archdemons are few, and they are extremely rare. And a good thing, too, for they are the rulers of the demonrace. They are vain and powerhungry creatures who tend to form only small cabals and fight each other instead of allying up against creation.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Cabalss'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' There are at least five demonic cabals of archdemons. The ruthless seven are the most prominent and powerful.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Ruthless Sevens'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' They are more than a myth, they are a horrible reality. It is possible that they still reside in the pits of inferno.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Pits of inferno'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' An infernal place in which the nightmare knights created a base to fight the minions of evil. It was lost when the Ruthless Seven conquered it.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''The Triangle of Terror'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Triangle of Terror is a cabal of three archdemons that have put aside their quarrels to establish some power in the shadows of the Ruthless Seven. Although they are all very mighty demons, compared to one of the seven, they appear weak ...&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' So they try not to interfere much with the doings of the seven and look for power elsewhere. Their members are Morgaroth, the schemer, Ghazbaran, the lord of blades and Zoralurk, the demon with the thousand faces.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Morgaroth'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Morgaroth belongs to the cabal Triangle of Terror. He usually has minions to do his work rather than doing it himself. Although sometimes he enters our world in person to inspire the fear his cabal is built upon.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Ghazbaran'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Ghazbaran is a member of the demonic cabal Triangle of Terror. He likes the physical challenge and combat as much as the pain and death he inflicts.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Zoralurk'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Zoralurk is said to be a member of the demon cabal called Triangle of Terror. She is rumoured to wander the lands in many disguises, poisoning the body and minds of people by word or deed.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Plains of Havoc'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Somewhere in the Plains of Havoc, where the Necromant King was defeated lies the secret entrance to the pits of inferno.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Hugo'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' I think you are referring to the beast Hugo that is said to still haunt the Plains of Havoc. The legends which tell of this creature are ancient and almost forgotten.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Nightmare knights'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Nightmare Knights were an ancient order dedicated to fight evil. They were guided by prophetic dreams. The order ceased to exist after their war against the Brotherhood of Bones.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Brotherhood of Bones'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This brotherhood was an secret society of necromancers and followers of purest evil. They were vanquished long ago by their arch-enemies, the Nightmare Knights.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Legends'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' As far as we know, once a terrible beast roamed the lands we now call the Plains of Havoc. It was so fierce that no one dared to even dream about killing it. Finally it was tricked by the knight Endulos.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Endulos'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Endulos was not a great warrior, but a man of wit and genius. After many of his brethren of the Nightmare Knights had fallen prey to the beast, he came up with a cunning plan to end that threat.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Cunning plan'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' He lured Hugo into a trap. Bound by roots and stones charged with powerful magic he could not move anymore. Now, the beast lies trapped in a hidden cave for eternity.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Hidden cave'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The legends tell us that the Nightmare Knights trapped it beneath one of their fortresses, or rather that they built a fortress on top of his eternal prison.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Paradox Tower'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Paradox Tower was home of a mighty but mad wizard. It is said that only the cunning and mad can brave the tests of that tower to gain its treasures.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Riddler'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' As far as I can tell, this creature is not fond of cheaters and won't allow them to pass his tests.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Defile'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Whatever the original meaning of that underground complex was, it is now like an open wound in the nearby lands, spreading madness and attracting all kinds of ghosts and apparitions.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Goshnar'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Necromant King. He is dead forever, and that is the nicest thing I can say about him. May he rot in his tomb.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Djinn'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Legend has it that the Djinn were created by Zathroth by using the stolen chalice of life. They roamed the world for Aeons causing strife and despair until Gabel, one of their lords met a very special human.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Gabel'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Gabel was the most powerful among the Djinn lords. He was cruel and merciless, until one day his minions brought a certain human to him whom they had captured and tortured.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Certain human'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This human showed no fear and did not yield under torture. They could bend him, but they never managed to break him. Impressed by this mortal, Gabel talked to him and learned about his philosophy.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Philosophy'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The human whom the Djinn had caught was none other but Daraman. The mighty Gabel was intrigued by his philosophy an changed his ways according to Daramans teachings.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Teachings'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The teachings of asceticism, inner peace and ascension appealed to the Djinn, although in the beginning this was probably only because of his vanity and his greed for divinity. However, Malor and his followers opposed him.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Malor'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Malor was second in power only to Gabel and his followers among the Djinn were many. It was not easy for the evil Djinn to change their ways, and many preferred to follow Malor instead of Gabel. In the end a civil war erupted.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Civil war'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' In the war of the Djinn citys were levelled, lands were cursed and islands sunk. Finally, Malor was caught and imprisoned in an enchanted bottle. His followers fled this plane, while the good djinn laid to rest to recover their strength.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Daraman'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Daraman was a sage with ambition, that is for sure. His philosophy centred around the idea that by controlling yourself you could improve yourself. The closer you are coming to perfection, the closer you are to ascension to divinity.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Cenath'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The cenath favour magic above all other. They are the keeper of elven lore and wisdom. They are responsible for the astounding feats of druidic magic the elves are capable of.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Deraisim'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' One could call the Deraisim the scouts and rangers of elvenkind. Although all elves are formidable in that area, the Deraisim excel them all.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Kuridai'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Kuridai are the craftsmen and warriors of elvenkind. They are always moving, always scheming. They are the most aggressive elves and distrust outsiders. An outsider might be each non-Kuridai to them.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Teshial'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Its said that those elves were the masters of the dreams. Which many consider as a special brand of magic. However they seem to have vanished from the face of tibia ages ago and their fate is unknown.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Ab'Dendriel'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Although lovely, the city of the elves lacks the grace and the vibrance of the elven cities of old. The elves are still working on improvement of their settlement.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Carlin'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' A city in the far north. It separated from the Thaian kingdom about 100 years ago. Now it is ruled by a dynasty of queens.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Darashia'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The town of Darashia is built around one of the few sweet water supplies of Darama. It is famous for its sand wasp honey and its sandworm stew.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Darama'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The desert lands of Darama are harsh and unforgiving. Therefore Daraman led his people there to found a new community based upon his teachings.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Edron'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Edron is the latest colony of the Thaian kingdom. However, structures of an earlier colonisation have been found. We cannot tell if those inhabitants were human or of any other known race.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Drefia'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The dreaded town of Drefia was once a haven for heretics, necromancers and demon worshipper. Its was destroyed in the war of the Djinn.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Ghostland'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Ghostlands are haunted by their past. In bygone days some ancient race lived there. Deep beneath the earth some of their structures are still intact and defile the surrounding lands.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Kazordoon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The ancient fortrescity of the dwarf was carved into the mountain known as 'the big old one'. Its quite hidden and heavily guarded to withstand any assault.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Mintwallin'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The underground city of the minotaurs can be reached through a dangerous passage from the old temple.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Mount Sternum'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Behind the mountain lies a land of great danger.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Old temple'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' In the old days the underground temple was built for the glory of Banor after a victory over the orcish hordes. It is now an abandoned and dreary place overrun by rotworms.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Rookgaard'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' It was on rookgaard where the soul vortex appeared. The Thaian kingdom holds an outpost there to protect the vortex and to guide the newly arrived souls.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Thais'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Thais is the capital of an ancient human kingdom. Once its rule was more or less undisputed. In the years the strength of the thaian kingdom eroded by different events.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Venore'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Venore is a center of commerce and trade. Its ambitious trade-barons are nominally subjects of the thaian kingdom.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Trade Barons'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:'''The swamp city is a centre of commerce, and know for it riches and its merchant barons. It is part of the Thaian Kingdom.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Excalibug'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The ancient dwarven kings forged it using magic metal , which they took from cyclopses who found it in the heart of a fallen star.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Magic Metal'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' There are several kinds of magic metals in our world, the best known are called Mesh Kaha Rogh, Za'Kalortith, Uth'Byth, Uth'Morc, Uth'Amon, Uth'Maer, Uth'Doon, and Zatragil.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Mesh Kaha Rogh'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The so-called singing steel causes a constant humming while it is forged. It is said this was a sign of its absorbing magic powers in the process, and it was presumably easy to enchant. Sadly, the secret where to mine or how to create this ore has been lost in the ourse of time.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Za'Kalortith'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This is the metal of 'evil', the hell-forged iron no ordinary flames can melt. It is rumoured to be harvested in hell from iron rocks in which damned souls were imprisoned.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Byth'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This steel absorbs magic. While it is of inferior quality compared to ordinary steel, its absorbing qualities make it important though.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Morc'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' What makes this black steel exceptional is its lightness and peculiar property of lacking the common steel 'noise'. It is also called 'silent steel' or 'thief's steel' for this reason.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Amon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The luminescent brightsteel is used for artwork mainly. In ancient times, items of great magic power were crafted using brightsteel. Those crafts were lost with the races who held the secret to them.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Maer'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The dwarfs call it heartiron and claim it is part of the heart of The Big Old One. Therefore, they hold it sacred and its use is limited and regulated.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Doon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The dwarven high steel is relatively common but expensive and still hard to come by. The elite dwarven weaponry and armours are made of Uth'Doon.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Zatragil'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The so-called dreamsilver is a legendary metal. Almost everything we know about it are rumours only.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Dwarf''' ou '''Dwarves'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The small but strong dwarves are tireless workers and fierce warriors. They are familiar with several crafts and mastered most of them. In our days their smithing skills are rivalled only by those of the cyclopses.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Soulvortex'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The gods created the vortex to guide powerful souls to our world so they might join the battle for creation.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Bye'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Come back whenever you're in need of wisdom.&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Categoria:NPC em Revisão]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Will Predo</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Edowir&amp;diff=424040</id>
		<title>Edowir</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Edowir&amp;diff=424040"/>
		<updated>2025-04-12T05:07:49Z</updated>

		<summary type="html">&lt;p&gt;Will Predo: Correção da palavra &amp;quot;incredicle&amp;quot; (sem tradução) para &amp;quot;incredibly&amp;quot; (incrivelmente)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_NPC|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name        = Edowir&lt;br /&gt;
| job         = Astrólogo&lt;br /&gt;
| city        = Thais&lt;br /&gt;
| subarea     = White Flower Temple&lt;br /&gt;
| location    = [[White Flower Temple]] ({{Mapa|32339,32365,7:1|aqui}}).&lt;br /&gt;
| implemented = Pré-6.0&lt;br /&gt;
| notes       = Edowir conhece muito sobre a história de Tibia.&lt;br /&gt;
| buysell     = não&lt;br /&gt;
| falas       = &lt;br /&gt;
(Nota: palavras sublinhadas são erros de ortografia e podem ser corrigidos pela Cipsoft)&lt;br /&gt;
&lt;br /&gt;
''Jogador:'' '''Hi'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Oh, hello ''Player''! How nice of you to visit an old man like me.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Job'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' I gather wisdom and knowledge. I am also an astrologer.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''God'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Learn about the gods to learn from the gods.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''King'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Kings are children adorned with crowns.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Magic'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' I believe that true love is stronger than all magic, don't you agree?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Name'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' I am Edowir, but don't worry about remembering my name. I will forget your name as well.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Tibia'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' If Tibia is a fallen god, does that makes us the maggots crawling on it?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Time'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Time is a pillar and our lives wind around it like vine.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Weapon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Those who live by the sword get shot by those who don't.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Monster'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Man or monster, the difference is often just a matter of hides and scales.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Castle'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' A strong wall may protect from an assault, but what will protect you from the enemy within?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Dungeon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Dungeons are a place of danger, not of joy. Keep that in mind on your travels.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Banshee'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Banshees are creatures that grief and despair turned into vengeful spirits after their death. Their wail is deadly, and they draw new strength from the pain and fear of others.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Cyclops'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Cyclopses are seen as the smithes of blog, whom they call 'the ragehammer' or 'ragehammerer'. Indeed their skills create mostly crude and nasty looking weapons and armor which are incredibly effective nontheles.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Brog'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Brog is the god of rage and fierce battle. He's also the patron of power, although a power to oppress and bully others around. He is the son of Zathroth and one of the Tibian suns.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Bozo'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Who laughs last, thinks slowest.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Elane''' ou '''Paladin'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' A paladin is more than just a knight armed with a bow and some spells, though most seem to be unaware of that fact.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Gregor''' ou '''Knights'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Knights could be artists, but tend to become sellswords.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Muriel'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Sorcerer'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Druids'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Druids seek enlightenment in nature, but they often just find what they brought with them.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Oldrak'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Growing old is mandatory, growing up is optional.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Chalice of life'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This chalice was a tool of the gods which they created to make their task to create life easier. Zathroth who lacked the knowledge of creation stole that chalice and used it to spawn his evil minions.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uman'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Uman is the light twin of Zathroth. Their unity and separation at once is a concept we cannot hope to grasp. He is the patron of light magic, the knowledge that benefits all and brings progress to the society.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Zathroth'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Zathroth is the dark twin of Uman. They are one and they are two &amp;lt;u&amp;gt;seperate&amp;lt;/u&amp;gt; entities. We mortals can't &amp;lt;u&amp;gt;realy&amp;lt;/u&amp;gt; grasp this concept. He is the patron of dark magic and even darker secrets, the lust for dominance through cunning, and manipulation.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Demons'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Demons are the servants of evil. More or less devoted servers of Zathroth they cause strife and havoc wherever they appear. Their masters are known as Demonlords, Demon Overlords and Archdemon.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Demon Overlords'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The overlords of the demonkind are more powerful than even demonlords are. They are nearly indestructible. Armoured with layers of impenetrable hide and endowed with awesome magical power, demon overlords are true incarnation of death.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Archdemons'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The archdemons are few, and they are extremely rare. And a good thing, too, for they are the rulers of the demonrace. They are vain and powerhungry creatures who tend to form only small cabals and fight each other instead of allying up against creation.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Cabalss'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' There are at least five demonic cabals of archdemons. The ruthless seven are the most prominent and powerful.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Ruthless Sevens'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' They are more than a myth, they are a horrible reality. It is possible that they still reside in the pits of inferno.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Pits of inferno'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' An infernal place in which the nightmare knights created a base to fight the minions of evil. It was lost when the Ruthless Seven conquered it.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''The Triangle of Terror'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Triangle of Terror is a cabal of three archdemons that have put aside their quarrels to establish some power in the shadows of the Ruthless Seven. Although they are all very mighty demons, compared to one of the seven, they appear weak ...&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' So they try not to interfere much with the doings of the seven and look for power elsewhere. Their members are Morgaroth, the schemer, Ghazbaran, the lord of blades and Zoralurk, the demon with the thousand faces.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Morgaroth'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Morgaroth belongs to the cabal Triangle of Terror. He usually has minions to do his work rather than doing it himself. Although sometimes he enters our world in person to inspire the fear his cabal is built upon.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Ghazbaran'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Ghazbaran is a member of the demonic cabal Triangle of Terror. He likes the physical challenge and combat as much as the pain and death he inflicts.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Zoralurk'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Zoralurk is said to be a member of the demon cabal called Triangle of Terror. She is rumoured to wander the lands in many disguises, poisoning the body and minds of people by word or deed.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Plains of Havoc'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Somewhere in the Plains of Havoc, where the Necromant King was defeated lies the secret entrance to the pits of inferno.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Hugo'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' I think you are referring to the beast Hugo that is said to still haunt the Plains of Havoc. The legends which tell of this creature are ancient and almost forgotten.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Nightmare knights'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Nightmare Knights were an ancient order dedicated to fight evil. They were guided by prophetic dreams. The order ceased to exist after their war against the Brotherhood of Bones.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Brotherhood of Bones'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This brotherhood was an secret society of necromancers and followers of purest evil. They were vanquished long ago by their arch-enemies, the Nightmare Knights.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Legends'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' As far as we know, once a terrible beast roamed the lands we now call the Plains of Havoc. It was so fierce that no one dared to even dream about killing it. Finally it was tricked by the knight Endulos.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Endulos'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Endulos was not a great warrior, but a man of wit and genius. After many of his brethren of the Nightmare Knights had fallen prey to the beast, he came up with a cunning plan to end that threat.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Cunning plan'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' He lured Hugo into a trap. Bound by roots and stones charged with powerful magic he could not move anymore. Now, the beast lies trapped in a hidden cave for eternity.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Hidden cave'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The legends tell us that the Nightmare Knights trapped it beneath one of their fortresses, or rather that they built a fortress on top of his eternal prison.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Paradox Tower'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Paradox Tower was home of a mighty but mad wizard. It is said that only the cunning and mad can brave the tests of that tower to gain its treasures.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Riddler'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' As far as I can tell, this creature is not fond of cheaters and won't allow them to pass his tests.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Defile'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Whatever the original meaning of that underground complex was, it is now like an open wound in the nearby lands, spreading madness and attracting all kinds of ghosts and apparitions.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Goshnar'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Necromant King. He is dead forever, and that is the nicest thing I can say about him. May he rot in his tomb.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Djinn'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Legend has it that the Djinn were created by Zathroth by using the stolen chalice of life. They roamed the world for Aeons causing strife and despair until Gabel, one of their lords met a very special human.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Gabel'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Gabel was the most powerful among the Djinn lords. He was cruel and merciless, until one day his minions brought a certain human to him whom they had captured and tortured.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Certain human'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This human showed no fear and did not yield under torture. They could bend him, but they never managed to break him. Impressed by this mortal, Gabel talked to him and learned about his philosophy.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Philosophy'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The human whom the Djinn had caught was none other but Daraman. The mighty Gabel was intrigued by his philosophy an changed his ways according to Daramans teachings.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Teachings'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The teachings of asceticism, inner peace and ascension appealed to the Djinn, although in the beginning this was probably only because of his vanity and his greed for divinity. However, Malor and his followers opposed him.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Malor'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Malor was second in power only to Gabel and his followers among the Djinn were many. It was not easy for the evil Djinn to change their ways, and many preferred to follow Malor instead of Gabel. In the end a civil war erupted.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Civil war'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' In the war of the Djinn citys were levelled, lands were cursed and islands sunk. Finally, Malor was caught and imprisoned in an enchanted bottle. His followers fled this plane, while the good djinn laid to rest to recover their strength.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Daraman'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Daraman was a sage with ambition, that is for sure. His philosophy &amp;lt;u&amp;gt;centered&amp;lt;/u&amp;gt; around the idea that by controlling yourself you could improve yourself. The closer you are coming to perfection, the closer you are to ascension to divinity.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Cenath'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The cenath favour magic above all other. They are the keeper of elven lore and wisdom. They are &amp;lt;u&amp;gt;responsible&amp;lt;/u&amp;gt; for the astounding feats of druidic magic the elves are capable of.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Deraisim'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' One could call the Deraisim the scouts and rangers of elvenkind. Although all elves are formidable in that area, the Deraisim &amp;lt;u&amp;gt;excell&amp;lt;/u&amp;gt; them all.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Kuridai'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Kuridai are the craftsmen and warriors of elvenkind. They are allways moving, &amp;lt;u&amp;gt;allways sheming&amp;lt;/U&amp;gt;. They are the most &amp;lt;u&amp;gt;agressive&amp;lt;/u&amp;gt; elves and distrust outsiders. An &amp;lt;u&amp;gt;utsider&amp;lt;/u&amp;gt; might be each non-Kuridai to them.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Teshial'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Its said that those elves were the masters of the dreams. Which many consider as a special brand of magic. However they seem to have vanished from the face of tibia ages ago and their fate is unknown.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Ab'Dendriel'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Although lovely, the city of the elves lacks the grace and the &amp;lt;u&amp;gt;vibrance&amp;lt;/u&amp;gt; of the elven cities of old. The elves are still working on improvement of their &amp;lt;u&amp;gt;stelement&amp;lt;/u&amp;gt;.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Carlin'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' A city in the far north. It separated from the Thaian kingdom about 100 years ago. Now it is ruled by a dynasty of queens.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Darashia'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The town of Darashia is built around one of the few sweet water supplies of Darama. It is famous for its sand wasp honey and its sandworm stew.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Darama'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The desert lands of Darama are harsh and unforgiving. Therefore Daraman led his people there to found a new community based upon his teachings.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Edron'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Edron is the latest colony of the Thaian kingdom. However, structures of an earlier colonisation have been found. We cannot tell if those inhabitants were human or of any other known race.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Drefia'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The dreaded town of Drefia was once a haven for heretics, necromancers and demon worshipper. Its was destroyed in the war of the Djinn.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Ghostland'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Ghostlands are haunted by their past. In bygone days some ancient race lived there. Deep beneath the earth some of their structures are still intact and defile the surrounding lands.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Kazordoon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The ancient fortrescity of the dwarf was carved into the mountain known as 'the big old one'. Its quite hidden and heavily guarded to withstand any assault.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Mintwallin'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The underground city of the minotaurs can be reached through a dangerous passage from the old temple.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Mount Sternum'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Behind the mountain lies a land of great danger.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Old temple'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' In the old days the underground temple was built for the glory of Banor after a victory over the orcish hordes. It is now an abandoned and dreary place overrun by rotworms.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Rookgaard'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' It was on rookgaard where the soul vortex appeared. The Thaian kingdom holds an outpost there to protect the vortex and to guide the newly arrived souls.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Thais'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Thais is the capital of an ancient human kingdom. Once its rule was more or less undisputed. In the years the stregth of the thaian kingdom eroded by different events.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Venore'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Venore is a center of commerce and trade. Its &amp;lt;u&amp;gt;ambitous&amp;lt;/u&amp;gt; trade-barons are &amp;lt;u&amp;gt;nominaly&amp;lt;/u&amp;gt; subjects of the thaian kingdom.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Excalibug'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The ancient dwarven kings forged it using magic metal , which they took from cyclopses who found it in the heart of a fallen star.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Magic Metal'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' There are several kinds of magic metals in our world, the best known are called Mesh Kaha Rogh, Za'Kalortith, Uth'Byth, Uth'Morc, Uth'Amon, Uth'Maer, Uth'Doon, and Zatragil.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Mesh Kaha Rogh'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The so-called singing steel causes a constant humming while it is forged. It is said this was a sign of its absorbing magic powers in the process, and it was presumably easy to enchant. Sadly, the secret where to mine or how to create this ore has been lost in the ourse of time.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Za'Kalortith'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This is the metal of 'evil', the hell-forged iron no ordinary flames can melt. It is rumoured to be harvested in hell from iron rocks in which damned souls were imprisoned.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Byth'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This steel absorbs magic. While it is of inferior quality compared to ordinary steel, its absorbing qualities make it important though.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Morc'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' What makes this black steel exceptional is its lightness and peculiar property of lacking the common steel 'noise'. It is also called 'silent steel' or 'thief's steel' for this reason.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Amon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The luminescent brightsteel is used for artwork mainly. In ancient times, items of great magic power were crafted using brightsteel. Those crafts were lost with the races who held the secret to them.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Maer'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The dwarfs call it heartiron and claim it is part of the heart of The Big Old One. Therefore, they hold it sacred and its use is limited and regulated.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Doon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The dwarven high steel is relatively common but expensive and still hard to come by. The elite dwarven weaponry and armours are made of Uth'Doon.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Zatragil'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The so-called dreamsilver is a legendary metal. Almost everything we know about it are rumours only.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Dwarf''' ou '''Dwarves'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The small but strong dwarves are tireless workers and fierce warriors. They are familiar with several crafts and mastered most of them. In our days their smithing skills are rivalled only by those of the cyclopses.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Banshee'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The banshees are creatures that grief and despair turned into vengeful spirits after their death. Their wail is deadly, and they draw new strength from the pain and fear of other&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Soulvortex'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The gods created the vortex to guide powerful souls to our world so they might join the battle for creation.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Bye'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Come back whenever you're in need of wisdom.&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Categoria:NPC em Revisão]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Will Predo</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Edowir&amp;diff=424039</id>
		<title>Edowir</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Edowir&amp;diff=424039"/>
		<updated>2025-04-12T05:02:20Z</updated>

		<summary type="html">&lt;p&gt;Will Predo: Correção do nome &amp;quot;Blog&amp;quot; para &amp;quot;Brog&amp;quot; (filho de Zatrhoth e Fafnar) e adição de fala sobre Banshees em geral.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_NPC|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name        = Edowir&lt;br /&gt;
| job         = Astrólogo&lt;br /&gt;
| city        = Thais&lt;br /&gt;
| subarea     = White Flower Temple&lt;br /&gt;
| location    = [[White Flower Temple]] ({{Mapa|32339,32365,7:1|aqui}}).&lt;br /&gt;
| implemented = Pré-6.0&lt;br /&gt;
| notes       = Edowir conhece muito sobre a história de Tibia.&lt;br /&gt;
| buysell     = não&lt;br /&gt;
| falas       = &lt;br /&gt;
(Nota: palavras sublinhadas são erros de ortografia e podem ser corrigidos pela Cipsoft)&lt;br /&gt;
&lt;br /&gt;
''Jogador:'' '''Hi'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Oh, hello ''Player''! How nice of you to visit an old man like me.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Job'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' I gather wisdom and knowledge. I am also an astrologer.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''God'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Learn about the gods to learn from the gods.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''King'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Kings are children adorned with crowns.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Magic'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' I believe that true love is stronger than all magic, don't you agree?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Name'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' I am Edowir, but don't worry about remembering my name. I will forget your name as well.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Tibia'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' If Tibia is a fallen god, does that makes us the maggots crawling on it?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Time'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Time is a pillar and our lives wind around it like vine.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Weapon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Those who live by the sword get shot by those who don't.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Monster'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Man or monster, the difference is often just a matter of hides and scales.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Castle'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' A strong wall may protect from an assault, but what will protect you from the enemy within?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Dungeon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Dungeons are a place of danger, not of joy. Keep that in mind on your travels.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Banshee'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Banshees are creatures that grief and despair turned into vengeful spirits after their death. Their wail is deadly, and they draw new strength from the pain and fear of others.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Cyclops'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Cyclopses are seen as the smithes of blog, whom they call 'the ragehammer' or 'ragehammerer'. Indeed their skills create mostly crude and nasty looking weapons and armor which are &amp;lt;u&amp;gt;incredicle&amp;lt;/u&amp;gt; effective nontheles.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Brog'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Brog is the god of rage and fierce battle. He's also the patron of power, although a power to oppress and bully others around. He is the son of Zathroth and one of the Tibian suns.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Bozo'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Who laughs last, thinks slowest.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Elane''' ou '''Paladin'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' A paladin is more than just a knight armed with a bow and some spells, though most seem to be unaware of that fact.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Gregor''' ou '''Knights'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Knights could be artists, but tend to become sellswords.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Muriel'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Sorcerer'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Druids'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Druids seek enlightenment in nature, but they often just find what they brought with them.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Oldrak'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Growing old is mandatory, growing up is optional.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Chalice of life'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This chalice was a tool of the gods which they created to make their task to create life easier. Zathroth who lacked the knowledge of creation stole that chalice and used it to spawn his evil minions.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uman'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Uman is the light twin of Zathroth. Their unity and separation at once is a concept we cannot hope to grasp. He is the patron of light magic, the knowledge that benefits all and brings progress to the society.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Zathroth'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Zathroth is the dark twin of Uman. They are one and they are two &amp;lt;u&amp;gt;seperate&amp;lt;/u&amp;gt; entities. We mortals can't &amp;lt;u&amp;gt;realy&amp;lt;/u&amp;gt; grasp this concept. He is the patron of dark magic and even darker secrets, the lust for dominance through cunning, and manipulation.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Demons'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Demons are the servants of evil. More or less devoted servers of Zathroth they cause strife and havoc wherever they appear. Their masters are known as Demonlords, Demon Overlords and Archdemon.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Demon Overlords'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The overlords of the demonkind are more powerful than even demonlords are. They are nearly indestructible. Armoured with layers of impenetrable hide and endowed with awesome magical power, demon overlords are true incarnation of death.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Archdemons'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The archdemons are few, and they are extremely rare. And a good thing, too, for they are the rulers of the demonrace. They are vain and powerhungry creatures who tend to form only small cabals and fight each other instead of allying up against creation.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Cabalss'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' There are at least five demonic cabals of archdemons. The ruthless seven are the most prominent and powerful.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Ruthless Sevens'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' They are more than a myth, they are a horrible reality. It is possible that they still reside in the pits of inferno.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Pits of inferno'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' An infernal place in which the nightmare knights created a base to fight the minions of evil. It was lost when the Ruthless Seven conquered it.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''The Triangle of Terror'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Triangle of Terror is a cabal of three archdemons that have put aside their quarrels to establish some power in the shadows of the Ruthless Seven. Although they are all very mighty demons, compared to one of the seven, they appear weak ...&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' So they try not to interfere much with the doings of the seven and look for power elsewhere. Their members are Morgaroth, the schemer, Ghazbaran, the lord of blades and Zoralurk, the demon with the thousand faces.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Morgaroth'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Morgaroth belongs to the cabal Triangle of Terror. He usually has minions to do his work rather than doing it himself. Although sometimes he enters our world in person to inspire the fear his cabal is built upon.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Ghazbaran'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Ghazbaran is a member of the demonic cabal Triangle of Terror. He likes the physical challenge and combat as much as the pain and death he inflicts.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Zoralurk'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Zoralurk is said to be a member of the demon cabal called Triangle of Terror. She is rumoured to wander the lands in many disguises, poisoning the body and minds of people by word or deed.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Plains of Havoc'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Somewhere in the Plains of Havoc, where the Necromant King was defeated lies the secret entrance to the pits of inferno.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Hugo'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' I think you are referring to the beast Hugo that is said to still haunt the Plains of Havoc. The legends which tell of this creature are ancient and almost forgotten.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Nightmare knights'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Nightmare Knights were an ancient order dedicated to fight evil. They were guided by prophetic dreams. The order ceased to exist after their war against the Brotherhood of Bones.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Brotherhood of Bones'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This brotherhood was an secret society of necromancers and followers of purest evil. They were vanquished long ago by their arch-enemies, the Nightmare Knights.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Legends'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' As far as we know, once a terrible beast roamed the lands we now call the Plains of Havoc. It was so fierce that no one dared to even dream about killing it. Finally it was tricked by the knight Endulos.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Endulos'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Endulos was not a great warrior, but a man of wit and genius. After many of his brethren of the Nightmare Knights had fallen prey to the beast, he came up with a cunning plan to end that threat.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Cunning plan'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' He lured Hugo into a trap. Bound by roots and stones charged with powerful magic he could not move anymore. Now, the beast lies trapped in a hidden cave for eternity.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Hidden cave'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The legends tell us that the Nightmare Knights trapped it beneath one of their fortresses, or rather that they built a fortress on top of his eternal prison.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Paradox Tower'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Paradox Tower was home of a mighty but mad wizard. It is said that only the cunning and mad can brave the tests of that tower to gain its treasures.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Riddler'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' As far as I can tell, this creature is not fond of cheaters and won't allow them to pass his tests.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Defile'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Whatever the original meaning of that underground complex was, it is now like an open wound in the nearby lands, spreading madness and attracting all kinds of ghosts and apparitions.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Goshnar'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Necromant King. He is dead forever, and that is the nicest thing I can say about him. May he rot in his tomb.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Djinn'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Legend has it that the Djinn were created by Zathroth by using the stolen chalice of life. They roamed the world for Aeons causing strife and despair until Gabel, one of their lords met a very special human.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Gabel'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Gabel was the most powerful among the Djinn lords. He was cruel and merciless, until one day his minions brought a certain human to him whom they had captured and tortured.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Certain human'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This human showed no fear and did not yield under torture. They could bend him, but they never managed to break him. Impressed by this mortal, Gabel talked to him and learned about his philosophy.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Philosophy'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The human whom the Djinn had caught was none other but Daraman. The mighty Gabel was intrigued by his philosophy an changed his ways according to Daramans teachings.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Teachings'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The teachings of asceticism, inner peace and ascension appealed to the Djinn, although in the beginning this was probably only because of his vanity and his greed for divinity. However, Malor and his followers opposed him.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Malor'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Malor was second in power only to Gabel and his followers among the Djinn were many. It was not easy for the evil Djinn to change their ways, and many preferred to follow Malor instead of Gabel. In the end a civil war erupted.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Civil war'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' In the war of the Djinn citys were levelled, lands were cursed and islands sunk. Finally, Malor was caught and imprisoned in an enchanted bottle. His followers fled this plane, while the good djinn laid to rest to recover their strength.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Daraman'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Daraman was a sage with ambition, that is for sure. His philosophy &amp;lt;u&amp;gt;centered&amp;lt;/u&amp;gt; around the idea that by controlling yourself you could improve yourself. The closer you are coming to perfection, the closer you are to ascension to divinity.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Cenath'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The cenath favour magic above all other. They are the keeper of elven lore and wisdom. They are &amp;lt;u&amp;gt;responsible&amp;lt;/u&amp;gt; for the astounding feats of druidic magic the elves are capable of.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Deraisim'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' One could call the Deraisim the scouts and rangers of elvenkind. Although all elves are formidable in that area, the Deraisim &amp;lt;u&amp;gt;excell&amp;lt;/u&amp;gt; them all.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Kuridai'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Kuridai are the craftsmen and warriors of elvenkind. They are allways moving, &amp;lt;u&amp;gt;allways sheming&amp;lt;/U&amp;gt;. They are the most &amp;lt;u&amp;gt;agressive&amp;lt;/u&amp;gt; elves and distrust outsiders. An &amp;lt;u&amp;gt;utsider&amp;lt;/u&amp;gt; might be each non-Kuridai to them.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Teshial'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Its said that those elves were the masters of the dreams. Which many consider as a special brand of magic. However they seem to have vanished from the face of tibia ages ago and their fate is unknown.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Ab'Dendriel'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Although lovely, the city of the elves lacks the grace and the &amp;lt;u&amp;gt;vibrance&amp;lt;/u&amp;gt; of the elven cities of old. The elves are still working on improvement of their &amp;lt;u&amp;gt;stelement&amp;lt;/u&amp;gt;.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Carlin'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' A city in the far north. It separated from the Thaian kingdom about 100 years ago. Now it is ruled by a dynasty of queens.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Darashia'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The town of Darashia is built around one of the few sweet water supplies of Darama. It is famous for its sand wasp honey and its sandworm stew.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Darama'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The desert lands of Darama are harsh and unforgiving. Therefore Daraman led his people there to found a new community based upon his teachings.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Edron'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Edron is the latest colony of the Thaian kingdom. However, structures of an earlier colonisation have been found. We cannot tell if those inhabitants were human or of any other known race.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Drefia'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The dreaded town of Drefia was once a haven for heretics, necromancers and demon worshipper. Its was destroyed in the war of the Djinn.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Ghostland'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The Ghostlands are haunted by their past. In bygone days some ancient race lived there. Deep beneath the earth some of their structures are still intact and defile the surrounding lands.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Kazordoon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The ancient fortrescity of the dwarf was carved into the mountain known as 'the big old one'. Its quite hidden and heavily guarded to withstand any assault.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Mintwallin'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The underground city of the minotaurs can be reached through a dangerous passage from the old temple.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Mount Sternum'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Behind the mountain lies a land of great danger.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Old temple'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' In the old days the underground temple was built for the glory of Banor after a victory over the orcish hordes. It is now an abandoned and dreary place overrun by rotworms.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Rookgaard'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' It was on rookgaard where the soul vortex appeared. The Thaian kingdom holds an outpost there to protect the vortex and to guide the newly arrived souls.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Thais'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Thais is the capital of an ancient human kingdom. Once its rule was more or less undisputed. In the years the stregth of the thaian kingdom eroded by different events.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Venore'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Venore is a center of commerce and trade. Its &amp;lt;u&amp;gt;ambitous&amp;lt;/u&amp;gt; trade-barons are &amp;lt;u&amp;gt;nominaly&amp;lt;/u&amp;gt; subjects of the thaian kingdom.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Excalibug'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The ancient dwarven kings forged it using magic metal , which they took from cyclopses who found it in the heart of a fallen star.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Magic Metal'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' There are several kinds of magic metals in our world, the best known are called Mesh Kaha Rogh, Za'Kalortith, Uth'Byth, Uth'Morc, Uth'Amon, Uth'Maer, Uth'Doon, and Zatragil.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Mesh Kaha Rogh'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The so-called singing steel causes a constant humming while it is forged. It is said this was a sign of its absorbing magic powers in the process, and it was presumably easy to enchant. Sadly, the secret where to mine or how to create this ore has been lost in the ourse of time.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Za'Kalortith'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This is the metal of 'evil', the hell-forged iron no ordinary flames can melt. It is rumoured to be harvested in hell from iron rocks in which damned souls were imprisoned.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Byth'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' This steel absorbs magic. While it is of inferior quality compared to ordinary steel, its absorbing qualities make it important though.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Morc'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' What makes this black steel exceptional is its lightness and peculiar property of lacking the common steel 'noise'. It is also called 'silent steel' or 'thief's steel' for this reason.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Amon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The luminescent brightsteel is used for artwork mainly. In ancient times, items of great magic power were crafted using brightsteel. Those crafts were lost with the races who held the secret to them.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Maer'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The dwarfs call it heartiron and claim it is part of the heart of The Big Old One. Therefore, they hold it sacred and its use is limited and regulated.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Uth'Doon'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The dwarven high steel is relatively common but expensive and still hard to come by. The elite dwarven weaponry and armours are made of Uth'Doon.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Zatragil'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The so-called dreamsilver is a legendary metal. Almost everything we know about it are rumours only.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Dwarf''' ou '''Dwarves'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The small but strong dwarves are tireless workers and fierce warriors. They are familiar with several crafts and mastered most of them. In our days their smithing skills are rivalled only by those of the cyclopses.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Banshee'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The banshees are creatures that grief and despair turned into vengeful spirits after their death. Their wail is deadly, and they draw new strength from the pain and fear of other&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Soulvortex'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' The gods created the vortex to guide powerful souls to our world so they might join the battle for creation.&amp;lt;/br&amp;gt;&lt;br /&gt;
''Jogador:'' '''Bye'''&amp;lt;/br&amp;gt;&lt;br /&gt;
'''Edowir:''' Come back whenever you're in need of wisdom.&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Categoria:NPC em Revisão]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Will Predo</name></author>
	</entry>
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