<?xml version="1.0"?>
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	<id>https://www.tibiawiki.com.br/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sanosuke%27Matheus</id>
	<title>Tibia Wiki - A Enciclopédia do Tibia - Contribuições do usuário [pt-br]</title>
	<link rel="self" type="application/atom+xml" href="https://www.tibiawiki.com.br/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sanosuke%27Matheus"/>
	<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/wiki/Especial:Contribui%C3%A7%C3%B5es/Sanosuke%27Matheus"/>
	<updated>2026-04-13T04:53:22Z</updated>
	<subtitle>Contribuições do usuário</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Dungeon_Scene_Painting&amp;diff=409822</id>
		<title>Dungeon Scene Painting</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Dungeon_Scene_Painting&amp;diff=409822"/>
		<updated>2024-01-17T16:39:52Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Object|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Dungeon Scene Painting&lt;br /&gt;
| objectclass    = Objetos de Parede&lt;br /&gt;
| walkable       = sim&lt;br /&gt;
| mover          = sim&lt;br /&gt;
| wrapped        = sim&lt;br /&gt;
| location       = Em casa de jogadores.&lt;br /&gt;
| implemented    = 11.49.6030&lt;br /&gt;
| notes          = Após comprar esse item, ele irá para o seu [[Store Inbox]], veja [[Decoration Kit]] para informações de como desembrulhá-lo.&lt;br /&gt;
| storevalue     = 100&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Grandiose_Painting&amp;diff=409821</id>
		<title>Grandiose Painting</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Grandiose_Painting&amp;diff=409821"/>
		<updated>2024-01-17T16:39:46Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Object|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Grandiose Painting&lt;br /&gt;
| objectclass    = Objetos de Parede&lt;br /&gt;
| walkable       = sim&lt;br /&gt;
| mover          = sim&lt;br /&gt;
| wrapped        = sim&lt;br /&gt;
| location       = Em casa de jogadores.&lt;br /&gt;
| implemented    = 12.60.10522&lt;br /&gt;
| notes          = Após comprar esse item, ele irá para o seu [[Store Inbox]], veja [[Decoration Kit]] para informações de como desembrulhá-lo.&lt;br /&gt;
| storevalue     = 50&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Painting_of_Tibiasula&amp;diff=409820</id>
		<title>Painting of Tibiasula</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Painting_of_Tibiasula&amp;diff=409820"/>
		<updated>2024-01-17T16:39:35Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Object|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Painting of Tibiasula&lt;br /&gt;
| objectclass    = Objetos de Parede&lt;br /&gt;
| attrib         = Pode ser pendurado nas paredes.&lt;br /&gt;
| walkable       = não&lt;br /&gt;
| mover          = sim&lt;br /&gt;
| wrapped        = sim&lt;br /&gt;
| location       = Em casa de jogadores.&lt;br /&gt;
| implemented    = 11.86.7197&lt;br /&gt;
| notes          = Após comprar esse item, ele irá para o seu [[Store Inbox]], veja [[Decoration Kit]] para informações de como desembrulhá-lo.&amp;lt;br /&amp;gt;Este item é composto de duas peças:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Arquivo:Painting of Tibiasula01.gif]][[Arquivo:Painting of Tibiasula02.gif]]&lt;br /&gt;
| storevalue     = 250&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Ferumbras_Portrait&amp;diff=409819</id>
		<title>Ferumbras Portrait</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Ferumbras_Portrait&amp;diff=409819"/>
		<updated>2024-01-17T16:39:26Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Object|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Ferumbras Portrait&lt;br /&gt;
| objectclass    = Objetos de Parede&lt;br /&gt;
| walkable       = sim&lt;br /&gt;
| mover          = sim&lt;br /&gt;
| wrapped        = sim&lt;br /&gt;
| location       = Em casa de jogadores.&lt;br /&gt;
| implemented    = 11.49.6030&lt;br /&gt;
| notes          = Após comprar esse item, ele irá para o seu [[Store Inbox]], veja [[Decoration Kit]] para informações de como desembrulhá-lo.&lt;br /&gt;
| storevalue     = 100&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Tibia_Streets_Painting&amp;diff=409818</id>
		<title>Tibia Streets Painting</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Tibia_Streets_Painting&amp;diff=409818"/>
		<updated>2024-01-17T16:39:18Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Object|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Tibia Streets Painting&lt;br /&gt;
| objectclass    = Objetos de Parede&lt;br /&gt;
| walkable       = sim&lt;br /&gt;
| mover          = sim&lt;br /&gt;
| wrapped        = sim&lt;br /&gt;
| location       = Em casa de jogadores.&lt;br /&gt;
| implemented    = 11.49.6030&lt;br /&gt;
| notes          = Após comprar esse item, ele irá para o seu [[Store Inbox]], veja [[Decoration Kit]] para informações de como desembrulhá-lo.&lt;br /&gt;
| storevalue     = 100&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arrival_at_Thais_Painting&amp;diff=409817</id>
		<title>Arrival at Thais Painting</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arrival_at_Thais_Painting&amp;diff=409817"/>
		<updated>2024-01-17T16:39:11Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Object|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Arrival at Thais Painting&lt;br /&gt;
| objectclass    = Objetos de Parede&lt;br /&gt;
| walkable       = sim&lt;br /&gt;
| mover          = sim&lt;br /&gt;
| wrapped        = sim&lt;br /&gt;
| location       = Em casa de jogadores.&lt;br /&gt;
| implemented    = 11.49.6030&lt;br /&gt;
| notes          = Após comprar esse item, ele irá para o seu [[Store Inbox]], veja [[Decoration Kit]] para informações de como desembrulhá-lo.&lt;br /&gt;
| storevalue     = 50&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Roasted_Meat_(Objeto)&amp;diff=409816</id>
		<title>Roasted Meat (Objeto)</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Roasted_Meat_(Objeto)&amp;diff=409816"/>
		<updated>2024-01-17T16:37:28Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{event}}{{DASH|img=desambig|Esse artigo é sobre o objeto Roasted Meat. Para a comida, veja [[Roasted Meat]].}}&amp;lt;/noinclude&amp;gt;{{Infobox_Object|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Roasted Meat (Objeto)&lt;br /&gt;
| objectclass    = Decorações de Pisos&lt;br /&gt;
| itemclass      = Outros Itens&lt;br /&gt;
| attrib         = Nenhum.&lt;br /&gt;
| wrapped        = não&lt;br /&gt;
| walkable       = não&lt;br /&gt;
| mover          = não&lt;br /&gt;
| pegar          = não&lt;br /&gt;
| location       = [[Vigintia Island]].&lt;br /&gt;
| implemented    = 11.02&lt;br /&gt;
| notes          = Usado apenas como decoração.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Candied_Fruit&amp;diff=409815</id>
		<title>Candied Fruit</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Candied_Fruit&amp;diff=409815"/>
		<updated>2024-01-17T16:37:23Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{event}}&amp;lt;/noinclude&amp;gt;{{Infobox_Object|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Candied Fruit&lt;br /&gt;
| objectclass    = Decorações de Pisos&lt;br /&gt;
| itemclass      = Outros Itens&lt;br /&gt;
| attrib         = Nenhum.&lt;br /&gt;
| wrapped        = não&lt;br /&gt;
| walkable       = não&lt;br /&gt;
| mover          = não&lt;br /&gt;
| pegar          = não&lt;br /&gt;
| location       = [[Vigintia Island]].&lt;br /&gt;
| implemented    = 11.02&lt;br /&gt;
| notes          = Usado apenas como decoração.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Candy_Canes&amp;diff=409814</id>
		<title>Candy Canes</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Candy_Canes&amp;diff=409814"/>
		<updated>2024-01-17T16:37:16Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{event}}&amp;lt;/noinclude&amp;gt;{{Infobox_Object|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Candy Canes&lt;br /&gt;
| objectclass    = Decorações de Pisos&lt;br /&gt;
| itemclass      = Outros Itens&lt;br /&gt;
| attrib         = Nenhum.&lt;br /&gt;
| wrapped        = não&lt;br /&gt;
| walkable       = não&lt;br /&gt;
| mover          = não&lt;br /&gt;
| pegar          = não&lt;br /&gt;
| location       = [[Vigintia Island]].&lt;br /&gt;
| implemented    = 11.02&lt;br /&gt;
| notes          = Usado apenas como decoração.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Bunting&amp;diff=409813</id>
		<title>Bunting</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Bunting&amp;diff=409813"/>
		<updated>2024-01-17T16:36:15Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{event}}&amp;lt;/noinclude&amp;gt;{{Infobox_Object|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Bunting&lt;br /&gt;
| objectclass    = Objetos de Parede&lt;br /&gt;
| itemclass      = Outros Itens&lt;br /&gt;
| attrib         = Nenhum.&lt;br /&gt;
| wrapped        = não&lt;br /&gt;
| walkable       = não&lt;br /&gt;
| mover          = não&lt;br /&gt;
| pegar          = não&lt;br /&gt;
| location       = [[Vigintia Island]].&lt;br /&gt;
| implemented    = 11.02&lt;br /&gt;
| notes          = Usado apenas como decoração.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Apples&amp;diff=409812</id>
		<title>Apples</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Apples&amp;diff=409812"/>
		<updated>2024-01-17T16:36:04Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{event}}&amp;lt;/noinclude&amp;gt;{{Infobox_Object|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Apples&lt;br /&gt;
| objectclass    = Objetos de Parede&lt;br /&gt;
| itemclass      = Outros Itens&lt;br /&gt;
| attrib         = Nenhum.&lt;br /&gt;
| wrapped        = não&lt;br /&gt;
| walkable       = não&lt;br /&gt;
| mover          = não&lt;br /&gt;
| pegar          = não&lt;br /&gt;
| location       = [[Vigintia Island]].&lt;br /&gt;
| implemented    = 11.02&lt;br /&gt;
| notes          = Usado apenas como decoração.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Paper_Streamers&amp;diff=409811</id>
		<title>Paper Streamers</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Paper_Streamers&amp;diff=409811"/>
		<updated>2024-01-17T16:35:47Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{event}}&amp;lt;/noinclude&amp;gt;{{Infobox_Object|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Paper Streamers&lt;br /&gt;
| objectclass    = Objetos de Parede&lt;br /&gt;
| itemclass      = Outros Itens&lt;br /&gt;
| attrib         = Nenhum.&lt;br /&gt;
| wrapped        = não&lt;br /&gt;
| walkable       = não&lt;br /&gt;
| mover          = não&lt;br /&gt;
| pegar          = não&lt;br /&gt;
| location       = [[Vigintia Island]].&lt;br /&gt;
| implemented    = 11.02&lt;br /&gt;
| notes          = Usado apenas como decoração.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Shadow_Caves_(Rua)&amp;diff=409810</id>
		<title>Shadow Caves (Rua)</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Shadow_Caves_(Rua)&amp;diff=409810"/>
		<updated>2024-01-17T16:28:38Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ruas de Ab'Dendriel}}&lt;br /&gt;
{{Shadow Caves (Rua)}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #660000&amp;quot;&amp;gt;'''Shadow Caves'''&amp;lt;/span&amp;gt; é um conjunto de casas no subsolo de Ab'Dendriel, a entrada fica no centro da cidade. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Casas e [[NPC]]s próximos á rua:''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Subsolo -1:'''&lt;br /&gt;
* [[Shadow Caves 1]]&lt;br /&gt;
* [[Shadow Caves 2]]&lt;br /&gt;
&lt;br /&gt;
'''Subsolo -2:'''&lt;br /&gt;
* [[Shadow Caves 3]]&lt;br /&gt;
* [[Shadow Caves 4]]&lt;br /&gt;
* [[Shadow Caves 5]]&lt;br /&gt;
* [[Shadow Caves 6]]&lt;br /&gt;
* [[Elathriel House]]&lt;br /&gt;
&lt;br /&gt;
'''Subsolo -3:'''&lt;br /&gt;
* [[Shadow Caves 3]]&lt;br /&gt;
* [[Shadow Caves 4]]&lt;br /&gt;
* [[Shadow Caves 5]]&lt;br /&gt;
* [[Shadow Caves 6]]&lt;br /&gt;
* [[Hellgate]]&lt;br /&gt;
* [[Prisão de Ab'Dendriel]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox NPC/List/Header|NPCs}}&lt;br /&gt;
{{:Shirith|List}}&lt;br /&gt;
{{:Briasol|List}}&lt;br /&gt;
{{:Shanar|List}}&lt;br /&gt;
{{:Bashira|List}}&lt;br /&gt;
{{:Finarfin|List}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Artigo|Ruas de Ab'Dendriel}}&lt;br /&gt;
{{veja|Ab'Dendriel|Casas de Ab'Dendriel|Guildhalls de Ab'Dendriel|Edifícios de Ab'Dendriel}}&lt;br /&gt;
&lt;br /&gt;
[[Categoria:Ruas]]&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Predefini%C3%A7%C3%A3o:Shadow_Caves_(Rua)&amp;diff=409809</id>
		<title>Predefinição:Shadow Caves (Rua)</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Predefini%C3%A7%C3%A3o:Shadow_Caves_(Rua)&amp;diff=409809"/>
		<updated>2024-01-17T16:25:17Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Shadow Caves Rua.png&lt;br /&gt;
rect 60 34 71 61 [[Shanar]]&lt;br /&gt;
rect 88 30 99 43 [[Bashira]]&lt;br /&gt;
rect 78 44 99 61 [[Bashira]]&lt;br /&gt;
rect 104 20 115 41 [[Bibliotecas de Ab'Dendriel]]&lt;br /&gt;
rect 48 20 127 27 [[Bibliotecas de Ab'Dendriel]]&lt;br /&gt;
rect 108 106 119 119 [[Depot]]&lt;br /&gt;
rect 122 110 125 119 [[Finarfin]]&lt;br /&gt;
rect 12 68 23 85 [[Briasol]]&lt;br /&gt;
rect 50 82 55 87 [[Shadow Caves 1]]&lt;br /&gt;
rect 66 82 71 87 [[Shadow Caves 2]]&lt;br /&gt;
rect 50 90 55 95 [[Shadow Caves 1]]&lt;br /&gt;
rect 66 90 71 95 [[Shadow Caves 2]]&lt;br /&gt;
rect 177 64 182 69 [[Shadow Caves 3]]&lt;br /&gt;
rect 193 64 198 69 [[Shadow Caves 4]]&lt;br /&gt;
rect 177 72 182 77 [[Shadow Caves 3]]&lt;br /&gt;
rect 193 72 198 77 [[Shadow Caves 4]]&lt;br /&gt;
rect 177 80 182 85 [[Shadow Caves 5]]&lt;br /&gt;
rect 193 80 198 83 [[Shadow Caves 6]]&lt;br /&gt;
rect 177 88 182 93 [[Shadow Caves 5]]&lt;br /&gt;
rect 193 88 198 93 [[Shadow Caves 6]]&lt;br /&gt;
rect 165 44 176 55 [[Shirith]]&lt;br /&gt;
rect 241 78 248 85 [[Elathriel House]]&lt;br /&gt;
rect 311 61 316 66 [[Shadow Caves 3]]&lt;br /&gt;
rect 327 61 332 66 [[Shadow Caves 4]]&lt;br /&gt;
rect 311 69 316 74 [[Shadow Caves 3]]&lt;br /&gt;
rect 327 69 332 74 [[Shadow Caves 4]]&lt;br /&gt;
rect 311 77 316 82 [[Shadow Caves 5]]&lt;br /&gt;
rect 327 77 332 82 [[Shadow Caves 6]]&lt;br /&gt;
rect 311 87 316 90 [[Shadow Caves 5]]&lt;br /&gt;
rect 327 85 332 90 [[Shadow Caves 6]]&lt;br /&gt;
rect 359 27 364 32 [[Hellgate]]&lt;br /&gt;
rect 349 35 376 49 [[Hellgate]]&lt;br /&gt;
rect 359 51 364 76 [[Hellgate]]&lt;br /&gt;
rect 391 65 396 92 [[Prisão de Ab'Dendriel]]&lt;br /&gt;
rect 257 68 262 95 [[Prisão de Ab'Dendriel]]&lt;br /&gt;
desc bottom-right&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Coloque o cursor sobre o mapa para ver as ruas, NPCs e casas.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Notation&amp;diff=409808</id>
		<title>Notation</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Notation&amp;diff=409808"/>
		<updated>2024-01-17T16:03:04Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Notação''' ou '''Nota''' (''Notation'') é um aviso dado pelos [[Customer Support]] quando você viola alguma das regras mas que, para eles, não esteja sujeito a um [[banimento]] completo. Ao contrário dos banimentos, esse aviso não impede que o jogador faça login na sua conta ou de postar no fórum.&lt;br /&gt;
&lt;br /&gt;
{{veja|Punições|Banimentos|Rule Violation Record}}&lt;br /&gt;
&lt;br /&gt;
[[Categoria:Punições]]&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Head_Tutor&amp;diff=409807</id>
		<title>Head Tutor</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Head_Tutor&amp;diff=409807"/>
		<updated>2024-01-17T16:01:22Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{deprecated}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
'''Head Tutor''' (tutor chefe) era um empregado da [[CipSoft GmbH]] membro do [[Customer Support]] e o seu dever era supervisionar todos os [[Tutor|tutores]] voluntários, interagindo com eles principalmente no Tutor Board.&amp;lt;br /&amp;gt;&lt;br /&gt;
Head Tutor tinha o direito de demitir um tutor e bloquear sua [[conta]] para o jogador nunca mais se tornar um tutor, em caso de violações graves nas regras de um tutor. O cargo de tutor foi removido do jogo em {{OfficialNewsArchive|7301|18 de Abril de 2023}}.&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Atalhos_do_Cliente&amp;diff=409806</id>
		<title>Atalhos do Cliente</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Atalhos_do_Cliente&amp;diff=409806"/>
		<updated>2024-01-17T15:55:37Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Em Tibia, os jogadores podem configurar '''Hotkeys''' (atalhos rápidos) para usar itens ou enviar uma sequência de texto. Por exemplo, um jogador pode usar teclas únicas ou combinadas para comer [[Ham]] (''use''), beber um [[Health Potion]] (''use on yourself''), escavar com uma [[Shovel]] onde o jogador escolhe (''use with crosshairs'') e usar uma [[Sudden Death Rune]] (''use on target''). As [[Backpack]]s não precisam estar abertas para disparar uma ''hotkey''.&lt;br /&gt;
&lt;br /&gt;
== O Uso das Hotkeys em Tibia ==&lt;br /&gt;
&lt;br /&gt;
No [[Stand-Alone Client]], inicialmente os jogadores podiam configurar até '''36''' teclas de atalho. As teclas de função ({{tecla|F1}}, {{tecla|F2}}, {{tecla|F3}}, ..., {{tecla|F12}}) eram as teclas de atalho principais, as teclas de atalho secundárias eram ativadas com {{tecla|Shift}} seguido das teclas de função e as teclas de atalho terciárias eram ativadas com {{tecla|Ctrl}} seguido das teclas de função.&lt;br /&gt;
&lt;br /&gt;
No [[Patches/10.55|Patch 10.55]], um recurso foi adicionado para permitir aos jogadores configurar jogos de hotkey para diferentes personagens, permitindo a mudança automática de conjuntos de ''hotkeys''.&lt;br /&gt;
&lt;br /&gt;
Os jogadores pode configurar suas próprias ''hotkeys'', inclusive configurar a movimentação do personagem (teclas WASD, padrão em muitos jogos, por exemplo), alterar modos de combate, troca rápida de itens do [[inventário]], etc.&lt;br /&gt;
&lt;br /&gt;
O [[Tibia 11]] aproveitou boa parte das configurações de ''hotkeys'' presentes no ''client flash'' e segue oferecendo recursos para o jogador configurar conjuntos de atalhos e botões que melhor lhe servir durante o jogo.&lt;br /&gt;
&lt;br /&gt;
== Atalhos Padrão do Cliente ==&lt;br /&gt;
Embora seja possível configurar quase todos os atalhos do cliente. Alguns comandos já vêm pré-configurados no programa:&lt;br /&gt;
&lt;br /&gt;
=== Edição de Texto ===&lt;br /&gt;
{{tecla|Ctrl|A}} - Seleciona todo o texto no campo de foco.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|C}} - Copia o texto selecionado para a área de transferência.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|X}} - Recorta o texto selecionado para a área de transferência.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|V}} - Cola a texto da área de transferência para a posição do cursor.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Shift|up}} / {{tecla|Shift|down}} - Navega entre mensagens enviadas no console. Comando útil para repetir mensagens usadas anteriormente.&lt;br /&gt;
&lt;br /&gt;
=== Console (Canais) ===&lt;br /&gt;
{{tecla|Tab}} / {{tecla|Shift|Tab}} - Alterna entre os canais abertos.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|D}} - Muda para o canal Local Chat.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|O}} - Abre um novo canal.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|E}} - Fecha o canal atual.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|M}} - Exibe mensagens do servidor no canal atual.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|I}} - Abre a ignore list.&lt;br /&gt;
&lt;br /&gt;
{{veja|Comandos de Chats}}&lt;br /&gt;
&lt;br /&gt;
=== Funções de Ajuda ===&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|H}} - Obtem ajuda on-line para o cliente.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|T}} - Abrir o canal de ajuda com tutores.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|Z}} - Bug Report.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Alt|F8}} - Mostrar [[framerate]] atual (quadros por segundo).&lt;br /&gt;
&lt;br /&gt;
=== Minimap ===&lt;br /&gt;
&lt;br /&gt;
{{tecla|Alt|Home}} / {{tecla|End}} - Zoom no [[Minimap]], apliar ou reduzir.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Alt|up}} / {{tecla|right}} / {{tecla|down}} / {{tecla|left}} - Rolagem do Minimap.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Alt|PgUp}} / {{tecla|Pgdn}} Página para baixo Mude o automap para um andar superior ou inferior.&lt;br /&gt;
&lt;br /&gt;
=== Controles Gerais ===&lt;br /&gt;
&lt;br /&gt;
{{tecla|Esc}} - Cancela qualquer ação do jogador.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|Q}} / {{tecla|Ctrl+L}} / {{tecla|Alt|F4}} - Sai do jogo.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|G}} - Abre a tela de seleção de personagem sem sair do atual.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|P}} - Abre/Fecha a [[VIP List]].&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|B}} - Abre/Fecha a [[Battle List]].&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|S}} - Abre/Fecha a [[Janela de Skills]].&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|K}} - Abre a janela para configurar ''hotkeys''.&lt;br /&gt;
&lt;br /&gt;
=== Janela do Jogo ===&lt;br /&gt;
&lt;br /&gt;
{{tecla|Alt|W}} - Exclui mensagens antigas da janela do jogo.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|R}} - Montar/Desmontar de uma [[montaria]].&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|N}} - Oculta/Exibe o nome e barra de status das criaturas e jogadores na janela do jogo.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|F}} / {{tecla|Alt|Enter}} - Alternar entre o modo tela cheia e o modo de janela.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl|up}} / {{tecla|right}} / {{tecla|down}} / {{tecla|left}} - Muda a direção que o personagem está olhando.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Ctrl}}+Mover Item - Move toda uma pilha de itens de uma só vez.&lt;br /&gt;
&lt;br /&gt;
{{tecla|Shift}}+Mover Item - Move um item por vez de uma pilha.&lt;br /&gt;
&lt;br /&gt;
{{Client Features}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Help_Channel&amp;diff=409805</id>
		<title>Help Channel</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Help_Channel&amp;diff=409805"/>
		<updated>2024-01-17T15:52:15Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Descrição:==&lt;br /&gt;
&lt;br /&gt;
O Help Channel é utilizado para que os jogadores façam perguntas sobre os controles do cliente, além de outras perguntas relacionadas. Cheque o [https://www.tibia.com/gameguides/?subtopic=manual&amp;amp;section=controls_communication guia de comunicação com jogadores] no manual do Tibia para mais informações.&lt;br /&gt;
&lt;br /&gt;
== Como usar: ==&lt;br /&gt;
&lt;br /&gt;
O Help Channel pode ser acessado pressionando {{tecla|CTRL|T}}. Em uma alternativa, você pode pressionar o botão &amp;quot;New Channel&amp;quot; [[Arquivo:New Channel Icon.gif]] na parte superior direita do [[console]].&lt;br /&gt;
&lt;br /&gt;
== Perguntas Frequentes no Help Channel ==&lt;br /&gt;
&lt;br /&gt;
'''Eu não posso utilizar meu navegador enquanto estiver jogando?'''&lt;br /&gt;
&lt;br /&gt;
Esta dúvida geralmente ocorre porque o client está utilizando todos os recursos de seu computador. Diminuindo a [[Framerate]] poderá ajudar, assim reduzirá a quantidade de recursos consumidos pelo computador ao rodar o jogo, deixando o suficiente para que seu navegador funcione. Veja [[Framerate]] para mais informações de como ajustá-lo.&lt;br /&gt;
&lt;br /&gt;
'''Eu não consigo abrir esta criatura!'''&lt;br /&gt;
&lt;br /&gt;
Qualquer objeto que possa ser aberto e esteja de baixo de um buraco de corda não poderá ser aberto. Este é um bug conhecido. Simplesmente mova o objeto para o lado e você poderá abri-lo normalmente.&lt;br /&gt;
&lt;br /&gt;
'''Eu recebi um report de bug!'''&lt;br /&gt;
&lt;br /&gt;
Bugs são problemas com o jogo. Você pode ter bugs gráficos (por exemplo, paredes em lugares em que não deveriam estar) ou bugs no programa. Os bugs mais sérios irão kickar você do jogo e criar um log de diagnóstico com o nome de error.txt, que são reportados automaticamente para a CipSoft assim que você entrar no jogo novamente.&lt;br /&gt;
&lt;br /&gt;
Todos os bugs devem ser reportados usando {{tecla|CTRL|Z}}, no entanto, se você não puder fazê-lo pode pedir neste canal para que outro jogador te ajude reportando. Ao reportar um erro, sempre descreva o bug com o máximo de detalhes para que possa ser analisado pela CipSoft. Lembre-se que tentar abusar de um bug, é uma atitude extremamente contra as regras do Tibia.&lt;br /&gt;
&lt;br /&gt;
{{veja|Canais|Comandos de Chats|Console}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Categoria:Canais]][[Categoria:Adicionado na versão 7.2]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Rule_Violation_Record&amp;diff=409804</id>
		<title>Rule Violation Record</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Rule_Violation_Record&amp;diff=409804"/>
		<updated>2024-01-17T15:51:52Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Arquivo:Conduct level girl.jpg|right|150px]]&lt;br /&gt;
O ''Rule Violation Record'' é onde fica listado todas as punições recebidas por um jogador, ele pode ser visto na página de gerenciamento da conta. As punições são categorizadas em cinco níveis de gravidade: muito leve, leve, moderado, grave e muito grave. As punições vão ficando cada vez mais severas de acordo com a gravidade das entradas anteriores. Punições vão desde simples avisos até banimentos de 2 ou 7 dias, e às vezes até mesmo à deleção de uma conta.&lt;br /&gt;
&lt;br /&gt;
Dependendo da quantidade e da gravidade das entradas anteriores no seu Rule Violation Record, novas entradas podem ter um impacto mais grave no seu nível de conduta. O nível de conduta é determinado pelo seu record, e permite que você possa verificar o quão perto de ser deletada está sua conta. Ele é exibido na página de gerenciamento da conta se você tiver pelo menos uma entrada. Cada nível de conduta é representado por uma cor específica: verde, amarelo, laranja, vermelho e preto.&lt;br /&gt;
&lt;br /&gt;
Verde significa um registro leve no record, enquanto o preto indica que a conta está muito perto de ser deletada. De acordo com o nível de severidade, você é informado de que a próxima quebra de regra pode acarretar na deleção da conta.&amp;lt;br /&amp;gt;&lt;br /&gt;
Contas com o nível de conduta em laranja, vermelho ou preto não são capazes de transferir o seu personagem para outro mundo.&lt;br /&gt;
&lt;br /&gt;
Além do nível de conduta, você também pode verificar em quanto tempo o seu nível será reduzido para um nível menos crítico. Se você não tiver recebido uma nova entrada no seu Rule Violation Record por 120 dias, o nível de conduta irá começar a decrescer lentamente com o tempo.&lt;br /&gt;
&lt;br /&gt;
[[Arquivo:Conductlevel greenyellow.png|center]]&lt;br /&gt;
&lt;br /&gt;
A cada nova entrada no seu record, você deverá aceitá-la na página de gerenciamento da conta. Enquanto você não aceitar uma nova entrada, você não irá conseguir entrar no jogo ou usar o fórum com a conta. Se uma entrada não confirmada resultar em um banimento, este banimento irá começar imediatamente depois da entrada correspondente ser confirmada. Se existirem várias entradas que resultarem em uma exclusão temporária, todos os banimentos terão efeito imediato uma vez que eles sejam confirmados.&lt;br /&gt;
&lt;br /&gt;
O Rule Violation Record é apresentado da seguinte forma:&lt;br /&gt;
     &lt;br /&gt;
* Data&lt;br /&gt;
* Personagem&lt;br /&gt;
* Gravidade&lt;br /&gt;
* Razão&lt;br /&gt;
* Banimento&lt;br /&gt;
* View&lt;br /&gt;
&lt;br /&gt;
Clicando em &amp;quot;''View''&amp;quot;, você será levado à uma página onde você poderá ver informações mais detalhadas sobre a entrada em questão. Se você achar que a punição recebida é injusta, você pode mandar um email para '''support@tibia.com''', fazendo uma queixa.&amp;lt;br /&amp;gt;&lt;br /&gt;
Você também verá um botão chamado &amp;quot;''Acknowledge''&amp;quot;, que serve para que você aceite uma nova entrada.&lt;br /&gt;
&lt;br /&gt;
[[Arquivo:Rule violation record.png|center]]&lt;br /&gt;
&lt;br /&gt;
Se você receber um namelock, um novo botão irá aparecer para que você possa sugerir um novo nome para seu personagem. A sugestão para um novo nome será enviada diretamente ao [[Customer Support]], que determinará se o novo nome poderá ser utilizado ou não. &lt;br /&gt;
&lt;br /&gt;
{{DASH|Nota: Você tem 3 chances para sugerir um novo nome de acordo com as [[Regras do Tibia]], caso você ultrapasse essas chances, seu personagem ficará com um nome aleatório.&amp;lt;br /&amp;gt;&lt;br /&gt;
Nota²: Se você for pego usando software não oficial para jogar, sua conta será deletada imediatamente.}}&lt;br /&gt;
&lt;br /&gt;
[[Categoria:Adicionado na versão 9.7]]&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Canais&amp;diff=409803</id>
		<title>Canais</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Canais&amp;diff=409803"/>
		<updated>2024-01-17T15:41:02Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No Tibia existem muitos canais que os jogadores podem usar para se comunicar, mas lembre-se de respeitar as [[Regras do Tibia]] para você não ser alertado. As mensagens na maioria dos canais tem a cor amarela. Os canais são comumente utilizados para conversar e vender itens.&lt;br /&gt;
&lt;br /&gt;
Confira abaixo a lista dos canais:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Nome&lt;br /&gt;
!Descrição&lt;br /&gt;
|-&lt;br /&gt;
|[[Advertising Channel]] e [[Advertising-Rookgaard Channel|Advertising-Rookgaard]]&lt;br /&gt;
|Nesse chat você pode comprar, vender ou negociar itens. '''Advertising''' channel só pode ser acessado por jogadores de [[Mainland]] e '''Advertising-Rookgaard''' channel só pode ser acessado por jogadores de [[Rookgaard]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Server Log Channel]]&lt;br /&gt;
|Este canal foi adicionado no [[Updates/8.5|Update de Verão 2009]], ele contém informações sobre todos os textos de avisos do jogo (quando você entrou pela ultima vez, recebeu danos, tirou danos, loot de criaturas mortas que você ou alguém da sua party matou, os itens usados com hotkey e mensagens de [[invasões]]). Quando você tenta enviar uma mensagem neste canal, ele é enviado para o Local Chat. Você não pode fechar este canal.&lt;br /&gt;
|-&lt;br /&gt;
|[[World Chat]]&lt;br /&gt;
|Você pode usar esse canal para se comunicar com outros jogadores sobre qualquer tipo de assunto e em qualquer idioma, desde dúvidas sobre onde é um local até montar times para hunts e quests.&lt;br /&gt;
|-&lt;br /&gt;
|[[English Chat]]&lt;br /&gt;
|Você pode usar esse canal para se comunicar com outros jogadores sobre qualquer tipo de assunto somente em inglês, desde dúvidas sobre onde é um local até montar times para hunts e quests.&lt;br /&gt;
|-&lt;br /&gt;
|[[Help Channel]]&lt;br /&gt;
|Você pode pedir ajuda para outros jogadores. Você '''não''' pode dar spoil de quests ou conversar aqui.&lt;br /&gt;
|-&lt;br /&gt;
|[[NPCs Channel]]&lt;br /&gt;
|Este canal é usado quando você fala com um NPC que está perto de você. Quando você diz ''hi'' ou ''hello'' para um NPC, o NPCs Channel irá abrir automaticamente. Algumas palavras-chave são marcadas em uma &amp;lt;font color=&amp;quot;1F9FFE&amp;quot;&amp;gt;'''cor'''&amp;lt;/font&amp;gt; diferente neste canal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guild Channel]]&lt;br /&gt;
|Chat exclusivo para membros da sua guild.&lt;br /&gt;
|-&lt;br /&gt;
|[[Party Channel]]&lt;br /&gt;
|Este canal foi adicionado no [[Updates/8.4|Update de Inverno 2008]]. Nele você tem fácil comunicação com seus companheiros e você pode falar aqui em qualquer idioma. Todos os membros da party serão informados dos loots neste canal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Private Chat Channel]]&lt;br /&gt;
|É um chat privado somente disponível para jogadores Premium Accounts. Eles podem abrir o canal e convidar outros jogadores (que '''não''' precisam ser Premium).&lt;br /&gt;
|-&lt;br /&gt;
|[[Loot|Loot Channel]]&lt;br /&gt;
|Este canal é usado para acompanhar o loot que você recebe de uma criatura, sempre que você matar uma criatura o loot aparecerá aqui. Não é possível conversar neste canal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Canais retirados do jogo: ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Nome&lt;br /&gt;
!Descrição&lt;br /&gt;
|-&lt;br /&gt;
|RL-Chat Channel&lt;br /&gt;
|Esse chat não era muito usado, nele podia falar de coisas RL (nesse chat você podia usar qualquer idioma). Retirado no [[Updates/8.7|Update de Inverno 2010]].&lt;br /&gt;
|-&lt;br /&gt;
|Report Rule Violation Channel&lt;br /&gt;
|Para acessar esse canal, tinha que pressionar {{tecla|CTRL|R}}. Em um pequeno espaço você digitava o seu report. Se você fechasse a janela, o report desapareceria. Retirado no [[Patches/8.61|patch de agosto de 2010]].&lt;br /&gt;
|-&lt;br /&gt;
|Tutor Channel&lt;br /&gt;
|Esse canal era somente disponível para jogadores com posição de tutor. Jogadores podiam falar em línguas que não sejam inglês.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{veja|Game Window|Comandos de Chats}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Categoria:Canais]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Canais&amp;diff=409801</id>
		<title>Canais</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Canais&amp;diff=409801"/>
		<updated>2024-01-17T15:38:04Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No Tibia existem muitos canais que os jogadores podem usar para se comunicar, mas lembre-se de respeitar as [[Regras do Tibia]] para você não ser alertado. As mensagens na maioria dos canais tem a cor amarela. Os canais são comumente utilizados para conversar e vender itens.&lt;br /&gt;
&lt;br /&gt;
Confira abaixo a lista dos canais:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Nome&lt;br /&gt;
!Descrição&lt;br /&gt;
|-&lt;br /&gt;
|[[Advertising Channel]] e [[Advertising-Rookgaard Channel|Advertising-Rookgaard]]&lt;br /&gt;
|Nesse chat você pode comprar, vender ou negociar itens. '''Advertising''' channel só pode ser acessado por jogadores de [[Mainland]] e '''Advertising-Rookgaard''' channel só pode ser acessado por jogadores de [[Rookgaard]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Server Log Channel]]&lt;br /&gt;
|Este canal foi adicionado no [[Updates/8.5|Update de Verão 2009]], ele contém informações sobre todos os textos de avisos do jogo (quando você entrou pela ultima vez, recebeu danos, tirou danos, loot de criaturas mortas que você ou alguém da sua party matou, os itens usados com hotkey e mensagens de [[invasões]]). Quando você tenta enviar uma mensagem neste canal, ele é enviado para o Local Chat. Você não pode fechar este canal.&lt;br /&gt;
|-&lt;br /&gt;
|[[World Chat]]&lt;br /&gt;
|Você pode usar esse canal para se comunicar com outros jogadores sobre qualquer tipo de assunto e em qualquer idioma, desde dúvidas sobre onde é um local até montar times para hunts e quests.&lt;br /&gt;
|-&lt;br /&gt;
|[[English Chat]]&lt;br /&gt;
|Você pode usar esse canal para se comunicar com outros jogadores sobre qualquer tipo de assunto somente em inglês, desde dúvidas sobre onde é um local até montar times para hunts e quests.&lt;br /&gt;
|-&lt;br /&gt;
|[[Help Channel]]&lt;br /&gt;
|Você pode pedir ajuda para outros jogadores. Você '''não''' pode dar spoil de quests ou conversar aqui.&lt;br /&gt;
|-&lt;br /&gt;
|[[NPCs Channel]]&lt;br /&gt;
|Este canal é usado quando você fala com um NPC que está perto de você. Quando você diz ''hi'' ou ''hello'' para um NPC, o NPCs Channel irá abrir automaticamente. Algumas palavras-chave são marcadas em uma &amp;lt;font color=&amp;quot;1F9FFE&amp;quot;&amp;gt;'''cor'''&amp;lt;/font&amp;gt; diferente neste canal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guild Channel]]&lt;br /&gt;
|Chat exclusivo para membros da sua guild.&lt;br /&gt;
|-&lt;br /&gt;
|[[Party Channel]]&lt;br /&gt;
|Este canal foi adicionado no [[Updates/8.4|Update de Inverno 2008]]. Nele você tem fácil comunicação com seus companheiros e você pode falar aqui em qualquer idioma. Todos os membros da party serão informados dos loots neste canal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Private Chat Channel]]&lt;br /&gt;
|É um chat privado somente disponível para jogadores Premium Accounts. Eles podem abrir o canal e convidar outros jogadores (que '''não''' precisam ser Premium).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Canais retirados do jogo: ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Nome&lt;br /&gt;
!Descrição&lt;br /&gt;
|-&lt;br /&gt;
|RL-Chat Channel&lt;br /&gt;
|Esse chat não era muito usado, nele podia falar de coisas RL (nesse chat você podia usar qualquer idioma). Retirado no [[Updates/8.7|Update de Inverno 2010]].&lt;br /&gt;
|-&lt;br /&gt;
|Report Rule Violation Channel&lt;br /&gt;
|Para acessar esse canal, tinha que pressionar {{tecla|CTRL|R}}. Em um pequeno espaço você digitava o seu report. Se você fechasse a janela, o report desapareceria. Retirado no [[Patches/8.61|patch de agosto de 2010]].&lt;br /&gt;
|-&lt;br /&gt;
|Tutor Channel&lt;br /&gt;
|Esse canal era somente disponível para jogadores com posição de tutor. Jogadores podiam falar em línguas que não sejam inglês.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{veja|Game Window|Comandos de Chats}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Categoria:Canais]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Senator&amp;diff=409800</id>
		<title>Senator</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Senator&amp;diff=409800"/>
		<updated>2024-01-17T15:33:53Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{deprecated}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
A posição de Senator era dada a um jogador normal que foi condecorado com tal título como homenagem da [[CipSoft]] por ter servido bem a comunidade tibiana. Senators não tinha nenhum benefício ou poder especial no jogo. A decisão de dar o cargo de Senator a um antigo ajudante da comunidade cabia apenas à CipSoft. Na extinção dos [[Gamemaster]]s voluntários em 2010, todos os GM's puderam escolher entre se tornar Senator ou [[Senior Tutor]].&lt;br /&gt;
&lt;br /&gt;
O rank de Senator, no entanto, não é exclusivo de [[Gamemaster]]s ''&amp;quot;aposentados&amp;quot;''. Ex-[[Counsellor]]s e [[Senior Tutor]]es (ranks que não existem mais) também podiam ser convidados a se tornar Senators.&lt;br /&gt;
&lt;br /&gt;
Senator foi removido do jogo em {{OfficialNewsArchive|7301|18 de Abril de 2023}}.&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Tutor_Guide&amp;diff=409799</id>
		<title>Tutor Guide</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Tutor_Guide&amp;diff=409799"/>
		<updated>2024-01-17T15:26:52Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{deprecated}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{TOC left}}&lt;br /&gt;
== O que são Tutores? ==&lt;br /&gt;
&lt;br /&gt;
Tutores eram jogadores experientes que conhecem muito bem o jogo e a documentação, como por exemplo o [http://www.tibia.com/gameguides/?subtopic=manual manual] e as [[Tibia Rules|Regras do Jogo]]. Eles ajudavam outros jogadores à encontrar seu caminho respondendo perguntas e dando conselhos gerais. Porém, tutores não forçavam jogadores à seguir as regras. Se eles encontrava alguém que infringia alguma regra, eles reportava a violação como qualquer outro jogador comum. No entanto, tutores podiam reportar bugs do jogo diretamente. Jogadores podiam contatar tutores que estavam online abrindo o help channel ou pelo support boards, no fórum oficial.&lt;br /&gt;
&lt;br /&gt;
Tutores não eram representantes oficiais da CipSoft. Eles não eram autorizados à dar ordens aos jogadores. Declarações dadas por tutores eram como sugestões ou opiniões pessoais, assim como qualquer outro jogador. O cargo de tutor foi removido do jogo em {{OfficialNewsArchive|7301|18 de Abril de 2023}}. &lt;br /&gt;
&lt;br /&gt;
== O que é esperado de Tutores? ==&lt;br /&gt;
&lt;br /&gt;
=== Qualificações Necessárias ===&lt;br /&gt;
&lt;br /&gt;
Para se tornar um tutor em Tibia você devia ser um jogador experiente. Os seguintes requerimentos eram exigidos:&lt;br /&gt;
&lt;br /&gt;
* - Ter jogado Tibia por pelo menos três meses. Além disso, você devia ter pelo menos um personagem de level 20 ou superior em sua conta.&lt;br /&gt;
* - Seu [[Rule Violation Record|nível de conduta]] tinha que ser melhor do que verde.&lt;br /&gt;
* - Sua conta deve ser registrada.&lt;br /&gt;
* - Você devia receber 40 &amp;quot;Thank you!'s&amp;quot; nos últimos 90 dias.&lt;br /&gt;
&lt;br /&gt;
=== Deveres ===&lt;br /&gt;
&lt;br /&gt;
'''a) Tutores respondem questões relacionadas ao jogo'''&lt;br /&gt;
&lt;br /&gt;
A função mais comum e importante de um tutor é responder questões feitas por jogadores sobre Tibia em todos os aspectos. Eles devem responder fielmente e corretamente utilizando o melhor de seu conhecimento. Além disso, eles devem oferecer conselhos em problemas a respeito das regras, mas a opinião deles não reflete a opinião oficial da CipSoft. Todo tutor é livre para decidir se ele quer responder a fundo questões sobre o conteúdo do jogo, por exemplo questões sobre quests, ou não. Normalmente tutores devem basear sua ajuda em alguma parte da documentação. Para informação adicional eles podem passar o link de um supported fansite.&lt;br /&gt;
&lt;br /&gt;
'''b) Tutores checam ambos Help Channel e Support Boards regularmente'''&lt;br /&gt;
&lt;br /&gt;
O help channel é onde jogadores podem contatar tutores no jogo.&lt;br /&gt;
Consequentemente, tutores devem sempre ficar de olho nele. Se um tutor vê que não há mais nenhum tutor ativo no help channel, ele ou ela deve estar preparado(a) para assumir todas as dúvidas que forem feitas. Tutores além de checar o help channel devem também checar as seções de suporte (support boards) regularmente para checar se há dúvidas que precisam ser respondidas.&lt;br /&gt;
&lt;br /&gt;
'''c) Tutores checam o Tutor Board e o Tutor Channel regularmente'''&lt;br /&gt;
&lt;br /&gt;
Tutores tem uma seção especial, o Tutor Board, onde eles podem aprender sobre os mais recentes desenvolvimentos e discutir questões dos jogadores. Todos os tutores devem ter certeza de dar uma olhada nesta seção agora para ficarem atualizados sobre qualquer informação. Além disso, tutores devem seguir um exemplo dado no tutor board para manter o mesmo organizado. Além do Tutor Board, tutores podem usar um channel especial durante o jogo para discutir perguntas difíceis e problemas com outros tutores.&lt;br /&gt;
&lt;br /&gt;
'''d) Tutores reportam Bugs'''&lt;br /&gt;
&lt;br /&gt;
Tutores que souberem algo sobre algum bug ou encontrarem um devem fazer um relatório detalhado e reportá-lo à CipSoft. Para isso a função de reportar bugs do client deve ser utilizada. Ela pode ser acessada pressionando a combinação {{tecla|CTRL|Z}}. Note que tutores devem reportar bugs atuais e não confundi-los com fraquezas do jogo. Somente tutores podem utilizar o comando Ctrl+Z, jogadores normais não tem acesso à isso. Para uma descrição detalhada veja a seção bug reports [5].&lt;br /&gt;
&lt;br /&gt;
'''e) Tutores observam o Código de Conduta'''&lt;br /&gt;
&lt;br /&gt;
Tutores devem agir de maneira apropriada, digna e respeitável para manter sua posição. Existe um código de conduta especial que tutores devem seguir quando forem se comunicar com outros jogadores.&lt;br /&gt;
&lt;br /&gt;
=== Limitações ===&lt;br /&gt;
&lt;br /&gt;
As obrigações de um tutor são um pouco limitadas. É importante ter em mente que há uma quantidade significativa de direitos que tutores não possuem:&lt;br /&gt;
&lt;br /&gt;
'''a) Tutores não obrigam jogadores a seguir as regras'''&lt;br /&gt;
&lt;br /&gt;
Tutores, não podem impor banimentos ou anotações a contas de jogadores, e não devem ameaçar fazê-lo. No entanto, tutores podem reportar outros jogadores como qualquer outro jogador.&lt;br /&gt;
&lt;br /&gt;
'''b) Tutores não são autorizados a interrogar jogadores'''&lt;br /&gt;
&lt;br /&gt;
Claro que, jogadores podem escolher entre ficar calados ou responder a uma ou mais perguntas de tutores se acharem que isso pode ajudar a resolver o problema ou dúvida. No entanto, não existe nenhuma regra que obrigue jogadores a responder tutores - o jogador pode se negar a qualquer hora. Acima de tudo, jogadores devem ter em mente que qualquer tentativa de obter acesso a alguma informação de conta de outro jogador é uma séria violação das regras.&lt;br /&gt;
&lt;br /&gt;
'''c) Tutores não devem fingir ser representantes da CipSoft'''&lt;br /&gt;
&lt;br /&gt;
Sob nenhuma circunstância um tutor deve levar outros jogadores a acreditarem que ele ou ela está agindo pela CipSoft. Personificar um membro da CipSoft é uma violação grave das Regras do Tibia.&lt;br /&gt;
&lt;br /&gt;
== Código de Conduta para Tutores ==&lt;br /&gt;
Os tutores devem observar as seguintes diretrizes em todos os tempos:&lt;br /&gt;
&lt;br /&gt;
'''a) Seja educado'''&lt;br /&gt;
&lt;br /&gt;
Alguns jogadores podem ser rudes e irritantes. Nunca leve isso à sério. Se uma pessoa prova ser extremamente irritante, ignore-a ao invés de se envolver em algum argumento desnecessário. Mantenha um nível educado e neutro de conversação com jogadores assim como para com seus companheiros tutores. Lembre-se que você deve agir e lidar com problemas como um profissional.&lt;br /&gt;
&lt;br /&gt;
'''b) Seja calmo'''&lt;br /&gt;
&lt;br /&gt;
Não seja agressivo em suas respostas. Fique calmo. Responda somente uma questão por vez e pense cuidadosamente. Se você pressentir que deve sair do jogo logo, é melhor deixar essa pergunta de última hora para um colega responder para você do que responder errado ou com pressa.&lt;br /&gt;
&lt;br /&gt;
'''c) Seja claro'''&lt;br /&gt;
&lt;br /&gt;
Alguns jogadores podem tentar envolver você em uma discussão. A não ser que você possua energia e tempo de sobra, você não deve encorajar tais jogadores. Tente identificar a pergunta e a resposta de uma forma clara e resumida, uma declaração coesa. Se você notar que uma conversa com um jogador se torna em um chat, passe-o para o world chat channel.&lt;br /&gt;
&lt;br /&gt;
'''d) Seja preciso'''&lt;br /&gt;
&lt;br /&gt;
Sempre tenha em mente que a linguagem tem uma posição problemática em Tibia. Tutores devem ter certeza de que jogadores irão entender o que eles estão dizendo. Quando for falar com um jogador, se expresse de uma forma correta, com um inglês correto e utilizando frases que sejam simples de serem compreendidas. Se você encontrar um jogador falando a mesma língua que você e essa língua não for inglês, você pode naturalmente mudar para esse idioma.&lt;br /&gt;
&lt;br /&gt;
'''e) Seja objetivo'''&lt;br /&gt;
&lt;br /&gt;
Mesmo que tutores não ajam como representantes oficiais da CipSoft, as pessoas irão ouvi-lo cuidadosamente quando você falar, e se elas perceberem que você está falando mal, não sendo educado, entre outras coisas, sua reputação irá despencar. Use seus sentimentos, se você sentir que não é capaz de responder à uma pergunta, passe-a para um colega tutor.&lt;br /&gt;
&lt;br /&gt;
'''f) Esteja informado'''&lt;br /&gt;
&lt;br /&gt;
Várias questões irão ser feitas à você, e você deve estar preparado para responder a maioria delas sem ter que olhar a resposta em outro lugar. Tenha conhecimento de toda a documentação e tente responder tão bem quanto você puder. O FAQ irá dar à você exemplos de respostas para problemas comuns. Ajude o jogador e à você mesmo referindo o jogador à parte correspondente da documentação. Se você não tem certeza sobre uma resposta, passe-a à uma pessoa que possa respondê-la melhor que você. Se você se depara com um novo problema, você deve discutir no tutor channel ou no tutor board antes.&lt;br /&gt;
&lt;br /&gt;
'''g) Seja respeitável'''&lt;br /&gt;
&lt;br /&gt;
Embora o cargo de tutor requer algumas características especiais, os tutores ainda são considerados jogadores regulares em todos os outros aspectos. Mantenha uma atitude respeitável diante de outros tutores, tanto no jogo quanto no fórum. E finalmente, guarde seus conselhos e discussões para a seção de tutores no fórum ou para o tutor channel no jogo, e não provoque discussões desnecessárias.&lt;br /&gt;
&lt;br /&gt;
'''h) Seja um exemplo de bom jogador'''&lt;br /&gt;
&lt;br /&gt;
Lembre-se que tutores continuam sendo jogadores comuns, jogadores irão prestar atenção na forma que tutores se comportam no jogo. Você deve ao menos tentar dar um bom exemplo para seus colegas de jogo. Jogue de forma justa e se certifique que você está seguindo as regras à todo momento. Se você violar as regras, você perderá sua posição em cima de qualquer punição regular.&lt;br /&gt;
&lt;br /&gt;
== Carreira como Tutor ==&lt;br /&gt;
&lt;br /&gt;
=== Como se tornar um Tutor ===&lt;br /&gt;
&lt;br /&gt;
'''a) Cheque os requerimentos'''&lt;br /&gt;
&lt;br /&gt;
Cheque o perfil de sua conta e compare ele com a lista de [[Tutor Guide#2 O que .C3.A9 esperado de Tutores.3F|qualificações requeridas]]. Se você não atende à um ou mais requerimentos, você não poderá ser tutor. Não fique desapontado. Lembre-se que a maioria das entradas em seu criminal record são apagadas com o tempo, dependendo da infração. Dê um tempo e você ainda poderá se tornar um tutor.&lt;br /&gt;
&lt;br /&gt;
'''b) Consiga &amp;quot;Thank you!'s&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Para ser nomeado tutor, você deve ter obtido 40 &amp;quot;Thank you!'s&amp;quot; de jogadores diferentes nos últimos 90 dias. Os jogadores podem entregar &amp;quot;Thank you!'s&amp;quot; no:&lt;br /&gt;
&lt;br /&gt;
* Help Board&lt;br /&gt;
* Technical Support Board&lt;br /&gt;
* Billing Board&lt;br /&gt;
* Help Channel&lt;br /&gt;
&lt;br /&gt;
Naturalmente, os tutores já nomeados também podem receber &amp;quot;Thank you!'s&amp;quot;. Quanto mais &amp;quot;Thank you!'s&amp;quot; um tutor receber, mais estrelas será mostrada abaixo do nome do tutor nos posts do fórum. Desta forma, os jogadores podem facilmente reconhecer o quão experiente o tutor é.&lt;br /&gt;
&lt;br /&gt;
'''c) Seja nomeado'''&lt;br /&gt;
&lt;br /&gt;
Se você cumprir todos os requisitos mencionados acima, será automaticamente designado como tutor.&lt;br /&gt;
&lt;br /&gt;
'''d) Mostre seu status'''&lt;br /&gt;
&lt;br /&gt;
Por padrão, ninguém verá o seu status depois de ter sido designado como um tutor. Se você quiser que outros jogadores reconheça-o como um tutor, você precisa exibir seu status na página de sua conta. Você pode escolher fazer isso para cada personagem, como para a conta completa.&lt;br /&gt;
&lt;br /&gt;
Se você não esconder o seu status, você pode ser reconhecido como um tutor por:&lt;br /&gt;
&lt;br /&gt;
* escrita em laranja no [[Help Channel]]&lt;br /&gt;
* o título de &amp;quot;tutor&amp;quot; abaixo do nome do seu personagem em suas postagens no fórum e na página do personagem&lt;br /&gt;
* o número de estrelas que você já ganhou como tutor abaixo do título em suas postagens no fórum e na página do personagem&lt;br /&gt;
&lt;br /&gt;
=== Demissão ===&lt;br /&gt;
&lt;br /&gt;
Os tutores serão demitidos se receberem uma punição que leva a uma exclusão do jogo. Notações ou namelock, no entanto, não vai levar a uma demissão. Tutores que foram demitidos podem se tornar tutor, mais uma vez, assim que cumprir todos os requisitos novamente.&lt;br /&gt;
&lt;br /&gt;
== Reports de bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Como Reportar Bugs ===&lt;br /&gt;
&lt;br /&gt;
Quando você encontrar um bug ou um jogador informar você sobre um, você deve reportar ao customer support imediatamente. Bug Reports são feitos no jogo através de uma interface especial para isso, que só está disponível para tutores. Você só poderá utilizar esta interface usando a combinação {{tecla|CTRL|Z}}. A interface de report de bugs consiste de uma janela de texto em que você deve entrar com a descrição do bug que você encontrou. Somente reports feitos desta maneira serão enviados diretamente para o departamento responsável.&lt;br /&gt;
&lt;br /&gt;
A descrição deve ser a mais detalhada possível. Idealmente, ela deve conter uma pequena avaliação da seriedade do bug e, o mais importante, uma lista detalhada dos passos necessários para reproduzi-lo. Quando você reportar um bug você deve tentar focar somente na informação importante e deixar de lado qualquer informação que não for crucial para entender o problema . Não é necessário colocar seu nome ou descrever a localização de seu personagem porque bug reports automaticamente incluem o nome do personagem e também as coordenadas do mesmo no mapa no momento em que você envia a denúncia. Por esta razão você deve mover seu personagem o mais próximo possível da área que foi afetada pelo bug antes de reportar o mesmo.&lt;br /&gt;
&lt;br /&gt;
=== Guia para Reportar Bugs ===&lt;br /&gt;
&lt;br /&gt;
'''a) Tome a Atitude Correta'''&lt;br /&gt;
&lt;br /&gt;
Tutores devem sempre tomar uma atitude madura e racional quando identificarem um bug. Não reporte estouvadamente. Não é necessário reportar tudo que não é coerente com aquilo que você sabe por experiência própria. Lembre-se que o jogo é uma fantasia e algumas coisas são realmente diferentes por aqui. Entenda que a CipSoft não pode dar recompensas por bugs reportados, então não pergunte por um. Mais importante, tenha em mente que a função Bug Report é reservada exclusivamente por bugs, então você não deve usá-la para reportar violações das regras do jogo ou nomes ilegais. E tenha em mente que: Abusar de bugs do jogo é uma violação grave das regras do jogo.&lt;br /&gt;
&lt;br /&gt;
'''b) Verifique a existência dos Bugs antes de Reportar'''&lt;br /&gt;
&lt;br /&gt;
Tenha certeza de que o que você está reportando é realmente um bug. Não confunda bug com fraqueza do jogo. Ao contrário de um bug, uma fraqueza não é um erro óbvio do jogo mas causa um certo efeito indesejável em alguma parte do jogo que não deveria ser assim. Logo: Não deve ser reportado como bug. Se você não tem certeza se você encontrou ou não um bug, você deve primeiro discuti-lo com seus colegas tutores no tutor channel ou na seção de tutores no fórum.&lt;br /&gt;
&lt;br /&gt;
'''c) Faça um Report Coerente e Correto'''&lt;br /&gt;
&lt;br /&gt;
Se seu report é sobre um bug no jogo, tenha certeza de que a posição de seu personagem é a mais próxima possível do bug no mapa. Se você não consegue chegar ao ponto onde há o bug por si só, inclua uma descrição de onde o bug está com relação à sua posição mais próxima do mesmo, exemplo: &amp;quot;dois campos ao sul daqui...&amp;quot;. Se o bug que você está reportando não tem uma conexão a uma localização específica no mapa, você deve fazer seu report de onde você quiser. Mas nunca se esqueça de incluir passo a passo uma explicação de como reproduzir o bug. Faça-a mais detalhada possível e ao mesmo tempo a mais curta possível.&lt;br /&gt;
&lt;br /&gt;
== Guia Rápido ==&lt;br /&gt;
Índice de Teclas Rápidas e Funções de Report do client.&lt;br /&gt;
&lt;br /&gt;
{{tecla|CTRL|T}}: Help Channel&lt;br /&gt;
&lt;br /&gt;
Aqui é onde jogadores fazem perguntas aos tutores. As perguntas podem ser respondidas por tutores e jogadores normais. As respostas dos [[tutor]]es são realçadas na janela pela cor laranja.&lt;br /&gt;
&lt;br /&gt;
{{tecla|CTRL|Z}}: Bug Report&lt;br /&gt;
&lt;br /&gt;
Esta combinação de teclas ativa a função de report de bugs. Pode ser utilizada somente por tutores. Jogadores podem informar à eles sobre o bug, e ele pode reportar após verificar.&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Termo_de_Tutores&amp;diff=409798</id>
		<title>Termo de Tutores</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Termo_de_Tutores&amp;diff=409798"/>
		<updated>2024-01-17T15:11:15Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{deprecated}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
O termo de tutores era um documento que todos os jogadores que se tornavam [[Tutor]]es tinham que aceitar. Ele descrevia as condições para que um jogador pudesse assumir a posição de um tutor no Tibia. Uma cópia desse termo pode ser conferida abaixo. O cargo de tutor foi removido do jogo em {{OfficialNewsArchive|7301|18 de Abril de 2023}}.&lt;br /&gt;
&lt;br /&gt;
{{DASH|''Como um tutor você é um jogador regular do jogo que foi encarregado de uma função de consultor. Você tem um número direitos limitados específicos a cumprir o seu dever. No entanto, você não tem direitos além dos detalhados no manual do tutor. Em particular, você não tem nenhum estatuto jurídico especial no que diz respeito a CipSoft GmbH. O regular Tibia Service Agreement ainda se aplica plenamente aos tutores.''&lt;br /&gt;
''Tutores não são representantes de CipSoft. Você não pode fingir representar a CipSoft. Além disso, você não pode aplicar as Regras do Tibia. Conselhos dados por tutores nem sempre são corretos e poderão ser corrigidos pela CipSoft.''&lt;br /&gt;
&lt;br /&gt;
''Você pode se aposentar como tutor a qualquer momento. Também a CipSoft reserva o direito de demitir um tutor a qualquer momento. A CipSoft não tem obrigação de explicar ou justificar o despedimento, e o tutor demitido não tem o direito de apelar. Um tutor que tenha sido demitido por meios desonestos não pode recandidatar-se para ser um tutor.''&lt;br /&gt;
&lt;br /&gt;
''Se você estiver disposto a aceitar as condições, por favor, confirme clicando no botão correspondente. Parabéns! Você é agora um tutor.''}}&lt;br /&gt;
&lt;br /&gt;
{{veja|Tutor}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Tutor&amp;diff=409797</id>
		<title>Tutor</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Tutor&amp;diff=409797"/>
		<updated>2024-01-17T15:02:52Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{deprecated}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Tutores eram jogadores experientes que ajudavam outros jogadores sanando dúvidas e dando dicas sobre o jogo. Eles também podiam reportar bugs diretamente ao customer support. Eles eram os únicos que podiam usar o [[Canais|Tutor Channel]]. Os jogadores podiam usar o '''Help Channel''' para falar com os tutores, que eram identificados pela escrita laranja no canal.&lt;br /&gt;
&lt;br /&gt;
Para se tornar um tutor, o jogador tinha que seguir vários pré-requisitos, como ter um [[Rule Violation Record|nível de conduta]] bom, ter uma conta registrada, e ter recebido 40 &amp;quot;Thank you!'s&amp;quot; (curtidas) por ajudar outros jogadores em 90 dias.&lt;br /&gt;
&lt;br /&gt;
O cargo de tutor foi removido do jogo em {{OfficialNewsArchive|7301|18 de Abril de 2023}} e a opção de reportar erros foi estendida a todos os jogadores.&lt;br /&gt;
&lt;br /&gt;
{{veja|Canais|Comandos de Chats|Termo de Tutores|Ferramentas de Report|Tutor Guide}} &lt;br /&gt;
&lt;br /&gt;
[[Categoria:Adicionado na versão 7.2]]&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=1st_Mate_Ratticus&amp;diff=318269</id>
		<title>1st Mate Ratticus</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=1st_Mate_Ratticus&amp;diff=318269"/>
		<updated>2021-07-13T06:11:02Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: Foram revertidas as edições de Sanosuke'Matheus (disc) para a última versão por RicciBOT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Criatura|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = 1st Mate Ratticus&lt;br /&gt;
| hp             = ?&lt;br /&gt;
| exp            = ?&lt;br /&gt;
| summon         = &lt;br /&gt;
| convince       =  &lt;br /&gt;
| boss           = &lt;br /&gt;
| isboss         = yes&lt;br /&gt;
| creatureclass  = Humanóides&lt;br /&gt;
| primarytype    = &lt;br /&gt;
| abilities      = &lt;br /&gt;
| pushable       = &lt;br /&gt;
| pushobjects    = &lt;br /&gt;
| maxdmg         = &lt;br /&gt;
| immunities     = &lt;br /&gt;
| physicalDmgMod = 0%&lt;br /&gt;
| holyDmgMod     = 0%&lt;br /&gt;
| deathDmgMod    = 0%&lt;br /&gt;
| fireDmgMod     = 0%&lt;br /&gt;
| energyDmgMod   = 0%&lt;br /&gt;
| iceDmgMod      = 0%&lt;br /&gt;
| earthDmgMod    = 0%&lt;br /&gt;
| behavior       = &lt;br /&gt;
| implemented    = 12.60&lt;br /&gt;
| sounds         = &lt;br /&gt;
| respawnblocked = no&lt;br /&gt;
| location       = [[The Wreckoning]].&lt;br /&gt;
| loot           = Nenhum.&lt;br /&gt;
| notes          = &lt;br /&gt;
}}&lt;br /&gt;
[[Categoria:Padrão Antigo]]&lt;br /&gt;
[[Categoria:Padrão Antigo]]&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=1st_Mate_Ratticus&amp;diff=318265</id>
		<title>1st Mate Ratticus</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=1st_Mate_Ratticus&amp;diff=318265"/>
		<updated>2021-07-13T06:09:30Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Criatura|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = 1st Mate Ratticus&lt;br /&gt;
| hp             = ?&lt;br /&gt;
| exp            = ?&lt;br /&gt;
| summon         = &lt;br /&gt;
| convince       =  &lt;br /&gt;
| boss           = &lt;br /&gt;
| isboss         = yes&lt;br /&gt;
| creatureclass  = Humanóides&lt;br /&gt;
| primarytype    = &lt;br /&gt;
| abilities      = &lt;br /&gt;
| pushable       = &lt;br /&gt;
| pushobjects    = &lt;br /&gt;
| maxdmg         = &lt;br /&gt;
| immunities     = &lt;br /&gt;
| physicalDmgMod = 0%&lt;br /&gt;
| holyDmgMod     = 0%&lt;br /&gt;
| deathDmgMod    = 0%&lt;br /&gt;
| fireDmgMod     = 0%&lt;br /&gt;
| energyDmgMod   = 0%&lt;br /&gt;
| iceDmgMod      = 0%&lt;br /&gt;
| earthDmgMod    = 0%&lt;br /&gt;
| behavior       = &lt;br /&gt;
| implemented    = 12.60&lt;br /&gt;
| sounds         = &lt;br /&gt;
| respawnblocked = no&lt;br /&gt;
| location       = [[The Wreckoning]].&lt;br /&gt;
| notes          = &lt;br /&gt;
}}&lt;br /&gt;
[[Categoria:Padrão Antigo]]&lt;br /&gt;
[[Categoria:Padrão Antigo]]&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315196</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315196"/>
		<updated>2021-07-06T07:02:57Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315194</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315194"/>
		<updated>2021-07-06T06:57:54Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
    window.onhashchange = function() {&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315191</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315191"/>
		<updated>2021-07-06T06:38:39Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
    $('.toctext').click(function () {&lt;br /&gt;
        window.location.reload();&lt;br /&gt;
    });&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315184</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315184"/>
		<updated>2021-07-06T06:25:21Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
    $('.toctext').click(function () {&lt;br /&gt;
        location.reload();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315183</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315183"/>
		<updated>2021-07-06T06:18:50Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
    $('.toctext').click(function () {&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315181</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315181"/>
		<updated>2021-07-06T06:05:25Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
    $('.toctext').click(function () {&lt;br /&gt;
        var url = location.href;&lt;br /&gt;
        hash = url.split('#')[1];&lt;br /&gt;
        if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315089</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315089"/>
		<updated>2021-07-05T03:25:54Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315088</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315088"/>
		<updated>2021-07-05T03:17:20Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315084</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315084"/>
		<updated>2021-07-05T03:08:46Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315080</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315080"/>
		<updated>2021-07-05T03:01:58Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315078</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315078"/>
		<updated>2021-07-05T02:53:22Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).toggle();&lt;br /&gt;
    }&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315075</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315075"/>
		<updated>2021-07-05T02:37:03Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).removeClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315074</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315074"/>
		<updated>2021-07-05T02:33:18Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var hash = window.location.hash.substring(1);&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).removeClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315073</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315073"/>
		<updated>2021-07-05T02:07:01Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var url = window.location.hash;&lt;br /&gt;
    var hash = url.substring(url.indexOf('#'));&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).removeClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315072</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=315072"/>
		<updated>2021-07-05T01:56:40Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var hash = location.hash;&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).removeClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(2); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=314558</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=314558"/>
		<updated>2021-07-02T07:25:41Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').one('click', function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text()&lt;br /&gt;
    if (text == 'www') {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    } else {&lt;br /&gt;
        $(&amp;quot;.map_hunt_box&amp;quot;,this).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/#'+coord+':1&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
    }&lt;br /&gt;
    $(&amp;quot;.map_logobox&amp;quot;,this).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
/* Cidade Rashid */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    function getDate(offset){&lt;br /&gt;
        var now = new Date();&lt;br /&gt;
        var hour = 60*60*1000;&lt;br /&gt;
        var min = 60*1000;&lt;br /&gt;
        return new Date(now.getTime() + (now.getTimezoneOffset() * min) + (offset * hour));&lt;br /&gt;
    }&lt;br /&gt;
    var data = getDate(1); // CEST 2 - CET 1&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    if (hora &amp;gt;= 10) {&lt;br /&gt;
        var dia = data.getDay();&lt;br /&gt;
    } else {&lt;br /&gt;
        var dia = data.getDay() - 1;&lt;br /&gt;
    }&lt;br /&gt;
    var cidade;&lt;br /&gt;
    var diasemana;&lt;br /&gt;
    switch (dia) {&lt;br /&gt;
        case 0:&lt;br /&gt;
            cidade = ('Carlin');&lt;br /&gt;
            diasemana = ('domingo');&lt;br /&gt;
            break;&lt;br /&gt;
        case 1:&lt;br /&gt;
            cidade = ('Svargrond');&lt;br /&gt;
            diasemana = ('segunda-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 2:&lt;br /&gt;
            cidade = ('Liberty Bay');&lt;br /&gt;
            diasemana = ('terça-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 3:&lt;br /&gt;
            cidade = ('Port Hope');&lt;br /&gt;
            diasemana = ('quarta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 4:&lt;br /&gt;
            cidade = ('Ankrahmun');&lt;br /&gt;
            diasemana = ('quinta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 5:&lt;br /&gt;
            cidade = ('Darashia');&lt;br /&gt;
            diasemana = ('sexta-feira');&lt;br /&gt;
            break;&lt;br /&gt;
        case 6:&lt;br /&gt;
        case -1:&lt;br /&gt;
            cidade = ('Edron');&lt;br /&gt;
            diasemana = ('sábado');&lt;br /&gt;
            break;&lt;br /&gt;
    }&lt;br /&gt;
    $('#rashidcity').html('&amp;lt;a href=&amp;quot;'+cidade+'&amp;quot;&amp;gt;'+cidade+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+diasemana+'');&lt;br /&gt;
    var cidadebg = cidade.replace(&amp;quot; &amp;quot;,&amp;quot;_&amp;quot;);&lt;br /&gt;
    var rashidbackground = $('#rashid_'+cidadebg+'').html();&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidbackground+'&amp;quot;)');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Dialogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
var countDownDate = new Date(&amp;quot;Jan 5, 2029 5:00:00&amp;quot;).getTime();&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
  var now = new Date().getTime();&lt;br /&gt;
  var distance = countDownDate - now;&lt;br /&gt;
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
  var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;;&lt;br /&gt;
  if (hours &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + hours + ' hora'+pluralH+ ' e ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            } else {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' minuto'+pluralM+ ' para o Server Save.');&lt;br /&gt;
            }&lt;br /&gt;
}, 1000);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Foreshock&amp;diff=293152</id>
		<title>Foreshock</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Foreshock&amp;diff=293152"/>
		<updated>2020-08-24T06:28:09Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{esboço}}&amp;lt;/noinclude&amp;gt;{{Infobox_Criatura|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Foreshock&lt;br /&gt;
| hp             = 105000&lt;br /&gt;
| exp            = 0&lt;br /&gt;
| summon         = &lt;br /&gt;
| convince       = &lt;br /&gt;
| isboss         = yes&lt;br /&gt;
| creatureclass  = Extra Dimensionais&lt;br /&gt;
| abilities      = &lt;br /&gt;
| pushable       = no&lt;br /&gt;
| hab_velocidade = &lt;br /&gt;
| hab_cura       = &lt;br /&gt;
| hab_paralyze   = &lt;br /&gt;
| hab_invis      = &lt;br /&gt;
| hab_debuff     = &lt;br /&gt;
| hab_antitrap   = &lt;br /&gt;
| hab_invoca     = &lt;br /&gt;
| hab_drunk      = &lt;br /&gt;
| hab_physical   = &lt;br /&gt;
| hab_earth      = &lt;br /&gt;
| hab_fire       = &lt;br /&gt;
| hab_death      = &lt;br /&gt;
| hab_energy     = &lt;br /&gt;
| hab_holy       = &lt;br /&gt;
| hab_ice        = &lt;br /&gt;
| hab_lifedrain  = &lt;br /&gt;
| hab_manadrain  = &lt;br /&gt;
| hab_drowning   = &lt;br /&gt;
| pushobjects    = yes&lt;br /&gt;
| maxdmg         = &lt;br /&gt;
| immunities     = &lt;br /&gt;
| physicalDmgMod = 100%&lt;br /&gt;
| holyDmgMod     = 0%&lt;br /&gt;
| deathDmgMod    = 0%&lt;br /&gt;
| fireDmgMod     = 120%&lt;br /&gt;
| energyDmgMod   = 120%&lt;br /&gt;
| iceDmgMod      = 120%&lt;br /&gt;
| earthDmgMod    = 0%&lt;br /&gt;
| ignoresfields  = &lt;br /&gt;
| behavior       = Após receber certo dano, se transformará em um [[Aftershock]].&lt;br /&gt;
| implemented    = 10.94&lt;br /&gt;
| sounds         = &lt;br /&gt;
| location       = [[Otherworld]].&lt;br /&gt;
| notes          = &amp;lt;span&amp;gt;&amp;lt;p&amp;gt;&amp;lt;spoiler&amp;gt;* Faz parte da [[Heart of Destruction Quest]].&amp;lt;/spoiler&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| loot           = Nenhum.&lt;br /&gt;
| history        = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Foreshock&amp;diff=293151</id>
		<title>Foreshock</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Foreshock&amp;diff=293151"/>
		<updated>2020-08-24T05:44:05Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{esboço}}&amp;lt;/noinclude&amp;gt;{{Infobox_Criatura|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Foreshock&lt;br /&gt;
| hp             = 105000&lt;br /&gt;
| exp            = 0&lt;br /&gt;
| summon         = &lt;br /&gt;
| convince       = &lt;br /&gt;
| isboss         = yes&lt;br /&gt;
| creatureclass  = Extra Dimensionais&lt;br /&gt;
| abilities      = &lt;br /&gt;
| pushable       = no&lt;br /&gt;
| hab_velocidade = &lt;br /&gt;
| hab_cura       = &lt;br /&gt;
| hab_paralyze   = &lt;br /&gt;
| hab_invis      = &lt;br /&gt;
| hab_debuff     = &lt;br /&gt;
| hab_antitrap   = &lt;br /&gt;
| hab_invoca     = &lt;br /&gt;
| hab_drunk      = &lt;br /&gt;
| hab_physical   = &lt;br /&gt;
| hab_earth      = &lt;br /&gt;
| hab_fire       = &lt;br /&gt;
| hab_death      = &lt;br /&gt;
| hab_energy     = &lt;br /&gt;
| hab_holy       = &lt;br /&gt;
| hab_ice        = &lt;br /&gt;
| hab_lifedrain  = &lt;br /&gt;
| hab_manadrain  = &lt;br /&gt;
| hab_drowning   = &lt;br /&gt;
| pushobjects    = yes&lt;br /&gt;
| maxdmg         = &lt;br /&gt;
| immunities     = &lt;br /&gt;
| physicalDmgMod = 100%&lt;br /&gt;
| holyDmgMod     = 0%&lt;br /&gt;
| deathDmgMod    = 0%&lt;br /&gt;
| fireDmgMod     = 120%&lt;br /&gt;
| energyDmgMod   = 120%&lt;br /&gt;
| iceDmgMod      = 120%&lt;br /&gt;
| earthDmgMod    = 0%&lt;br /&gt;
| ignoresfields  = &lt;br /&gt;
| behavior       = Após receber certo dano, se transformará em um [[Aftershock]].&lt;br /&gt;
| implemented    = 10.94&lt;br /&gt;
| sounds         = &lt;br /&gt;
| location       = [[Otherworld]].&lt;br /&gt;
| notes          = &amp;lt;span&amp;gt;&amp;lt;p&amp;gt;&amp;lt;spoiler&amp;gt;* Faz parte da [[Heart of Destruction Quest]]&lt;br /&gt;
| loot           = Nenhum.&lt;br /&gt;
| history        = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Foreshock&amp;diff=293150</id>
		<title>Foreshock</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Foreshock&amp;diff=293150"/>
		<updated>2020-08-24T05:41:31Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{esboço}}&amp;lt;/noinclude&amp;gt;{{Infobox_Criatura|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Foreshock&lt;br /&gt;
| hp             = 105000&lt;br /&gt;
| exp            = 0&lt;br /&gt;
| summon         = --&lt;br /&gt;
| convince       = --&lt;br /&gt;
| isboss         = yes&lt;br /&gt;
| creatureclass  = Extra Dimensionais&lt;br /&gt;
| abilities      = &lt;br /&gt;
| pushable       = no&lt;br /&gt;
| hab_velocidade = &lt;br /&gt;
| hab_cura       = &lt;br /&gt;
| hab_paralyze   = &lt;br /&gt;
| hab_invis      = &lt;br /&gt;
| hab_debuff     = &lt;br /&gt;
| hab_antitrap   = &lt;br /&gt;
| hab_invoca     = &lt;br /&gt;
| hab_drunk      = &lt;br /&gt;
| hab_physical   = &lt;br /&gt;
| hab_earth      = &lt;br /&gt;
| hab_fire       = &lt;br /&gt;
| hab_death      = &lt;br /&gt;
| hab_energy     = &lt;br /&gt;
| hab_holy       = &lt;br /&gt;
| hab_ice        = &lt;br /&gt;
| hab_lifedrain  = &lt;br /&gt;
| hab_manadrain  = &lt;br /&gt;
| hab_drowning   = &lt;br /&gt;
| pushobjects    = yes&lt;br /&gt;
| maxdmg         = &lt;br /&gt;
| immunities     = &lt;br /&gt;
| physicalDmgMod = 100%&lt;br /&gt;
| holyDmgMod     = 0%&lt;br /&gt;
| deathDmgMod    = 0%&lt;br /&gt;
| fireDmgMod     = 120%&lt;br /&gt;
| energyDmgMod   = 120%&lt;br /&gt;
| iceDmgMod      = 120%&lt;br /&gt;
| earthDmgMod    = 0%&lt;br /&gt;
| ignoresfields  = &lt;br /&gt;
| behavior       = Após receber certo dano, se transformará em um [[Aftershock]].&lt;br /&gt;
| implemented    = 10.94&lt;br /&gt;
| sounds         = &lt;br /&gt;
| location       = [[Otherworld]].&lt;br /&gt;
| notes          = &amp;lt;span&amp;gt;&amp;lt;p&amp;gt;&amp;lt;spoiler&amp;gt;* Faz parte da [[Heart of Destruction Quest]]&amp;lt;/spoiler&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| loot           = Nenhum.&lt;br /&gt;
| history        = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=User_profile:Jovic&amp;diff=285632</id>
		<title>User profile:Jovic</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=User_profile:Jovic&amp;diff=285632"/>
		<updated>2020-07-25T02:13:07Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: Criou página com '&amp;lt;br /&amp;gt;'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Opticording_Sphere_Quest&amp;diff=285427</id>
		<title>Opticording Sphere Quest</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Opticording_Sphere_Quest&amp;diff=285427"/>
		<updated>2020-07-23T20:00:26Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{esboço|quest|Quest não finalizada pela CipSoft}}&amp;lt;/noinclude&amp;gt;{{Infobox_Quest|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name        = Mysterious Ornate Chest Quest&lt;br /&gt;
| reward      = [[Lightsphere]], [[Monolith of The Planes Kit]], [[Mysterious Metal Egg]], [[Supreme Cube]]&lt;br /&gt;
| location    = [[Ab'Dendriel]], [[Cosmic Chamber]], [[Edron]], [[Fiehonja]], [[Gnome Deep Hub]], [[Krailos]], [[Mushroom Fields]], [[Oramond]], [[Otherworld (Kazordoon)]], [[Sunken Mines]], [[Supreme Cube Maze]], [[Tumba de Horestis]], [[Venore]].&lt;br /&gt;
| lvl         = 200&lt;br /&gt;
| premium     = sim&lt;br /&gt;
| duration    = Longa&lt;br /&gt;
| lvlreq      = 300&lt;br /&gt;
| team        = 5 personagens&lt;br /&gt;
| teamnote    = 1 [[blocker]]&lt;br /&gt;
| dif         = 5&lt;br /&gt;
| quests      =&lt;br /&gt;
| imgleg      = Mysterious Ornate Chest&lt;br /&gt;
| legend      = &lt;br /&gt;
| dangers     = [[An Observer Eye]], [[Bear]], [[Breach Brood]], [[Diamond Servant Replica]], [[Dwarf]]s, [[Ghost Of A Planegazer]], [[Golden Servant Replica]], [[Hyaena]], [[Insect Swarm]], [[Instable Sparkion]], [[Iron Servant Replica]], [[Larva]], [[Last Planegazer]], [[Lava Lurker]], [[Lost Ghost of A Planegazer]], [[Nomad]], [[Ogres]], [[Planedweller]],[[Planestrider]], [[Poison Spider]]s, [[Reflection Of A Mage]], [[Reflection Of Mawhawk]], [[Reflection Of Obujos]], [[Rotworm]]s, [[Skeleton]], [[Scorpion]], [[Shark]], [[Wiggler]],&lt;br /&gt;
Todos os tipos de [[Deeplings]].&lt;br /&gt;
| implemented = 10.1&lt;br /&gt;
| spoiler     =&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Requerimentos ==&lt;br /&gt;
* [[Rope]];&lt;br /&gt;
* [[Shovel]];&lt;br /&gt;
* [[Pick]] ou [[Secret Agent Tool]];&lt;br /&gt;
* 2 [[Teleport Crystal]];&lt;br /&gt;
* Ter o Rank II na [[Bigfoot's Burden Quest]] para ter acesso à [[Gnomebase Alpha]];&lt;br /&gt;
* Ter feito a missão 1 da [[Liquid Black Quest]] para ter acesso a [[Fiehonja]];&lt;br /&gt;
* Estágio 2 da [[World Changes|World Change]] dos Deeplings aberto.&lt;br /&gt;
* [[Dwarven Ring]];&lt;br /&gt;
* [[Destroy Field]]s;&lt;br /&gt;
* Alguma arma de [[Melee|dano físico]];&lt;br /&gt;
* Ter feito o acesso ao [[Energy Portal]] da [[Forgotten Knowledge Quest]];&lt;br /&gt;
* [[Magic Wall]]s.&lt;br /&gt;
&lt;br /&gt;
== Notas para Auxílio ==&lt;br /&gt;
* [[A Strange Wall Under Ab'Dendriel (Book)]];&lt;br /&gt;
* [[The Very First of Many Mysterious Chests (Book)]];&lt;br /&gt;
* [[Expedition Project 'Exclave' (Book)‎]];&lt;br /&gt;
* [[Instigation from Farles (Book)‎]];&lt;br /&gt;
* [[Cannos, Planegazer and Coadjutor of the Scriptorum (Book)‎]];&lt;br /&gt;
* [[Woe of the Planegazers (Book)]];&lt;br /&gt;
* [[The Travelling Savant (Book)]];&lt;br /&gt;
* [[Research Notes of Dolis]];&lt;br /&gt;
* [[Note about Head Planegazer]].&lt;br /&gt;
&lt;br /&gt;
== Método ==&lt;br /&gt;
Para iniciar essa longa aventura, dirija-se ao norte de [[Ab'Dendriel]] ({{mapa|32682,31604,7:6|aqui}}) e desça um andar.&lt;br /&gt;
Do lado direito da caverna, vc encontrará o pedaço de papel [[A Strange Wall Under Ab'Dendriel (Book)]].&lt;br /&gt;
Dê &amp;quot;use&amp;quot; na tocha do sul, na parede a esquerda, o que fará com que abra uma passagem.&lt;br /&gt;
Você encontrará na sala, o livro [[The Very First of Many Mysterious Chests (Book)]] e dentro de uma [[Crate]] suja de sangue, pegue sua [[Opticording Sphere]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 1.png|Entrada da Sala&lt;br /&gt;
&amp;lt;!--Mysterious Ornate Chest Quest Imagem 2.png|Obtendo o Item--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] O Caminho [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] =&lt;br /&gt;
&amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:33%; height:70px;&amp;quot; data-aba=&amp;quot;E1&amp;quot;&amp;gt;&lt;br /&gt;
           &amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;tr&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|right|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:50%; height:70px;&amp;quot;&amp;gt;1º Etapa:&amp;lt;br&amp;gt;Strange Symbols&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Strange Symbols (Red).gif|42px|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
               &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:33%; height:70px;&amp;quot; data-aba=&amp;quot;E2&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;tr&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|right|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:50%; height:70px;&amp;quot;&amp;gt;2º Etapa:&amp;lt;br&amp;gt;Opticorder Forge&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Opticording Sphere.gif|45px|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
               &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:33%; height:70px;&amp;quot; data-aba=&amp;quot;E3&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;tr&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|right|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:50%; height:70px;&amp;quot;&amp;gt;3º Etapa:&amp;lt;br&amp;gt;Cosmic Chamber&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Portal of Violet Energy.gif|62px|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
               &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:33%; height:70px;&amp;quot; data-aba=&amp;quot;E4&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;tr&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|right|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:50%; height:70px;&amp;quot;&amp;gt;4º Etapa:&amp;lt;br&amp;gt;Planegazers&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Blue Spectacles.gif|48px|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
               &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:33%; height:70px; height:70px;&amp;quot; data-aba=&amp;quot;E5&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;tr&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|right|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:50%; height:70px;&amp;quot;&amp;gt;5º Etapa:&amp;lt;br&amp;gt;Vocal Keys&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Glimpse Of Allusion.gif|60px|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
               &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:33%; height:70px&amp;quot; data-aba=&amp;quot;E6&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;tr&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|right|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:50%; height:70px;&amp;quot;&amp;gt;6º Etapa:&amp;lt;br&amp;gt;Supreme Cube&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Supreme Cube.gif|55px|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
               &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-E1&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] 1º Etapa: Strange Symbols [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] ==&lt;br /&gt;
&lt;br /&gt;
Com o item em mãos, você deverá usá-lo em 7 lugares diferentes (onde foram encontrados os [[Strange Symbols]], que nos permitiram a conversão de códigos, usando números binários, considerando os &amp;quot;riscos&amp;quot; como número 1 e os &amp;quot;pontos&amp;quot; como número 0).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' Se você tiver interesse, pode usar este site para a tradução dos códigos: [https://www.branah.com/ascii-converter ACSII Conversor]}}&lt;br /&gt;
&lt;br /&gt;
Dirija-se aos locais e use sua [[Opticording Sphere]]. &lt;br /&gt;
Se você receber a mensagem &amp;quot;Nothing happens except... no, absolutely nothing is happening at all&amp;quot;, continue andando por perto e usando o ítem, até receber a mensagem &amp;quot;Suddenly, the opticording sphere emits an extremely bright light. It seems something inside the sphere has changed&amp;quot;, nos 7 locais:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''*[[Tumba de Horestis]] ({{mapa|33006,32751,8:5|aqui}}):'''&lt;br /&gt;
[[Hieroglyphs]] contendo código com o resultado &amp;quot;'''[[Zoralurk]]'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''*[[Venore]] ({{mapa|32976,32044,5:5|aqui}}, {{mapa|32898,32092,6:5|aqui}} e {{mapa|32898,32136,6:5|aqui}}):'''&lt;br /&gt;
[[Strange Symbols (Red)]] I, II e III, com resultado '''&amp;quot;Zathroth&amp;quot;'''. &amp;lt;spoiler&amp;gt;&lt;br /&gt;
Dois deles, com os resultados hexadecimais &amp;quot;0c041a07&amp;quot; e &amp;quot;000a220d&amp;quot;. Juntando os valores, encontramos &amp;quot;0c 04 1a 07 00 0a 22 0d&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Transformamos cada um desses conjuntos em binários (0c = 00001100, 04 = 00000100, 1a = 00011010, 07 = 00000111, 00 = 00000000, 0a = 00001010, 22 = 00100010, 0d = 00001101).&amp;lt;br&amp;gt; &lt;br /&gt;
Agora é preciso aplicar uma operação lógica XOR, usando os binários da outra placa já decodificada '''&amp;quot;[[Venore]]&amp;quot;''' como chave.&amp;lt;br&amp;gt;&lt;br /&gt;
XOR é basicamente o seguinte:&amp;lt;br&amp;gt;&lt;br /&gt;
0 comparado com 0 = 0, 1 comparado com 1 = 0, 1 comparado com 0 = 1, 0 comparado com 1 = 1, ou seja, comparar valores diferentes resulta em 1, comparar valores iguais resulta em 0.&amp;lt;br&amp;gt;&lt;br /&gt;
Detalhadamente, a primeira combinação: 0c em binário = 00001100 e o primeiro binário da placa VENORE = 01010110, então 00001100 XOR 01010110&amp;lt;br&amp;gt;&lt;br /&gt;
0 XOR 0 = 0, 0 XOR 1 = 1, 0 XOR 0 = 0, 0 XOR 1 = 1, 1 XOR 0 = 1, 1 XOR 1 = 0, 0 XOR 1 = 1, 0 XOR 0 = 0&amp;lt;br&amp;gt;&lt;br /&gt;
Obtemos um novo binário desta combinação, 01011010, que transformado em ASCII nos da a letra '''Z'''. Assim, fazendo a combinação para todos, ao final, termos 8 binários finais com resultado&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*[[Mushroom Fields]] ({{mapa|32972,31880,11:5|aqui}}):'''&lt;br /&gt;
[[Strange Symbols]] contendo o código &amp;quot;RZQALTQDE&amp;quot;, um conjunto de letras sem sentido à primeira vista, mas se usarmos ASCII (A=B, B=C etc), obtemos &amp;quot;SARBMUREF&amp;quot; e assim, facilmente chegamos ao resultado final '''&amp;quot;[[Ferumbras]]&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''*[[Fiehonja]] ({{mapa|33463,31177,11:5|aqui}}):'''&lt;br /&gt;
[[Deepling Ornament]] contendo o código '''&amp;quot;QJ-((&amp;quot;''' - [[Qjell]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''*[[Ab'Dendriel]] ({{mapa|32732,31633,7:5|aqui}}):'''&lt;br /&gt;
Dando zoom em uma imagem de [[Menhir]] e usando binários, chegamos ao resultado '''&amp;quot;[[Garsharak]]&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' Não precisa ser na ordem. Ao chegar ao local, basta usar o item uma vez.}}&lt;br /&gt;
&lt;br /&gt;
Depois de reconhecer todos os simbolos, ao usar a [[Opticording Sphere]], aparece a seguinte mensagem: ''&amp;quot;The sphere shows a faint glow. You seem to recognise several words: ‘Manipulated from above, dancing on a string.’&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 3.png|[[Tumba de Horestis]]&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 4.png|[[Fiehonja]]&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 5.png|[[Mushroom Fields]]&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 6.png|[[Venore]]&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 7.png|[[Venore]]&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 8.png|[[Venore]]&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 10.png|Templo de [[Ab'Dendriel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Agora volte a sala inicial em [[Ab'Dendriel]] ({{mapa|32682,31604,7:6|aqui}}). Use a tocha novamente (se necessário) e depois use a [[Skull]] no canto noroeste da sala para abrir a passagem para o [[Mysterious Ornate Chest (NPC)|NPC]] e fale (não precisa ser nessa ordem):&lt;br /&gt;
&lt;br /&gt;
{{Transcrições|npc=Mysterious Ornate Chest (NPC)|texto=&lt;br /&gt;
''Personagem'': '''hi''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: What veils the first wall of testimony. &amp;lt;br /&amp;gt;&lt;br /&gt;
''Personagem'': '''ferumbras''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: Accepted. &amp;lt;br /&amp;gt;&lt;br /&gt;
''Personagem'': '''hi''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: What veils the second wall of testimony. &amp;lt;br /&amp;gt;&lt;br /&gt;
''Personagem'': '''zoralurk''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: Accepted. &amp;lt;br /&amp;gt;&lt;br /&gt;
''Personagem'': '''hi''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: What veils the third wall of testimony. &amp;lt;br /&amp;gt;&lt;br /&gt;
''Personagem'': '''zathroth''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: Accepted. &amp;lt;br /&amp;gt;&lt;br /&gt;
''Personagem'': '''hi''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: What veils the fourth wall of testimony. &amp;lt;br /&amp;gt;&lt;br /&gt;
''Personagem'': '''QJ-((''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: Accepted. &amp;lt;br /&amp;gt;&lt;br /&gt;
''Personagem'': '''hi''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: What veils the fifth wall of testimony. &amp;lt;br /&amp;gt;&lt;br /&gt;
''Personagem'': '''garsharak''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: Accepted. &amp;lt;br /&amp;gt;&lt;br /&gt;
''Personagem'': '''hi''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: State the meaning of the first five walls of testimony.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-E2&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] 2º Etapa: Opticorder Forge [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] ==&lt;br /&gt;
&lt;br /&gt;
Nas minas de  [[Kazordoon]] ({{mapa|32550,31988,7:4|aqui}}), você encontrará outro local relacionado à quest, tudo indica que neste local as [[Opticording Sphere]]s são construídas. Siga para a entrada da mina e procure pela passagem que leva à sala ({{mapa|32586,32009,9:4|aqui}}).&lt;br /&gt;
&lt;br /&gt;
Ao dar ''look'' no objeto na parede nos deparamos com uma charada, ao observarmos melhor o ambiente encontramos no chão alguns desenhos bem peculiares, um piso com desenho circular, outro vazio, um com uma cobra e por fim outro com uma mão ''queimando''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stone tablet.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note a semelhança com o que está escrito no objeto na parede, o circulo é o ''sun'', o piso vazio é o ''nothingness'', a cobra representa ''devouring'' e a mão ''burning''. O próximo passo é andar em cima seguindo a ordem descrita na parede, como é visto na animação (se feito corretamente, você &amp;quot;ouvirá&amp;quot; um *click* e uma passagem abrirá):&lt;br /&gt;
&lt;br /&gt;
[[Arquivo:Mysterious Ornate Chest Quest Imagem 11.gif]]&lt;br /&gt;
&lt;br /&gt;
Dentro da sala são encontrados algum objetos misterioso. Um documento [[Instigation from Farles (Book)]], uma [[Strangely Shaped Block]] (a leste) e o [[Opticorder Forge (NPC)‎]]. &lt;br /&gt;
Caso a sala se feche, você pode abri-la por dentro, dando &amp;quot;use&amp;quot; na tocha, destacada em verde. No livro destacado em vermelho pode ser encontrada uma parte da história do local ([[Expedition Project 'Exclave' (Book)]]):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Novamente nesta fase, é usado o recurso de zoom na [[Strangely Shaped Block]] e binários para se chegar a resposta.&lt;br /&gt;
&lt;br /&gt;
Fale com  o [[Opticorder Forge (NPC)‎]]:&lt;br /&gt;
&lt;br /&gt;
{{Transcrições|npc=Opticorder Forge (NPC)||texto=&lt;br /&gt;
''Personagem'': '''hi''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Opticorder Forge (NPC)]]: State the meaning of walls VB and VC of testimony. &amp;lt;br /&amp;gt;&lt;br /&gt;
''Personagem'': '''Isolated Cradle'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Opticorder Forge]]: Accepted. Forge activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Use a máquina e as seguintes mensagens irão aparecer:&lt;br /&gt;
&lt;br /&gt;
* ''The device fits into the recess just perfectly. A lock clicks and two strange mechanical arms begin to fiddle with the device.''&lt;br /&gt;
* ''After several seconds the fires of the forge die down and the device gets released from the contraption.''&lt;br /&gt;
&lt;br /&gt;
Agora, ao dar use em sua [[Opticording Sphere]], lhe mostrará a seguinte mensagem:&lt;br /&gt;
''&amp;quot;You seem to recognize several words:'Key mechanism adjusted' and 'Optcorder key mechanism adjusted. Password required'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 13.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''De volta ao Mysterious Ornate Chest [[Arquivo:Mysterious Metal Egg.gif]]'''&lt;br /&gt;
&lt;br /&gt;
Volte para a sala em [[Ab'Dendriel]]. Diante da dica “Manipulado por cima, dançando em uma corda”, chega-se a conclusão da resposta:&lt;br /&gt;
&lt;br /&gt;
{{Transcrições|npc=Mysterious Ornate Chest (NPC)|texto=&lt;br /&gt;
''Personagem'': '''hi''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: State the meaning of the first five walls of testimony. &amp;lt;br /&amp;gt;&lt;br /&gt;
''Personagem'': '''Marionettes''' &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterious Ornate Chest (NPC)]]: Accept.}}&lt;br /&gt;
&lt;br /&gt;
Abra a Mysterious Ornate Chest para obter o [[Mysterious Metal Egg]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 14.png|Obtendo o [[Mysterious Metal Egg]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depois de obtê-lo, basta dar &amp;quot;use&amp;quot; nele para abri-lo. Você receberá uma [[Opticompass Sphere]] e um [[Rolled-up Parchment]] (clique e verá a mensagem &amp;quot;11111011100&amp;quot;, que decifrada, é &amp;quot;'''2012'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''The Wrecked Opticorder Forge [[Arquivo:Broken Opticording Sphere.gif]]'''&lt;br /&gt;
&lt;br /&gt;
Aparentemente a [[Opticording Sphere]] não está completa. Para isso precisamos encontrar a outra parte dela.&amp;lt;br /&amp;gt;&lt;br /&gt;
Vá até o [[Otherworld (Kazordoon)]] ({{mapa|32541,32021,7:1|aqui}}) e verifique se o [[Vortex]] está ativo. Caso não esteja, espere ele aparecer para prosseguir com sua missão. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Otherworld 1.png| Entrada da Otherworld em Kazordoon.&lt;br /&gt;
Arquivo:Otherworld 2.png| Glowing Vortex.&lt;br /&gt;
Arquivo:Otherworld 3.png| Começa no Ponto Laranja ao Norte passando pelas Bandeiras Azuis até chegar no Ponto Laranja ao Sul.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ao descer, se for a primeira vez que você entra nesse local, será necessário matar 10 criaturas. Entre no [[Glowing Vortex]], onde você encontrará [[Instable Breach Brood]]s e [[Instable Sparkion]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Siga para o sul até encontrar uma &amp;quot;Strange Stone&amp;quot;. Jogue nela, qualquer desses ítens (que você pega nos bichos do local):&lt;br /&gt;
[[Frozen Lightning]], [[Plasmatic Lightning]], [[Plasma Pearls]], [[Crystal Bone]], [[Sparkion Tail]], [[Sparkion Legs]], [[Sparkion Claw]] ou [[Sparkion Stings]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Ao jogar qualquer desses itens sobre a &amp;quot;Strange Stone&amp;quot;, ela irá desaparecer e você poderá descer numa pequena caverna onde estará o [[Wrecked Opticorder Forge]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Otherworld 4.png| Strange Stone selando a entrada.&lt;br /&gt;
Arquivo:Otherworld 5.png| Buraco aberto após jogar um dos Itens citados acima.&lt;br /&gt;
Arquivo:Otherworld 6.png| Wrecked Opticorder Forge.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clique na forja para obter a [[Broken Opticording Sphere]]. Dê &amp;quot;use&amp;quot; nela com a sua [[Opticording Sphere]]. Você obterá a [[Complete Opticording Sphere]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Otherworld 7.png| Obtendo a Broken Opticording Sphere.&lt;br /&gt;
Arquivo:Otherworld 8.png| Juntando a Broken Opticording Sphere a sua Opticording Sphere.&lt;br /&gt;
Arquivo:Otherworld 9.png| Obtendo a Complete Opticording Sphere.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tendo feito tudo corretamente as seguinte mensagens irão aparecer:&lt;br /&gt;
&lt;br /&gt;
* ''&amp;quot;A broken opticording sphere lies just beneath the forge. Apart from a shattered shell, its mechanisms are in perfect condition.&amp;quot;''&lt;br /&gt;
* ''&amp;quot;The Key mechanism from the broken device is still in perfect condition and completes your opticording sphere.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' A [[Broken Opticording Sphere]] desaparece em 1 minuto, então faça a junção das duas rapidamente e certifique de fazer todo o processo após entrar no [[Vortex]] em no máximo 10 Minutos ou a [[Otherworld]] entrará em colapso e você será jogado para fora.}}&lt;br /&gt;
&lt;br /&gt;
'''The Opticorder Analyser [[Arquivo:Opticompass Sphere.gif]]'''&lt;br /&gt;
&lt;br /&gt;
Com a sua [[Complete Opticording Sphere]] em mãos, agora você terá que ir até [[Krailos]]. Ao usar a [[Opticompass Sphere]] na superfície da ilha, você receberá a direção para o local que você deve seguir.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 15.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dirija-se ao leste da ilha ({{mapa|33709,31687,7:6|aqui}}). &lt;br /&gt;
Chegando lá, use uma [[Pick]] ou uma [[Secret Agent Tool]] no sqm indicado na imagem abaixo:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 16.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Você entrará em uma caverna. Siga os corredores até o noroeste, onde encontrará um &amp;quot;puzzle&amp;quot;.&lt;br /&gt;
Note no seu mini-mapa alguns caracteres pretos pelo chão do local. São outros códigos binários!!! (00001011 00001111 = '''11 e 15''').&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Binários.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Juntando as dicas de binários do mini-mapa e do [[Rolled-up Parchment]] que recebemos ao abrir o [[Mysterious Metal Egg]], chegamos a data 15/11/2012, que nos remete a reformulação de Venore.&lt;br /&gt;
No site oficial ([http://www.tibia.com/news/?subtopic=newsarchive&amp;amp;id=2236&amp;amp;fbegind=15&amp;amp;fbeginm=11&amp;amp;fbeginy=2012&amp;amp;fendd=15&amp;amp;fendm=11&amp;amp;fendy=2012&amp;amp;flist=11111111 Venore Shines in a New Light]), onde, clicando na primeira imagem, descobrimos a resolução do puzzle.&lt;br /&gt;
&lt;br /&gt;
Diminua a luz ambiente do seu client, desequipe todos seus ítens que emitem luz e caminhe pelos pisos brancos.&lt;br /&gt;
Você notará que os pisos emitem luzes de diferentes cores conforme você vai passando sobre eles e as cores no minimap se alteram conforme a cor da luz emitida.&amp;lt;br&amp;gt;&lt;br /&gt;
Para solucionar o quebra-cabeças, você deverá, em torno de 5 minutos, deixá-lo exatamente como mostram as imagens abaixo:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 17.png|Resolução do Puzzle.&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 18.png|Pisos com as Cores Corretas.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feito isso, você será teleportado automaticamente para o corredor ao leste.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 19.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Siga o corredor para chegar na sala do [[Opticorder Analyser]]. Você pode dar &amp;quot;use&amp;quot; em um dos livros do chão para receber um [[Woe of the Planegazers (Book)|documento]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mysterious Ornate Chest Quest Imagem 20.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tendo a [[Complete Opticording Sphere]] em sua mochila, use o [[Opticorder Analyser]] e ele será ativado [[Opticorder Analyser (Activated)]] mostrando a seguinte mensagem:&lt;br /&gt;
&lt;br /&gt;
* ''&amp;quot;The device fits. A lock clicks, the strange thing starts rumbling and then grinds to a halt faster than you can say 'magic'.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Otherworld Krailos.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' Se você quiser voltar nessa sala futuramente, não precisará resolver o &amp;quot;puzzle&amp;quot; novamente. Basta clicar na parede ao leste.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-E3&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] 3º Etapa: Cosmic Chamber [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] ==&lt;br /&gt;
&lt;br /&gt;
Sua próxima missão estará localizada no [[Cosmic Chamber]] que pode ser acessado através do [[Energy Portal]] do Templo da [[Forgotten Knowledge Quest]] em [[Thais]], onde encontrará o Npc [[Mysterious Device]]. &lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' Para ter acesso ao [[Energy Portal]] será necessário entregar 50 [[Marsh Stalker Feather]]s para o Npc [[Albinius]].}}&lt;br /&gt;
&lt;br /&gt;
[[Mysterious Device]] é o guarda do Opticorder Control Room e para entrar nele você e outro amigo precisam falar a senha correta. Qualquer coisa que não seja isso ele dirá que “não compreende”. Esse acesso só pode ser feita em dupla.&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' Você precisará de uma arma para quebrar uma parede durante esta missão. Leve qualquer espada, machado ou clava. Leve também sua [[Complete Opticording Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
A senha para entrar no Opticorder Control Room é obtida quando o [[Opticorder Analyser]] em Krailos é ativado.&lt;br /&gt;
Ao gravarmos todos os quadros da imagem, que mostram os pequenos pinos de madeira pulando para cima e para baixo, receberemos outra sequência de valores binários, nos levando a seguinte senha:&amp;quot;'''PLNSTRDR'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:CR05.png|Mysterious Device fica na parte destacada em Amarelo no Mapa.&lt;br /&gt;
Arquivo:CR06.png|Antessala da Opticorder Control Room com os Puzzles.&lt;br /&gt;
Arquivo:CR08.png|Salas com os Temporizadores para completar os Puzzles.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Após você e seu amigo falarem a senha para o [[Mysterious Device]], ambos serão teleportados para a antessala do Opticorder Control Room onde precisarão trabalhar juntos e realizar um duplo &amp;quot;puzzle&amp;quot;. &lt;br /&gt;
Existem duas salas com um temporizador de cinco minutos, onde cada um dos personagens precisa realizar as tarefas para serem teleportados até o Opticorder Control Room.&lt;br /&gt;
&lt;br /&gt;
O personagem da sala á '''direita''' irá controlar os movimentos do personagem da sala da esquerda que estará sobre as &amp;quot;'''Pedras Flutuantes'''&amp;quot;. Quem estiver na sala da direita deverá subir no &amp;quot;'''SQM de Controle'''&amp;quot; e se mover de acordo com as posições das &amp;quot;'''Pedras Flutuantes'''&amp;quot;, desde as posições norte, sul, leste e oeste quanto as diagonais noroeste, nordeste, sudoeste e sudeste, sempre observando a posição das &amp;quot;'''Pedras Flutuantes'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Poderá acontecer de todas as &amp;quot;'''Pedras Flutuantes'''&amp;quot; abaixarem de uma vez ou personagem que está no &amp;quot;'''SQM de Controle'''&amp;quot; errar alguma sequência. Quando isso acontecer, o personagem da sala da esquerda irá cair na água e será teleportado para o lado de fora da sala. Precisará voltar e começar tudo novamente. Tente fazer isso devagar e observando quando as Pedras Flutuantes vão se abaixar, esperando sobre alguma delas até fazer o passo seguinte. Também é possível retroceder uma posição de onde o personagem está evitando que caia na água.&lt;br /&gt;
&lt;br /&gt;
Terminando o caminho das pedras, terá uma alavanca. Preparem-se para a grande batalha com [[An Observer Eye]] e puxe-a.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:CR09.png|Passando sobre as Pedras Flutuantes.&lt;br /&gt;
Arquivo:CR07.png|Caindo na Água e voltando para a Sala do Puzzle.&lt;br /&gt;
Arquivo:CR10.png|Fazendo o Puzzle novamente e indo até a Alavanca.&lt;br /&gt;
Arquivo:CR11.png|Ao puxar a Alavanca ambos serão teleportados até a Opticorder Control Room.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== An Observer Eye [[Arquivo:An Observer Eye.gif|link=]] ===&lt;br /&gt;
Após entrar no [[Opticorder Control Room]] os personagens estarão em posições invertidas sendo que quem estava na Sala a Direita estará agora a esquerda e o que estava na Sala da Esquerda estará na direita. No centro da Sala estará o Boss [[An Observer Eye]]. &amp;quot;'''NÃO FAÇAM NENHUM MOVIMENTO'''&amp;quot; e permaneçam no mesmo SQM onde você e seu amigo foram teleportados ou poderão levar um dano do Boss que varia de 3000 a 5000.&lt;br /&gt;
&lt;br /&gt;
Agora ambos personagens terão de usar [[Magic Wall]]s para fazer o trajeto até o Norte da Sala em segurança. Para começar o personagem do lado direito precisa passar para o lado esquerdo, então ambos façam uma parede de [[Magic Wall]]s. Após ter feito isso continuem indo em direção ao lado esquerdo da sala e siga para o Norte sempre usando uma parede de [[Magic Wall]]s para proteger você e seu amigo. Quando chegarem a última linha superior do norte da sala, já estarão seguros pois estarão fora da Visão do [[An Observer Eye]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:CR12.png|Fazendo uma Parede de Magic Walls para não levar danos do Boss.&lt;br /&gt;
Arquivo:CR14.png|Indo em direção ao Norte da Sala sempre usando Magic Walls.&lt;br /&gt;
Arquivo:CR15.png|Nessa posição os personagens já estarão em segurança fora da visão do Boss.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Não ataquem o [[An Observer Eye]] mesmo quando estiverem na linha segura pois enquanto ele estiver ligado ao [[Opticorder Analyser]] através nervo óptico irá curar muito rápido dos danos que levar. Para acessar o [[Opticorder Analyser]] que fica no Norte da Sala deverá usar algum tipo arma na parede, até que ela quebre e tenham acesso ao [[Opticorder Analyser]]. &lt;br /&gt;
Agora ambos personagens devem usar o [[Opticorder Analyser]] tendo consigo a [[Complete Opticording Sphere]] e o nervo óptico que liga ao Boss irá se rompe impedindo-o de se curar. Para evitar de levar danos sempre fique na última linha ao Norte da Sala assim o [[An Observer Eye]] será morto facilmente.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:CR16.png|Use uma Arma na Parece para ela quebrar.&lt;br /&gt;
Arquivo:CR17.png|Agora ambos personagens usem o Opticorder Analyser.&lt;br /&gt;
Arquivo:CR03.png|Com o nervo óptico rompido o Boss agora pode ser morto.&lt;br /&gt;
Arquivo:CR18.png|Boss sendo atacado.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Após matar o [[An Observer Eye]] abram seu loot e irão obter uma [[Lightsphere]] que semelhante ao [[Mysterious Metal Egg]] provavelmente poderá ser aberta, mas este tempo ainda não chegou. Ao dar use na [[Lightsphere]] ela se tornará uma [[Lightsphere|Lit Lightsphere]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:CR04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lembre-se que esta sala também tem um Temporizador de cinco minutos e depois disso ambos os personagens serão jogados para a Antessala onde ficam as &amp;quot;Pedras Flutuantes&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-E4&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] 4º Etapa: Planegazers [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] ==&lt;br /&gt;
&lt;br /&gt;
Uma nova parte da quest foi adicionada com o [[Update_de_Inverno_2017|update de inverno de 2017]]. Vamos as novas descoberta.&lt;br /&gt;
O novo local fica localizado na área da tasks da [[Warzone IV]] ({{mapa|33979,32177,14:1|aqui}}).&lt;br /&gt;
Clique uma vez em cada pilar e será teleportado para a entrada da sede da Planegazers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Last Planegazer Entrada.png|Personagem na entrada para a sala secreta.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nessa sala, podemos perceber que alguém viveu ali por muito tempo. Existe uma plantação de arroz, um [[Pig|porco]] e uma [[Sheep|ovelha]]. Além disso, o que mais nos interessa nessa busca: uma nova &amp;quot;forja&amp;quot;, chamada [[Opticorder Rectifier]] e uma caixa com um [[Blue Spectacles]]. Por enquanto, é nele que vamos focar.&lt;br /&gt;
Na sala existe o [[Diary of Luis, Gatekeeper of the Planegazers]] contando sobre os dias que o tal guardião do local passou ali e podemos perceber que algo errado aconteceu com a sociedade dos planegazers, pois não voltaram mais no local, fazendo com que Luis abandonasse o seu posto.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Nova Forja.png|Opticorder Rectifier a nova &amp;quot;Forja&amp;quot;.&lt;br /&gt;
Arquivo:Found Blue Spectacles.png|Personagem pegando o óculos.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Encontrando os fantasmas'''&lt;br /&gt;
&lt;br /&gt;
Nesta missão, você precisará encontrar 5 fantasmas em locais conhecidos dos Planegazers. Com o [[Blue Spectacles]] em mãos, use-o perto da plantação de arroz, à esquerda da sala da forja, para ver um fantasma.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Aparição Fantasma 1.png|Fantasma na plantação de arroz.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saia do local e use os óculos também nas salas das outras forjas. Visite as salas em Ab'dendriel, Kazordoon e Krailos (caso não se recorde dos locais, suba o spoiler).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;Arquivo:Aparição Fantasma 2.png|Fantasma na sala de Ab'dendriel.&lt;br /&gt;
Arquivo:Aparição Fantasma 3.png|Fantasma na sala de Kazordoon.&lt;br /&gt;
Arquivo:Aparição Fantasma 5.png|Fantasma em Krailos.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visite também uma forja que foi encontrada em [[Oramond]].&lt;br /&gt;
Para chegar ao local é necessário cuidado, pois o caminho está repleto de criaturas perigosas. &amp;lt;br /&amp;gt;&lt;br /&gt;
Desça as escadas ao sul do dp ({{mapa|33635,31944,6:1|aqui}}) e siga o caminho até o bueiro ({{mapa|33621,31977,7:1|aqui}}). &amp;lt;br /&amp;gt;&lt;br /&gt;
Desça e vá até o local indicado na imagem abaixo ({{mapa|33660,31892,9:1|aqui}}). É o mesmo local da Task '''Probing''' do NPC [[Doubleday]].&lt;br /&gt;
Muito cuidado ao descer. Não esqueça o [[Dwarven Ring]] e alguns [[Destroy Field]]s, pois você encontrará [[Hideous Fungus]] e [[Humongous Fungus]] que podem jogar suas [[Poison Bomb]]s em cima do bueiro, impedindo o personagem de descer. Siga até encontrar um bueiro ({{mapa|33672,31916,10:1|aqui}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Mysterious Ornate Chest Oramond 1.png&lt;br /&gt;
Arquivo:Mysterious Ornate Chest Oramond 2.png&lt;br /&gt;
Arquivo:Mysterious Ornate Chest Oramond 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ao descer você estará em mais uma sala secreta dos chamados Planegazers. Na sala existe um forja quebrada, um livro com texto que é o [[Cannos, Planegazer and Coadjutor of the Scriptorum (Book)‎]], outros livros e papeis em branco, além de uma réplica da pedra com os escritos binários encontrada em Kazordoon. Pelo que o livro da sala diz, foi aqui que os pesquisadores enxergaram a mensagem da pedra pela primeira vez.&lt;br /&gt;
Use o [[Blue Spectacles]] para ver o fantasma.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;Arquivo:Aparição Fantasma 4.png|Fantasma em Oramond.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Agora volte a sala da Gnome Deep Hub, tendo consigo a [[Complete Opticording Sphere]]. Clique na [[Opticorder Rectifier]] no centro da sala. Se você usou o óculos em todas as &amp;quot;bases&amp;quot; secretas e viu os fantasmas, ao clicar na Opticorder Rectifier um [[Energy Gate]] irá aparecer no norte.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Teleport Optincore.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-E5&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] 5º Etapa: Vocal Keys [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] ==&lt;br /&gt;
&lt;br /&gt;
Ao entrar no portal, você estará em um grande local, com várias salas. Muitas delas com estantes, mesas, cadeiras, maquinários. &lt;br /&gt;
Encontrará também vários [[Ghost Of A Planegazer]], criaturas que atacam de longe e que apanham basicamente só para [[Fire|Fogo]] e usam o [[Healing]] constantemente.&lt;br /&gt;
Eles são muito difíceis de matar. Somente mantenha cuidado. O ideal é usar [[Fire Bomb]]s para bloquear a passagem deles e você conseguir circular pelo local sem maiores problemas. &lt;br /&gt;
&lt;br /&gt;
Sua missão agora é encontrar 3 chaves vocais. Elas não são itens, mas sim uma &amp;quot;permissão&amp;quot; de 3 NPCs do local para poder entrar no teleport. Se você falar &amp;quot;hi&amp;quot; para eles, vão te ignorar. Eles só respondem quando você fala a palavra chave: '''PLNSTRDR'''.&lt;br /&gt;
&lt;br /&gt;
Encontre o NPC [[WOX]] ({{mapa|33945,32119,15:1|aqui}}). Será necessário conhecimento da linguagem deepling. Para isso temos todos os livros catalogados na [[Bibliotecas de Quirefang]]. Diga a palavra chave. Ele irá te perguntar: A superfície vem em paz. Nós o deixamos ficar. O que você é?&amp;quot; Responda: '''buhel''' (visitante).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:WOX.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Agora encontre o NPC [[Yielothax (NPC)|Yielothax]] ({{mapa|33928,32140,15:1|aqui}}). Fale a palavra chave. Ele irá dizer que está preso no local, mas que teve uma ideia observando o teleport e que pode tentar tirar ambos de lá se você conseguir resolver um enigma com números. &lt;br /&gt;
Parece um tanto confuso, porém é bem simples de se resolver. O enigma está na quantidade de letras nas palavras ditas. &amp;lt;br /&amp;gt;&lt;br /&gt;
Ele diz que tem um 8 (Eight) em forma de 5 (Five). Depois 16 (Sixteen) em forma de 7 (Seven). Por fim se ele te desse um 7 (Seven) qual seria a resposta final? &amp;lt;br /&amp;gt;&lt;br /&gt;
Basta contarmos o número de letras para cada número, assim temos:&lt;br /&gt;
8 = EIGHT = 5 letras&lt;br /&gt;
16 = SIXTEEN = 7 letras&lt;br /&gt;
7 = SEVEN = 5 letras &amp;lt;br /&amp;gt;&lt;br /&gt;
Responda '''five'''. Ele ficará desapontado pois infelizmente ele não conseguirá sair dali. Pede para você usar a sua liberdade para vencer e não acabar tendo um destino como o dele.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:NPC Yielothax.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vá até o NPC [[Glimpse Of Allusion]] ({{mapa|33928,32120,15:1|aqui}}). Fale a palavra chave e ele dirá que tem um dispositivo que coleta sonhos em [[Roshamuul]] e que ele recebe esses &amp;quot;sonhos&amp;quot; em fragmentos. Alguns desses fragmentos de sonhos são de um certo homem sábio de [[Edron]], que fez várias viagens coletando artefatos, em vários cantos espalhados pelo Tibia e cada um de maneira diferente. &lt;br /&gt;
Dito isso ele quer saber aonde o tal sábio foi em sua 3ª viagem, qual artefato ele obteve nessa viagem e de que maneira o conseguiu. &lt;br /&gt;
Parece difícil, mas a resposta pode ser encontrada no livro [[The Travelling Savant (Book)]], cujo a resolução do seu enigma lhe dará as respostas, que são consequentemente: '''[[Fiehonja]], [[Tin Key]] e [[Food Crate]]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Glimpse Of Allusion.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Falando com todos você conseguirá agora entrar no teleport localizado ao nordeste da sala ({{mapa|33954,32076,15:1|aqui}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Portal Planegazer.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Last Planegazer [[Arquivo:Last Planegazer.gif]] ===&lt;br /&gt;
&lt;br /&gt;
Ao entrar no teleport, você irá se deparar com 5 pisos diferentes e uma alavanca. Junte seu time e preparem-se.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Mysterious Ornate Chest Quest 5.png|Time de 5 personagens na sala da alavanca.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Puxando a alavanca vocês observarão prisões de vidro. Da esquerda para direita temos as 4 seguintes criaturas presas: '''[[Last Planegazer]]''', '''[[Reflection Of Obujos]]''', '''[[Reflection Of A Mage]]''', '''[[Reflection Of Mawhawk]]''' e uma prisão vazia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:BossesPlanegazer.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uma a uma, as criaturas irão se libertar para lutar contra seu time.&amp;lt;br&amp;gt; &lt;br /&gt;
O 1° é o [[Reflection Of A Mage]], que nada mais é que um reflexo do [[Raging Mage]].&amp;lt;br&amp;gt; &lt;br /&gt;
Após derrotá-lo, será a vez do Reflection Of Mawhawk, que é um reflexo um pouco mais fraco do que o [[Mawhawk]] original, mas mesmo assim todo o cuidado é pouco.&amp;lt;br&amp;gt; &lt;br /&gt;
Em seguida é a vez do Reflection Of Obujos, que também é uma cópia do boss deepling [[Obujos]], por isso cuidado com a sua mana.&amp;lt;br&amp;gt; &lt;br /&gt;
E por fim, a última criatura, [[Last Planegazer]] irá aparecer. Sendo derrotado, todos os participantes da luta receberão um [[The Cube]].&amp;lt;br&amp;gt;&lt;br /&gt;
Se após 10 minutos dentro da sala o time não conseguir matar todos as criaturas, será ''&amp;quot;kickado&amp;quot;'' para fora.&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' Você poderá retornar aqui a cada 7 dias.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-E6&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] 6º Etapa: Supreme Cube [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] ==&lt;br /&gt;
&lt;br /&gt;
'''Missing Piece of The Cube [[Arquivo:Missing Piece of the Cube.gif]]'''&lt;br /&gt;
&lt;br /&gt;
O Cubo não está completo. Precisamos encontrar uma parte que falta. Viaje para Edron. Desça aqui ({{mapa|33218,31738,7:1|aqui}}).&lt;br /&gt;
Clique no túmulo do Galthen e você receberá uma [[Missing Piece of the Cube]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:MissingPieceoftheCube.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Forjando o Cubo Supremo'''&lt;br /&gt;
&lt;br /&gt;
Dirija-se a [[Gray Island]] e siga para a direita ({{mapa|33514,31323,7:1|aqui}}), com o [[The Cube]], a [[Missing Piece of the Cube]] e a [[Complete Opticording Sphere]] em sua backpack. &amp;lt;/br&amp;gt;&lt;br /&gt;
Desça o buraco e caminhe até o piso claro. Você será levado para uma pequena sala e receberá a mensagem:&lt;br /&gt;
&amp;quot;8OCLT'' ''^CW] VCBO'' VBOX°&amp;quot; na linguagem Jekhr, dos deeplings. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;GOUTHN NAUMPI BURON BROK!&amp;quot; traduzido. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;Surface dweller bringer death&amp;quot; em inglês. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;Habitante da superfície portador da morte&amp;quot; em português.&lt;br /&gt;
&lt;br /&gt;
Nessa sala existem alguns aparatos interessantes. Uma [[Broken Opticorder Forge]] que aparentemente é só decorativa e uma [[Opticording Combinator]], onde deverão ser usados, um por um, os 3 ítens que você trouxe, não importando a ordem. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clique na forja para receber seu [[Supreme Cube]] (Não clique nele ainda).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
Arquivo:Entradamaze.png&lt;br /&gt;
Arquivo:Salaforjacubo.png&lt;br /&gt;
Arquivo:OpticordingCombinator.png&lt;br /&gt;
Arquivo:UseMissing Piece of the Cube.png&lt;br /&gt;
Arquivo:UseTheCube.png&lt;br /&gt;
Arquivo:UseCompleteOpticordingSphere.png&lt;br /&gt;
Arquivo:ForjandoSupremeCube.png&lt;br /&gt;
Arquivo:Supremecube.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] O Labirinto do Cubo [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] =&lt;br /&gt;
&lt;br /&gt;
Prepare-se para uma viagem dentro do cubo desvendando vários quebra-cabeças. Em todas as salas você encontrará dicas em notas nas paredes. &amp;lt;/br&amp;gt;&lt;br /&gt;
Dê &amp;quot;use&amp;quot; no seu [[Supreme Cube]] e você será teleportado para uma sala com 4 ou mais [[Planedweller]]s. Você não precisará matá-los, mas é bom usar equipamentos de proteção pois eles batem bastante. Aguarde 15 segundos e você será teleportado para a sala 1.&lt;br /&gt;
&lt;br /&gt;
[[Arquivo:Mapanumeradopontilhado.png|450px|thumb|center]]&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Atenção! ''' A partir daqui, você precisa saber que se errar qualquer um deles, será penalizado e será teleportado para uma sala aleatória, tendo que reiniciar tudo do início.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:33%; height:70px;&amp;quot; data-aba=&amp;quot;P1&amp;quot;&amp;gt;&lt;br /&gt;
           &amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;tr&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|right|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:50%; height:70px;&amp;quot;&amp;gt;Penalidade I&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
               &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:33%; height:70px;&amp;quot; data-aba=&amp;quot;P2&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;tr&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|right|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:50%; height:70px;&amp;quot;&amp;gt;Penalidade II&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
               &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:33%; height:70px;&amp;quot; data-aba=&amp;quot;P3&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;tr&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|right|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:50%; height:70px;&amp;quot;&amp;gt;Penalidade III&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
               &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-P1&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
=== Penalidade I ===&lt;br /&gt;
&lt;br /&gt;
Você poderá cair em uma sala com alguns [[Planedweller]]s. Cuidado!!! Podem ter vários, é bom estar equipado! Aguarde 15 segundos e voltará para a sala 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Seerrar.png&lt;br /&gt;
Arquivo:Seerrarb.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-P2&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
=== Penalidade II ===&lt;br /&gt;
&lt;br /&gt;
Você poderá cair em uma sala com chão de lava. Não se assuste! Você pode caminhar pela sala toda. Vá para o norte e clique no triângulo, voltando para a sala 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Seerrar2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-P3&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
=== Penalidade III ===&lt;br /&gt;
&lt;br /&gt;
Você poderá cair em uma sala com o [[Ugly Monster (Maze)]]. Pode tentar matá-lo ou simplesmente aguarde 15 segundos e você voltará para a sala 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:UglyMaze.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabendo disso, é hora de solucionar seus quebra-cabeças.&lt;br /&gt;
&lt;br /&gt;
== As Salas ==&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' Utilize o painel abaixo para visualizar as informações de cada sala do labirinto.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;abas&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;1&amp;quot;&amp;gt;Sala 01&amp;lt;/td&amp;gt;  &lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;2&amp;quot;&amp;gt;Sala 02&amp;lt;/td&amp;gt;     &lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;3&amp;quot;&amp;gt;Sala 03&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;4&amp;quot;&amp;gt;Sala 04&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;5&amp;quot;&amp;gt;Sala 05&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;6&amp;quot;&amp;gt;Sala 06&amp;lt;/td&amp;gt;  &lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;7&amp;quot;&amp;gt;Sala 07&amp;lt;/td&amp;gt;     &lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;8&amp;quot;&amp;gt;Sala 08&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;9&amp;quot;&amp;gt;Sala 09&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;10&amp;quot;&amp;gt;Sala 10&amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-1&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 1 ==&lt;br /&gt;
&lt;br /&gt;
Nesta sala você poderá coletar alguns ítens. Os que precisará para dar continuidade na quest são: [[Wooden Planks]] coletada no lixo, [[Rope]] que você pegará no esqueleto, [[Old Fanfare]] coletada nas cinzas no chão '''ou''' [[Old Lute]] no báu.&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' Todos os ítens dessa sala poderão ser pegos novamente após 20 minutos.}}&lt;br /&gt;
&lt;br /&gt;
Aproxime-se da parede a direita e uma porta abrirá. Siga para a próxima sala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:WoodenPlankscubo.png&lt;br /&gt;
Arquivo:Ropecube.png&lt;br /&gt;
Arquivo:Old Fanfarecube.png&lt;br /&gt;
Arquivo:Oldlutecube.png&lt;br /&gt;
Arquivo:Portaabertacube.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-2&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 2 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;Push the right button&amp;quot;. &amp;quot;Aperte o botão direito&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Você fará exatamente isso. Somente clique no botão da direita e uma porta abrirá ao sul da sala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala2a.png&lt;br /&gt;
Arquivo:Sala2b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-3&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 3 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;The grass is always greener on the other side...&amp;quot;. &amp;quot; A grama é sempre mais verde do outro lado...&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Clique na [[Pick (Objeto)]] no chão para coletar uma [[Pick]] que você vai usar em outra sala.&lt;br /&gt;
Dê &amp;quot;use&amp;quot; na [[Wooden Planks]] e a use no chão para fazer uma &amp;quot;ponte&amp;quot; para o outro lado do gramado. Passe por ela e siga para a próxima sala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala3a.png&lt;br /&gt;
Arquivo:Sala3b.png&lt;br /&gt;
Arquivo:Sala3c.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-4&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 4 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;There's nothing to do here&amp;quot;. &amp;quot;Não há nada a fazer aqui&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Siga para a sala ao norte.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-5&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 5 ==&lt;br /&gt;
&lt;br /&gt;
Aqui você precisa clicar nos tubos cor de rosa no chão para conectar o circuito da sala. Uma porta a direita se abrirá. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-6&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 6 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;Don't you just love puzzles?&amp;quot;. &amp;quot;Você não adora quebra-cabeças?&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Nesta sala você enfrentará [[Planedweller]]s. Use a [[Old Lute]] ou a [[Old Fanfare]] nos bichos para enfraquecê-los, ficando mais fácil de matá-los.&lt;br /&gt;
Aproveite para coletar 9 marble‎s que precisará para entrar na sala da alavanca. São elas: [[Blue Marble]], [[Blue Marble (Bright Green)]], [[Blue Marble (Glowing Red)]], [[Onyx Marble]], [[Versicoloured Marble]], [[Turqoise Marble]], [[Golden Marble]], [[Orange Marble]] e [[Psychedelic Marble]].&lt;br /&gt;
Depois de coletadas, siga pela porta ao sul.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala6.png&lt;br /&gt;
Arquivo:Sala6b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-7&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 7 ==&lt;br /&gt;
&lt;br /&gt;
Novamente você precisa clicar nos tubos cor de rosa no chão para conectar o circuito da sala. Siga para a sala da direita.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-8&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 8 ==&lt;br /&gt;
&lt;br /&gt;
A mesma tarefa nessa sala e uma porta se abrirá ao norte.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-9&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 9 ==&lt;br /&gt;
&lt;br /&gt;
Mais uma vez clique nos tubos cor de rosa no chão para conectar o circuito da sala. Uma porta aparecerá a direita.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala9.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-10&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 10 ==&lt;br /&gt;
&lt;br /&gt;
Conecte o circuito e se abrirá uma porta a direita.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala10.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;abas&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;11&amp;quot;&amp;gt;Sala 11&amp;lt;/td&amp;gt;  &lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;12&amp;quot;&amp;gt;Sala 12&amp;lt;/td&amp;gt;     &lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;13&amp;quot;&amp;gt;Sala 13&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;14&amp;quot;&amp;gt;Sala 14&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;15&amp;quot;&amp;gt;Sala 15&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;16&amp;quot;&amp;gt;Sala 16&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;17&amp;quot;&amp;gt;Sala 17&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;18&amp;quot;&amp;gt;Sala 18&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;19&amp;quot;&amp;gt;Sala 19&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;20&amp;quot;&amp;gt;Sala 20&amp;lt;/td&amp;gt;    &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-11&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 11 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;There's nothing to do here&amp;quot;. &amp;quot;Não há nada a fazer aqui&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Entre nessa sala e dê 3 ou 4 passos para a direita, junto a parede sul. Pare e não faça nada (Não pare na porta esquerda). Somente aguarde que uma porta se abrirá para a sala ao sul.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala11.png&lt;br /&gt;
Arquivo:Sala11B.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-12&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 12 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;Ropespot&amp;quot;. &amp;quot;Ponto da corda&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Use a [[Rope]] ou [[Secret Agent Tool]] na marca destacada e abrirá uma porta ao sul.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-13&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 13 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;Why not just put a single button here that opens a door? Simple as that&amp;quot;. &amp;quot;Por que não colocar aqui um único botão que abre uma porta? Simples assim.&amp;quot; &amp;lt;/br&amp;gt;&lt;br /&gt;
Clique no botão que está no centro da sala e siga para a próxima sala ao sul.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala13.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-14&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 14 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;KNOWN: There's a bug with the giant spider in this room&amp;quot;. &amp;quot;CONHECIDO: Há um bug com a aranha gigante nesta sala&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Encontramos algumas criaturas. Mate '''somente''' o [[Bug (Nostalgia)]] e se abrirá uma porta a esquerda.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala14.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-15&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 15 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;The writing on this note has long faded. The message is illegible&amp;quot;. &amp;quot;A escrita nesta nota há muito tempo desapareceu. A mensagem está ilegível&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Aqui é preciso conectar o circuito espelhado da sala ao norte. Termine e se abrirá uma porta a esquerda.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala15a.png&lt;br /&gt;
Arquivo:Sala15b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-16&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 16 ==&lt;br /&gt;
&lt;br /&gt;
Outro circuito simples formando uma flor e siga para o norte.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala16.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-17&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 17 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;How to break the ice at any party&amp;quot;. &amp;quot;Como quebrar o gelo em qualquer festa&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Use a [[Pick]] no gelo e uma porta abrirá a esquerda.&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' A [[Pick]] vai sumir. Você pode trazer mais picks consigo antes de entrar no cubo, para o caso de você errar algum puzzle e retornar do princípio.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala17.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-18&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 18 ==&lt;br /&gt;
&lt;br /&gt;
Conecte o circuito e abrirá uma porta a esquerda.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala18.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-19&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 19 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;Evolution&amp;quot;. &amp;quot;Evolução&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Nessa sala existem 3 botões. Usando a dica da parede, posicione os botões, da esquerda para a direita, deixando-os pra baixo, intermediário, pra cima. Siga para a sala ao sul.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala19.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-20&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 20 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;Treasure the moment of your escape&amp;quot;. &amp;quot;Valorize o momento da sua fuga&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Existem um [[Depot Box]] aqui. Ignore-o. Use a [[Shovel]] na areia e uma porta aparecerá para a sala a esquerda.&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' Podem aparecer [[Snake]]s enquanto cava. Se preferir, pode matá-las.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala20.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;abas&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;21&amp;quot;&amp;gt;Sala 21&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;22&amp;quot;&amp;gt;Sala 22&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;23&amp;quot;&amp;gt;Sala 23&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;24&amp;quot;&amp;gt;Sala 24&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;25&amp;quot;&amp;gt;Sala 25&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;26&amp;quot;&amp;gt;Sala 26&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;27&amp;quot;&amp;gt;Sala 27&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;28&amp;quot;&amp;gt;Sala 28&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;29&amp;quot;&amp;gt;Sala 29&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:10%; height:70px;&amp;quot; data-aba=&amp;quot;30&amp;quot;&amp;gt;Sala 30&amp;lt;/td&amp;gt;     &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;  &lt;br /&gt;
   &lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-21&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 21 ==&lt;br /&gt;
&lt;br /&gt;
De novo conecte o circuito e se abrirá uma porta a esquerda.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala21.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-22&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 22 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;Five down, three to go - 1UP!&amp;quot;. &amp;quot;Cinco a menos, faltam três - 1 acima!&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Você verá 9 botões nessa sala. Deixe 5 deles pra baixo, 3 intermediários e 1 para cima, não importando quais botões ou ordem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;Arquivo:Sala22.png|Posicionamento errado.&lt;br /&gt;
Arquivo:Sala22b.png|Posicionamento correto.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-23&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 23 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;Step through the portal&amp;quot;. &amp;quot;Percorra o portal&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Aqui, você deverá caminhar no meio dos dois pilares, no momento exato em que os 2 Basins estiverem com a chama alta. Se fizer corretamente, será teleportado para a próxima sala.&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' Tenha paciência e aguarde o momento certo. Se entrar errado, será enviado para a sala do início com os [[Planedweller]]s e terá que fazer a rota toda novamente.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala23.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-24&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 24 ==&lt;br /&gt;
&lt;br /&gt;
Uma réplica de uma esquina de Venore. Você precisa ir até lá. Clique 2 vezes na parede norte da sala (com 3 riscos) para sair do local. &amp;lt;/br&amp;gt;&lt;br /&gt;
Vá para o sul do barco ({{mapa|32953,32052,6:1|aqui}}) e jogue [[Water (Liquid)]] no chão, na diagonal sul do [[Rain Barrel]], como mostrado na imagem abaixo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala24venore.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Retorne para dentro do cubo clicando em seu [[Supreme Cube]].&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' Talvez você precise aguardar. Para usar o Supreme Cube novamente, existe uma espera de 2 horas (contadas da hora que você o usou pela primeira vez).}}&lt;br /&gt;
&lt;br /&gt;
Assim que conseguir retornar, terá que passar por todos os puzzles novamente. Ao entrar nesta sala de novo você verá um efeito &amp;quot;Splash&amp;quot;.&lt;br /&gt;
Entre no teleporte a direita.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala24maze.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-25&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 25 ==&lt;br /&gt;
&lt;br /&gt;
Converse com o [[Deepling Idol]] falando: '''QJ-(( ^=^B 8OC J-\ ''' na linguagem Jekhr. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;QJELL AFAR GOU JEY&amp;quot; traduzido. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;Qjell watches us over&amp;quot; em inglês. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;Qjell nos observa&amp;quot; em português. &amp;lt;/br&amp;gt;&lt;br /&gt;
Você será teleportado.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala25.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-26&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 26 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;You see a symbol of Zathroth. The thunderbolt represents Zathroth the Destroyer, one of the Tibian gods&amp;quot;. &amp;quot;Você vê um símbolo de Zathroth. O raio representa Zathroth, o Destruidor, um dos deuses tibianos&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Nesta sala existem vários botões. Na parede norte, vemos o símbolo de [[Zathroth]]. Sua missão é deixar os botões no mesmo formato do símbolo, como na imagem abaixo:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala26.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-27&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 27 ==&lt;br /&gt;
&lt;br /&gt;
Mais uma vez conecte o circuito para acessar o próximo puzzle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala27.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-28&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 28 ==&lt;br /&gt;
&lt;br /&gt;
Nota na parede: &amp;quot;SCISSOR CUTS PAPER&amp;quot;. &amp;quot;TESOURA CORTA PAPEL&amp;quot;. &amp;lt;/br&amp;gt;&lt;br /&gt;
Pressione os botões: grama, tesoura e papel. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala28.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-29&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 29 ==&lt;br /&gt;
&lt;br /&gt;
Chegamos a ante-sala da alavanca. Para entrar, você precisará ter em sua backpack, o conjunto das 9 marble‎s que coletou na sala 6. Clique no teleporte e será enviado para a sala da alavanca.&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' No caso do seu time não ter vários conjuntos delas, entram 2 jogadores, 1 volta pelo teleporte levando o seu conjunto e do amigo, passando assim o conjunto para quem não tem, até que o time todo esteja na alavanca.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala29.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-30&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
== Sala 30 ==&lt;br /&gt;
&lt;br /&gt;
Finalmente você chegou na plataforma com a alavanca. Junte seu time de até 5 pessoas e preparem-se para participar da luta com o [[Planestrider]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Sala30.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] Planestrider [[Arquivo:Mysterious Ornate Chest.gif|55px|link=]] =&lt;br /&gt;
&lt;br /&gt;
Ao puxar a alavanca, seu time será levado a sala do Boss, que recebe pouco dano de início e só poderá ser atacado à distância.&lt;br /&gt;
Podem aparecer na sala alguns [[Lost Ghost of A Planegazer]]. Somente os ignore.&lt;br /&gt;
Vocês deverão clicar nos tubos cor de rosa no chão para conectar os circuitos da sala. Assim que conectar todos, um jogador clica na válvula que fica ao norte, perto da cabeça do  [[Planestrider]]. É aconselhável que o knight fique com essa tarefa pois não é possível o combate corpo-a-corpo.&lt;br /&gt;
&lt;br /&gt;
[[Arquivo:SalaPlanestrider.png|450px|thumb|center]]&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Repitam esse processo até que um ou mais jogadores do time seja(m) teleportados várias vezes para 1 dos 3 quebra-cabeças possíveis a seguir:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:33%; height:70px;&amp;quot; data-aba=&amp;quot;PU1&amp;quot;&amp;gt;&lt;br /&gt;
           &amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;tr&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|right|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:50%; height:70px;&amp;quot;&amp;gt;Puzzle X&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
               &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:33%; height:70px;&amp;quot; data-aba=&amp;quot;PU2&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;tr&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|right|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:50%; height:70px;&amp;quot;&amp;gt;Puzzle Resista!&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
               &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;mostrar-aba&amp;quot; style=&amp;quot;width:33%; height:70px;&amp;quot; data-aba=&amp;quot;PU3&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;table class=&amp;quot;abas&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;tr&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|right|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:50%; height:70px;&amp;quot;&amp;gt;Puzzle 8 Botões&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td style=&amp;quot;border-color:#1D262D; width:25%; height:70px;&amp;quot;&amp;gt;[[Arquivo:Mysterious Ornate Chest.gif|55px|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
               &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-PU1&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
=== Puzzle X ===&lt;br /&gt;
&lt;br /&gt;
Nessa sala existem 25 botões. Pressione os botões para que forme um &amp;quot;X&amp;quot; e clique no triângulo na parede norte.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Puzzlex.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-PU2&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
=== Puzzle Resista! ===&lt;br /&gt;
&lt;br /&gt;
Existe somente 1 botão nessa sala. Usando a dica da nota na parede, será que você resiste? '''Não faça nada com o botão!'''. Somente clique no triângulo na parede norte para sair da sala e retornar ao combate com o Boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Puzzleresista.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;aba-PU3&amp;quot; class=&amp;quot;aba&amp;quot;&amp;gt;&lt;br /&gt;
=== Puzzle 8 Botões ===&lt;br /&gt;
&lt;br /&gt;
Pressione 2 botões até ficarem na posição intermediário e clique no triângulo na parede esquerda para sair da sala e retornar ao combate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Puzzleforçaemnumeros.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A cada quebra-cabeças solucionado corretamente, [[Planestrider]] levará 5000 de dano. Se o jogador que foi mandado para o puzzle não souber solucioná-lo, basta clicar no triângulo e voltar ao combate, mas o Boss não receberá esse dano.&lt;br /&gt;
Repetindo esse processo várias vezes, o Boss será derrotado e o time todo será teleportado para a sala de recompensas com 2 [[Mysterious Ornate Chest]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arquivo:Vencendo.png&lt;br /&gt;
Arquivo:MysteriousOrnateChests.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Você receberá um [[Monolith of the Planes Kit]] e um [[Parchment (Yellow)]].&lt;br /&gt;
Se quiser saber mais sobre a quest, poderá conversar com [[Planestrider]] aqui. Ao clicar no teleporte de saída, você será teleportado para a sala 1.&lt;br /&gt;
&lt;br /&gt;
{{DASH|'''Nota:''' Ao derrotar [[Planestrider]] você irá ganhar o Título ''' Planegazer '''.&lt;br /&gt;
*Você poderá combatê-lo novamente depois de 20 horas, passando por todos os puzzles de novo.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Monolith_of_the_Planes_Kit&amp;diff=285426</id>
		<title>Monolith of the Planes Kit</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Monolith_of_the_Planes_Kit&amp;diff=285426"/>
		<updated>2020-07-23T19:54:00Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Monolith of the Planes Kit&lt;br /&gt;
| flavortext     = Use it in your house to construct a monolith of the planes... hopefully you know what you are doing.&lt;br /&gt;
| itemclass      = Itens de Decoração&lt;br /&gt;
| primarytype    = Decorações&lt;br /&gt;
| attrib         = Pode ser desembrulhado.&lt;br /&gt;
| mercado        = &lt;br /&gt;
| stackable      = no&lt;br /&gt;
| weight         = 75.00&lt;br /&gt;
| droppedby      = Ninguém&lt;br /&gt;
| buyfrom        = Jogadores.&lt;br /&gt;
| sellto         = Jogadores.&lt;br /&gt;
| implemented    = 12.31&lt;br /&gt;
| notes          = Você pode desembrulhar esse objeto clicando com o botão direito do mouse e em &amp;quot;Unwrap&amp;quot;, quando dentro de uma casa para obter um [[Monolith of the Planes]]. Você também pode embrulhar o objeto novamente clicando em &amp;quot;Wrap&amp;quot;.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;p&amp;gt;&amp;lt;spoiler&amp;gt;* Uma das recompensas da [[Mysterious Ornate Quest]].&amp;lt;/spoiler&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Monolith_of_the_Planes_Kit.gif&amp;diff=285425</id>
		<title>Arquivo:Monolith of the Planes Kit.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Monolith_of_the_Planes_Kit.gif&amp;diff=285425"/>
		<updated>2020-07-23T19:46:44Z</updated>

		<summary type="html">&lt;p&gt;Sanosuke'Matheus: Sanosuke'Matheus moveu Arquivo:Monolith of The Planes Kit.gif para Arquivo:Monolith of the Planes Kit.gif (redirecionamento suprimido)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sanosuke'Matheus</name></author>
	</entry>
</feed>