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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="pt-BR">
	<id>https://www.tibiawiki.com.br/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ricci</id>
	<title>Tibia Wiki - A Enciclopédia do Tibia - Contribuições do usuário [pt-br]</title>
	<link rel="self" type="application/atom+xml" href="https://www.tibiawiki.com.br/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ricci"/>
	<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/wiki/Especial:Contribui%C3%A7%C3%B5es/Ricci"/>
	<updated>2026-04-05T15:44:43Z</updated>
	<subtitle>Contribuições do usuário</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Predefini%C3%A7%C3%A3o:Highscores&amp;diff=409823</id>
		<title>Predefinição:Highscores</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Predefini%C3%A7%C3%A3o:Highscores&amp;diff=409823"/>
		<updated>2024-01-17T20:11:23Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#tibiahighscores:{{{mundo|all}}}|{{lc:{{{vocacao|all}}}}}|{{{linhas|25}}}}}&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Special_Flask.gif&amp;diff=328002</id>
		<title>Arquivo:Special Flask.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Special_Flask.gif&amp;diff=328002"/>
		<updated>2021-11-13T18:09:46Z</updated>

		<summary type="html">&lt;p&gt;Ricci: Ricci carregada uma nova versão de Arquivo:Special Flask.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Ice_Resilience.gif&amp;diff=327630</id>
		<title>Arquivo:Ice Resilience.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Ice_Resilience.gif&amp;diff=327630"/>
		<updated>2021-11-03T18:27:53Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Earth_Resilience.gif&amp;diff=327629</id>
		<title>Arquivo:Earth Resilience.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Earth_Resilience.gif&amp;diff=327629"/>
		<updated>2021-11-03T18:27:44Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Energy_Resilience.gif&amp;diff=327628</id>
		<title>Arquivo:Energy Resilience.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Energy_Resilience.gif&amp;diff=327628"/>
		<updated>2021-11-03T18:27:34Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Holy_Resilience.gif&amp;diff=327627</id>
		<title>Arquivo:Holy Resilience.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Holy_Resilience.gif&amp;diff=327627"/>
		<updated>2021-11-03T18:27:22Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Death_Resilience.gif&amp;diff=327626</id>
		<title>Arquivo:Death Resilience.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Death_Resilience.gif&amp;diff=327626"/>
		<updated>2021-11-03T18:27:11Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Physical_Resilience.gif&amp;diff=327625</id>
		<title>Arquivo:Physical Resilience.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Physical_Resilience.gif&amp;diff=327625"/>
		<updated>2021-11-03T18:26:57Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Fire_Resilience.gif&amp;diff=327624</id>
		<title>Arquivo:Fire Resilience.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Fire_Resilience.gif&amp;diff=327624"/>
		<updated>2021-11-03T18:26:48Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Bestiary_Betterment.gif&amp;diff=327623</id>
		<title>Arquivo:Bestiary Betterment.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Bestiary_Betterment.gif&amp;diff=327623"/>
		<updated>2021-11-03T18:26:29Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Wealth_Duplex.gif&amp;diff=327622</id>
		<title>Arquivo:Wealth Duplex.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Wealth_Duplex.gif&amp;diff=327622"/>
		<updated>2021-11-03T18:25:46Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Charm_Upgrade.gif&amp;diff=327621</id>
		<title>Arquivo:Charm Upgrade.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Charm_Upgrade.gif&amp;diff=327621"/>
		<updated>2021-11-03T18:25:36Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Stamina_Extension.gif&amp;diff=327620</id>
		<title>Arquivo:Stamina Extension.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Stamina_Extension.gif&amp;diff=327620"/>
		<updated>2021-11-03T18:25:24Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Strike_Enhancement.gif&amp;diff=327619</id>
		<title>Arquivo:Strike Enhancement.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Strike_Enhancement.gif&amp;diff=327619"/>
		<updated>2021-11-03T18:25:13Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Kooldown-Aid.gif&amp;diff=327618</id>
		<title>Arquivo:Kooldown-Aid.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Kooldown-Aid.gif&amp;diff=327618"/>
		<updated>2021-11-03T18:25:02Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Fire_Amplification.gif&amp;diff=327617</id>
		<title>Arquivo:Fire Amplification.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Fire_Amplification.gif&amp;diff=327617"/>
		<updated>2021-11-03T18:24:43Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Energy_Amplification.gif&amp;diff=327616</id>
		<title>Arquivo:Energy Amplification.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Energy_Amplification.gif&amp;diff=327616"/>
		<updated>2021-11-03T18:24:33Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Ice_Amplification.gif&amp;diff=327615</id>
		<title>Arquivo:Ice Amplification.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Ice_Amplification.gif&amp;diff=327615"/>
		<updated>2021-11-03T18:24:25Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Earth_Amplification.gif&amp;diff=327614</id>
		<title>Arquivo:Earth Amplification.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Earth_Amplification.gif&amp;diff=327614"/>
		<updated>2021-11-03T18:24:15Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Holy_Amplification.gif&amp;diff=327613</id>
		<title>Arquivo:Holy Amplification.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Holy_Amplification.gif&amp;diff=327613"/>
		<updated>2021-11-03T18:24:07Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Death_Amplification.gif&amp;diff=327612</id>
		<title>Arquivo:Death Amplification.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Death_Amplification.gif&amp;diff=327612"/>
		<updated>2021-11-03T18:23:54Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Physical_Amplification.gif&amp;diff=327611</id>
		<title>Arquivo:Physical Amplification.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Physical_Amplification.gif&amp;diff=327611"/>
		<updated>2021-11-03T18:23:41Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=325745</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=325745"/>
		<updated>2021-08-17T14:36:25Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/** Mapas de Localização de NPCs/Monsters */&lt;br /&gt;
$('.map_show').one(&amp;quot;click&amp;quot;, function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
&lt;br /&gt;
    var mapShow = this;&lt;br /&gt;
&lt;br /&gt;
    $.ajax({ url: '/index.php?title=Tibia_Wiki:Mapa/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
        /** Popup do Map */&lt;br /&gt;
        var mapBox = $(&amp;quot;.map_box&amp;quot;,mapShow);&lt;br /&gt;
        /** Cria o iFrame que conterá o Mapa */&lt;br /&gt;
        mapBox.append('&amp;lt;iframe id=&amp;quot;mapa_frame&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;520&amp;quot; height=&amp;quot;450&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
        /** Pega o Map iFrame */&lt;br /&gt;
        var mapFrame = $(&amp;quot;#mapa_frame&amp;quot;,mapBox);&lt;br /&gt;
&lt;br /&gt;
        /** Carrega o container do MAPA */&lt;br /&gt;
        var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;mapa_html&amp;quot;&amp;gt;') + 20, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
&lt;br /&gt;
        /** Pega o body do iframe que conterá o Mapa */&lt;br /&gt;
        var bodyFrame = mapFrame.contents().find('body');&lt;br /&gt;
        /** Carrega o Mapa */&lt;br /&gt;
        bodyFrame.html(codigo_html);&lt;br /&gt;
&lt;br /&gt;
        /** Seta as Coordenadas do Mapa */&lt;br /&gt;
        mapFrame.attr(&amp;quot;src&amp;quot;, mapFrame.contents().get(0).URL + &amp;quot;#&amp;quot; + coord + &amp;quot;:1&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
        /** Carrega o CSS do Mapa */&lt;br /&gt;
        codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
        var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;mapa_css&amp;quot;&amp;gt;') + 19, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
        var headFrame = mapFrame.contents().find('head');&lt;br /&gt;
        headFrame.append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
        headFrame.append('&amp;lt;style&amp;gt;body{margin:0}&amp;lt;/style&amp;gt;');&lt;br /&gt;
    &lt;br /&gt;
        /** Carrega o JavaScript do Mapa */&lt;br /&gt;
        codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
        var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;mapa_js&amp;quot;&amp;gt;') + 18, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
        bodyFrame.append('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
        /** Transforma a logo do TibiaWiki em um link para a página do Mapa com as coordenadas da localiação */&lt;br /&gt;
        $(&amp;quot;.map_logobox&amp;quot;,mapShow).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
    }});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text();&lt;br /&gt;
    console.log(coord);&lt;br /&gt;
    var mapHunt = this;&lt;br /&gt;
&lt;br /&gt;
    $.ajax({ url: '/index.php?title=Tibia_Wiki:Mapa/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
        /** Popup do Map */&lt;br /&gt;
        var mapBox = $(&amp;quot;.map_hunt_box&amp;quot;,mapHunt);&lt;br /&gt;
        /** Cria o iFrame que conterá o Mapa */&lt;br /&gt;
        mapBox.append('&amp;lt;iframe id=&amp;quot;mapa_frame&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
        /** Pega o Map iFrame */&lt;br /&gt;
        var mapFrame = $(&amp;quot;#mapa_frame&amp;quot;,mapBox);&lt;br /&gt;
&lt;br /&gt;
        /** Carrega o container do MAPA */&lt;br /&gt;
        var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;mapa_html&amp;quot;&amp;gt;') + 20, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
&lt;br /&gt;
        /** Pega o body do iframe que conterá o Mapa */&lt;br /&gt;
        var bodyFrame = mapFrame.contents().find('body');&lt;br /&gt;
        /** Carrega o Mapa */&lt;br /&gt;
        bodyFrame.html(codigo_html);&lt;br /&gt;
&lt;br /&gt;
        /** Seta as Coordenadas do Mapa */&lt;br /&gt;
        mapFrame.attr(&amp;quot;src&amp;quot;, mapFrame.contents().get(0).URL + &amp;quot;#&amp;quot; + coord + &amp;quot;:1&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
        /** Carrega o CSS do Mapa */&lt;br /&gt;
        codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
        var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;mapa_css&amp;quot;&amp;gt;') + 19, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
        var headFrame = mapFrame.contents().find('head');&lt;br /&gt;
        headFrame.append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
        headFrame.append('&amp;lt;style&amp;gt;body{margin:0}&amp;lt;/style&amp;gt;');&lt;br /&gt;
    &lt;br /&gt;
        /** Carrega o JavaScript do Mapa */&lt;br /&gt;
        codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
        var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;mapa_js&amp;quot;&amp;gt;') + 18, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
        bodyFrame.append('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
        /** Transforma a logo do TibiaWiki em um link para a página do Mapa com as coordenadas da localiação */&lt;br /&gt;
        $(&amp;quot;.map_logobox&amp;quot;,mapHunt).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
    }});    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/** Mapa internalizado ao Wiki - Teste */&lt;br /&gt;
if (wgPageName === 'Mapa/Teste') {&lt;br /&gt;
    $(document).ready( function () {&lt;br /&gt;
        $(&amp;quot;.mapa_html&amp;quot;).append('&amp;lt;div id=&amp;quot;map&amp;quot; style=&amp;quot;width: 100%; height: 100%;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;');&lt;br /&gt;
        $(&amp;quot;head&amp;quot;).append('&amp;lt;link rel=&amp;quot;stylesheet&amp;quot; href=&amp;quot;https://tibiamaps.io/_css/map.css&amp;quot;&amp;gt;');&lt;br /&gt;
        $.getScript(&amp;quot;https://tibiamaps.io/_js/map.js&amp;quot;);&lt;br /&gt;
    });&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/** Cidade Rashid&lt;br /&gt;
 * Esse código converte o horário local para o horário de Berlin, pegando o dia da semana corretamente, independente do Horário de Verão.&lt;br /&gt;
 */&lt;br /&gt;
 $(document).ready(function () {&lt;br /&gt;
    /** Objeto que contém os dados do Rashid&lt;br /&gt;
     * Dia da Semana&lt;br /&gt;
     * 0: Domingo.&lt;br /&gt;
     * 1: Segunda-Feira.&lt;br /&gt;
     * 2: Terça-Feira.&lt;br /&gt;
     * 3: Quarta-Feira.&lt;br /&gt;
     * 4: Quinta-Feira.&lt;br /&gt;
     * 5: Sexta-Feira.&lt;br /&gt;
     * 6: Sábado.&lt;br /&gt;
     * &lt;br /&gt;
     * @param day Variavel que recebe o dia da semana.&lt;br /&gt;
     * @param city Variavel que recebe a Cidade em que o Rashid está.&lt;br /&gt;
     * @param image Variavel que recebe o link da Imagem de Background com o mapa de onde o Rashid está.&lt;br /&gt;
     */&lt;br /&gt;
    var rashidCities = {&lt;br /&gt;
        0: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;domingo&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Carlin&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/5/5f/Rashid_Carlin.png&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        1: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;segunda-feira&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Svargrond&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/3/34/Rashid_Svargrond.png&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        2: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;terça-feira&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Liberty Bay&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/3/33/Rashid_Liberty_Bay.png&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        3: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;quarta-feira&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Port Hope&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/c/cf/Rashid_Port_Hope.png&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        4: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;quinta-feira&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Ankrahmun&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/2/2a/Rashid_Ankrahmun.png&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        5: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;sexta-feira&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Darashia&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/c/cb/Rashid_Darashia.png&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        6: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;sábado&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Edron&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/6/6f/Rashid_Edron.png&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    /** &lt;br /&gt;
     * @param data Variavel que recebe a data e hora atual de qualquer país e converte para a data e hora de Berlin.&lt;br /&gt;
     * @param hora Variavel que recebe a Hora atual de Berlin.&lt;br /&gt;
     * @param dia Variavel que recebe o dia da semana, e assim ele calcula se já ocorreu o SS ou não.&lt;br /&gt;
     */&lt;br /&gt;
    var data = new Date(new Date().toLocaleString('en-US', { timeZone: 'Europe/Berlin' }));&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    var sDay = data.getDay();&lt;br /&gt;
    var dia = (hora &amp;gt;= 10) ? sDay : ((sDay == 0) ? 6 : sDay - 1) ;&lt;br /&gt;
&lt;br /&gt;
    /** Popula o HTML do box do Rashid na página do TibiaWiki */&lt;br /&gt;
    $('#rashid_city_black').html('&amp;lt;a style=&amp;quot;color:#000000;&amp;quot; href=&amp;quot;'+rashidCities[dia].city+'&amp;quot;&amp;gt;'+rashidCities[dia].city+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#rashid_city_link').html('&amp;lt;a style=&amp;quot;color:#0645ad;&amp;quot; href=&amp;quot;'+rashidCities[dia].city+'&amp;quot;&amp;gt;'+rashidCities[dia].city+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+rashidCities[dia].day+'');&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidCities[dia].image+'&amp;quot;)');&lt;br /&gt;
    $('#rashid_home').css('background-repeat','no-repeat');&lt;br /&gt;
    $('#rashid_home').css('background-size','cover');&lt;br /&gt;
    $('#rashid_home').css('background-position','center');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Boosted Creature */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $(&amp;quot;#boostedcreature_home&amp;quot;).css(&amp;quot;background-image&amp;quot;, &amp;quot;url('https://www.tibiawiki.com.br/images/b/b4/Boosted_Creature_BG.png')&amp;quot;);&lt;br /&gt;
    $.ajax({ url: '/index.php?title=Tibia_Wiki:BoostedCreature/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
        var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;boosted_creature_js&amp;quot;&amp;gt;') + 31, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
&lt;br /&gt;
        $('.boosted_creature_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
    }});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Dream Scar Boss */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $(&amp;quot;#dreamscarboss_home&amp;quot;).css(&amp;quot;background-image&amp;quot;, &amp;quot;url('https://www.tibiawiki.com.br/images/6/68/Background_Artwork_12.00.jpg')&amp;quot;);&lt;br /&gt;
    $.ajax({ url: '/index.php?title=Tibia_Wiki:DreamScarBoss/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
        var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;dream_scar_boss_js&amp;quot;&amp;gt;') + 31, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
&lt;br /&gt;
        $('.dream_scar_boss_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
    }});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Diálogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
const threadTime = 1000; // Tempo que atualiza o Tempo para o SS. 1000 = 1 segundo.&lt;br /&gt;
&lt;br /&gt;
var ssHour = 10; // Hora do SS. 10:00:00h AM de Berlin.&lt;br /&gt;
var ssMinute = 0; // Minuto do SS.&lt;br /&gt;
var ssSecond = 0; // Segundo do SS.&lt;br /&gt;
&lt;br /&gt;
var ss = new Date(); // Variavel de SS.&lt;br /&gt;
var countDownDate = ss.getTime(); // Variavel de Time do SS.&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
&lt;br /&gt;
    /* Pega Hora do SS em Berlin &lt;br /&gt;
     * - Pega o horário de Berlin, e seta para o horário do SS, 10:00:00 AM sempre do dia atual ou dia seguinte, caso necessário. &lt;br /&gt;
     */&lt;br /&gt;
    ss = new Date(new Date().toLocaleString('en-US', { timeZone: 'Europe/Berlin' }));&lt;br /&gt;
    if (ss.getHours() &amp;gt;= ssHour) {&lt;br /&gt;
        ss.setDate(ss.getDate() + 1);&lt;br /&gt;
    }&lt;br /&gt;
    ss.setHours(ssHour, ssMinute, ssSecond);&lt;br /&gt;
    countDownDate = ss.getTime();&lt;br /&gt;
    /* Fim - Pega Hora do SS em Berlin */&lt;br /&gt;
&lt;br /&gt;
    /* Pega Hora atual em Berlin&lt;br /&gt;
     * - Essa forma, não importa o país, ele converte para o horário atual de Berlin.&lt;br /&gt;
     */&lt;br /&gt;
    var now = new Date(new Date().toLocaleString('en-US', { timeZone: 'Europe/Berlin' })).getTime();&lt;br /&gt;
    var distance = countDownDate - now; // Realiza o Calculo para saber a &amp;quot;Distancia&amp;quot; entre a hora atual até o horáio do SS.&lt;br /&gt;
    /* Fim - Pega Hora atual em Berlin*/&lt;br /&gt;
    &lt;br /&gt;
    /* Calculo de Horas para o SS. &lt;br /&gt;
     * Transforma a distancia de horários entre o SS e a hora atual, em formato de Horas.&lt;br /&gt;
     */&lt;br /&gt;
    var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
    var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;; // Verifica se é mais de uma Hora, se for, acrescenta o 'S' para poder deixar a descrição em plural.&lt;br /&gt;
&lt;br /&gt;
    /* Calculo de  Minutos para o SS.&lt;br /&gt;
     * Transforma a distancia de horários entre o SS e a hora atual, em formato de Minutos.&lt;br /&gt;
     */&lt;br /&gt;
    var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
    var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;; // Verifica se é mais de um Minuto, se for, acrescenta o 'S' para poder deixar a descrição em plural.&lt;br /&gt;
&lt;br /&gt;
    if (hours &amp;gt;= 1) {&lt;br /&gt;
        $('#serversave').text('Faltam ' + hours + 'h' + minutes + 'min'+ ' para o Server Save.');&lt;br /&gt;
    } else {&lt;br /&gt;
        if (minutes &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' min'+pluralM+ ' para o Server Save.');&lt;br /&gt;
        } else {&lt;br /&gt;
            /* Calculo de Segundos para o SS.&lt;br /&gt;
             * Transforma a distancia de horários entre o SS e a hora atual, em formato de Segundos.&lt;br /&gt;
             */&lt;br /&gt;
            var seconds = Math.floor((distance % (1000 * 60 * 60)) / 1000);&lt;br /&gt;
            var pluralS = seconds === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;; // Verifica se é mais de um Segundo, se for, acrescenta o 'S' para poder deixar a descrição em plural.&lt;br /&gt;
            $('#serversave').text('Faltam ' + seconds + ' segundo' + pluralS + ' para o Server Save.');&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}, threadTime);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=325744</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=MediaWiki:Common.js&amp;diff=325744"/>
		<updated>2021-08-17T14:22:44Z</updated>

		<summary type="html">&lt;p&gt;Ricci: Alteração do Njorn.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Abrir Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('.showspoiler').click(function(){&lt;br /&gt;
         var a = $('.spoiler').css('display');&lt;br /&gt;
        if (a == &amp;quot;none&amp;quot;){&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para fechar todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'block'});&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.showspoiler').text(&amp;quot;Clique para abrir todos os spoilers&amp;quot;);&lt;br /&gt;
            $('div.spoiler').css({'display': 'none'});&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Sempre mostra Spoilers */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $('[data-sempre-mostrar]').click(function(){&lt;br /&gt;
       if($.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;) {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;false&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       } else {&lt;br /&gt;
          $.cookie('sempre-mostrar-spoilers', &amp;quot;true&amp;quot;, { expires: 360, path: '/' });&lt;br /&gt;
       }&lt;br /&gt;
       $('#spoil').toggle();&lt;br /&gt;
       $('.showhide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* anuncio */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1540046116529-0'); });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Quest Spoils */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    if (url.length &amp;gt; 0 || $.cookie('sempre-mostrar-spoilers') === &amp;quot;true&amp;quot;){&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });&lt;br /&gt;
    } else {&lt;br /&gt;
        $('#spoil').toggle();&lt;br /&gt;
        $('.showhide').toggle();&lt;br /&gt;
        $('.showhide').click(function(){&lt;br /&gt;
            $('#spoil').toggle();&lt;br /&gt;
            $('.showhide').toggle();&lt;br /&gt;
        });    &lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Tirar ícone de links externos */&lt;br /&gt;
$('.mapa &amp;gt; a').removeClass('external text');&lt;br /&gt;
$('#siteNotice a').removeClass('external text');&lt;br /&gt;
&lt;br /&gt;
/* Tirar atributo title de links */&lt;br /&gt;
$('.tooltip &amp;gt; a').removeAttr('title');&lt;br /&gt;
/* Transcrições NPCs */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $('#show2, #show3').click(function() {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Criaturas */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    var height = $('#hab').height();&lt;br /&gt;
    if (height &amp;gt;= 50) {&lt;br /&gt;
        $('#hab').addClass('hide');&lt;br /&gt;
        $('#show').removeClass('hide');&lt;br /&gt;
    }&lt;br /&gt;
    $('#show').click(function () {&lt;br /&gt;
        $('.hide').toggle();&lt;br /&gt;
        $('.showhab').toggle();&lt;br /&gt;
        $('#NPC').addClass('hide');&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    var url = location.hash;&lt;br /&gt;
    $(&amp;quot;.map_wiki&amp;quot;).append('&amp;lt;iframe src=&amp;quot;https://jessleewyn.github.io/MapaTeste/'+url+'&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Popup */&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_frame',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_show').click(function() {&lt;br /&gt;
        var id = $(this).attr('id');&lt;br /&gt;
     $('#div' + id).toggle();&lt;br /&gt;
     $('.map_overlay',this).toggle(); &lt;br /&gt;
        // alert(id);&lt;br /&gt;
     return false;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$('.map_logobox').click(function(event){&lt;br /&gt;
    event.stopPropagation();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/** Mapas de Localização de NPCs/Monsters */&lt;br /&gt;
$('.map_show').one(&amp;quot;click&amp;quot;, function() {&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_frame_coord',this).text()&lt;br /&gt;
&lt;br /&gt;
    var mapShow = this;&lt;br /&gt;
&lt;br /&gt;
    $.ajax({ url: '/index.php?title=Tibia_Wiki:Mapa/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
        /** Popup do Map */&lt;br /&gt;
        var mapBox = $(&amp;quot;.map_box&amp;quot;,mapShow);&lt;br /&gt;
        /** Cria o iFrame que conterá o Mapa */&lt;br /&gt;
        mapBox.append('&amp;lt;iframe id=&amp;quot;mapa_frame&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;520&amp;quot; height=&amp;quot;450&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
        /** Pega o Map iFrame */&lt;br /&gt;
        var mapFrame = $(&amp;quot;#mapa_frame&amp;quot;,mapBox);&lt;br /&gt;
&lt;br /&gt;
        /** Carrega o container do MAPA */&lt;br /&gt;
        var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;mapa_html&amp;quot;&amp;gt;') + 20, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
&lt;br /&gt;
        /** Pega o body do iframe que conterá o Mapa */&lt;br /&gt;
        var bodyFrame = mapFrame.contents().find('body');&lt;br /&gt;
        /** Carrega o Mapa */&lt;br /&gt;
        bodyFrame.html(codigo_html);&lt;br /&gt;
&lt;br /&gt;
        /** Seta as Coordenadas do Mapa */&lt;br /&gt;
        mapFrame.attr(&amp;quot;src&amp;quot;, mapFrame.contents().get(0).URL + &amp;quot;#&amp;quot; + coord + &amp;quot;:1&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
        /** Carrega o CSS do Mapa */&lt;br /&gt;
        codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
        var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;mapa_css&amp;quot;&amp;gt;') + 19, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
        var headFrame = mapFrame.contents().find('head');&lt;br /&gt;
        headFrame.append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
        headFrame.append('&amp;lt;style&amp;gt;body{margin:0}&amp;lt;/style&amp;gt;');&lt;br /&gt;
    &lt;br /&gt;
        /** Carrega o JavaScript do Mapa */&lt;br /&gt;
        codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
        var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;mapa_js&amp;quot;&amp;gt;') + 18, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
        bodyFrame.append('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
        /** Transforma a logo do TibiaWiki em um link para a página do Mapa com as coordenadas da localiação */&lt;br /&gt;
        $(&amp;quot;.map_logobox&amp;quot;,mapShow).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
    }});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Mapa Infobox Hunt */&lt;br /&gt;
$('.map_hunt').ready(function(){&lt;br /&gt;
    var url = location.host;&lt;br /&gt;
    var link = url.split('.');&lt;br /&gt;
    var text = link[0];&lt;br /&gt;
    var coord = $('.map_hunt_coord',this).text();&lt;br /&gt;
    console.log(coord);&lt;br /&gt;
    var mapHunt = this;&lt;br /&gt;
&lt;br /&gt;
    $.ajax({ url: '/index.php?title=Tibia_Wiki:Mapa/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
        /** Popup do Map */&lt;br /&gt;
        var mapBox = $(&amp;quot;.map_hunt_box&amp;quot;,mapHunt);&lt;br /&gt;
        /** Cria o iFrame que conterá o Mapa */&lt;br /&gt;
        mapBox.append('&amp;lt;iframe id=&amp;quot;mapa_frame&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;310&amp;quot; style=&amp;quot;border-radius:12px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;');&lt;br /&gt;
        /** Pega o Map iFrame */&lt;br /&gt;
        var mapFrame = $(&amp;quot;#mapa_frame&amp;quot;,mapBox);&lt;br /&gt;
&lt;br /&gt;
        /** Carrega o container do MAPA */&lt;br /&gt;
        var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;mapa_html&amp;quot;&amp;gt;') + 20, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
&lt;br /&gt;
        /** Pega o body do iframe que conterá o Mapa */&lt;br /&gt;
        var bodyFrame = mapFrame.contents().find('body');&lt;br /&gt;
        /** Carrega o Mapa */&lt;br /&gt;
        bodyFrame.html(codigo_html);&lt;br /&gt;
&lt;br /&gt;
        /** Seta as Coordenadas do Mapa */&lt;br /&gt;
        mapFrame.attr(&amp;quot;src&amp;quot;, mapFrame.contents().get(0).URL + &amp;quot;#&amp;quot; + coord + &amp;quot;:1&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
        /** Carrega o CSS do Mapa */&lt;br /&gt;
        codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
        var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;mapa_css&amp;quot;&amp;gt;') + 19, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
        var headFrame = mapFrame.contents().find('head');&lt;br /&gt;
        headFrame.append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
        headFrame.append('&amp;lt;style&amp;gt;body{margin:0}&amp;lt;/style&amp;gt;');&lt;br /&gt;
    &lt;br /&gt;
        /** Carrega o JavaScript do Mapa */&lt;br /&gt;
        codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
        var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;mapa_js&amp;quot;&amp;gt;') + 18, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
        bodyFrame.append('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
        /** Transforma a logo do TibiaWiki em um link para a página do Mapa com as coordenadas da localiação */&lt;br /&gt;
        $(&amp;quot;.map_logobox&amp;quot;,mapHunt).append('&amp;lt;a href=&amp;quot;https://www.tibiawiki.com.br/wiki/mapa#'+coord+':1&amp;quot; class=&amp;quot;map_logo&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Ver no mapa do Tibia Wiki&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;');&lt;br /&gt;
    }});    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/** Mapa internalizado ao Wiki - Teste */&lt;br /&gt;
if (wgPageName === 'Mapa/Teste') {&lt;br /&gt;
    $(document).ready(() =&amp;gt; {&lt;br /&gt;
        $(&amp;quot;.mapa_html&amp;quot;).append('&amp;lt;div id=&amp;quot;map&amp;quot; style=&amp;quot;width: 100%; height: 100%;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;');&lt;br /&gt;
        $(&amp;quot;head&amp;quot;).append('&amp;lt;link rel=&amp;quot;stylesheet&amp;quot; href=&amp;quot;https://tibiamaps.io/_css/map.css&amp;quot;&amp;gt;');&lt;br /&gt;
        $.getScript(&amp;quot;https://tibiamaps.io/_js/map.js&amp;quot;);&lt;br /&gt;
    });&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Shards */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('#calc_shard').bind(&amp;quot;keyup change&amp;quot;, function () {&lt;br /&gt;
        var level = $('#level').val();&lt;br /&gt;
        var quantidade = $('#quantidade').val();&lt;br /&gt;
        var item = $(&amp;quot;select#item&amp;quot;).val();&lt;br /&gt;
        if (item == 2) {&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 2) {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                $('#shard-result').text('Você receberá ' + $('#level').val() * $('#level').val() * 100 + ' de experiência.');&lt;br /&gt;
                $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            if (quantidade &amp;gt;= 41) {&lt;br /&gt;
            $('#shard-result2').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
            if (quantidade &amp;lt;= 0) {&lt;br /&gt;
                $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            } else if (quantidade &amp;gt;= 1) {&lt;br /&gt;
                if (level &amp;gt;= 200) {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * 200) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                } else {&lt;br /&gt;
                    $('#shard-result').removeClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
                    $('#shard-result').text('Você receberá ' + (300 * $('#level').val()) * $('#quantidade').val() + ' de experiência.');&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (level &amp;gt;= 1 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;lt;= 0) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        } else if (level &amp;lt;= 0 &amp;amp;&amp;amp; quantidade &amp;gt;= 1) {&lt;br /&gt;
            $('#shard-result').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result2').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
            $('#shard-result3').addClass(&amp;quot;hide&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $(&amp;quot;#calc_shard&amp;quot;).keydown(function (event) {&lt;br /&gt;
        if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || event.keyCode == 13 || (event.keyCode == 65 &amp;amp;&amp;amp; event.ctrlKey === true) || (event.keyCode &amp;gt;= 35 &amp;amp;&amp;amp; event.keyCode &amp;lt;= 39)) {&lt;br /&gt;
            return;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (event.shiftKey || (event.keyCode &amp;lt; 48 || event.keyCode &amp;gt; 57) &amp;amp;&amp;amp; (event.keyCode &amp;lt; 96 || event.keyCode &amp;gt; 105)) {&lt;br /&gt;
                event.preventDefault();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#botao_shard&amp;quot;).append('&amp;lt;input name=&amp;quot;quantidade&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;quantidade&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;1&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;1&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_level&amp;quot;).append('&amp;lt;input name=&amp;quot;level&amp;quot; maxlength=&amp;quot;3&amp;quot; id=&amp;quot;level&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;0&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;0&amp;amp;#39;:this.value;&amp;quot; /&amp;gt;');&lt;br /&gt;
$(&amp;quot;#botao_item&amp;quot;).append('&amp;lt;select id=&amp;quot;item&amp;quot;&amp;gt;&amp;lt;option value=&amp;quot;1&amp;quot;&amp;gt;Midnight Shard&amp;lt;/option&amp;gt;&amp;lt;option value=&amp;quot;2&amp;quot;&amp;gt;Stone of Insight&amp;lt;/option&amp;gt;&amp;lt;/select&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Party */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_party.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Blessings */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/blessing.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Skill */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
mw.loader.load( '/index.php?title=MediaWiki:Common.js/calc_skill.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' );&lt;br /&gt;
});  &lt;br /&gt;
&lt;br /&gt;
/* Calculadoras - Profile */&lt;br /&gt;
$(&amp;quot;#input_nome&amp;quot;).append('&amp;lt;form action=&amp;quot;/Sano/char.php&amp;quot; type=&amp;quot;post&amp;quot; id=&amp;quot;searchForm&amp;quot;&amp;gt;&amp;lt;input name=&amp;quot;character&amp;quot; id=&amp;quot;nome&amp;quot; type=&amp;quot;text&amp;quot; size=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; value=&amp;quot;Nome do Personagem&amp;quot; onclick=&amp;quot;this.value=&amp;amp;#39;&amp;amp;#39;;&amp;quot; onblur=&amp;quot;this.value=!this.value?&amp;amp;#39;Nome do Personagem&amp;amp;#39;:this.value;&amp;quot;/&amp;gt; &amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Ir&amp;quot; /&amp;gt;&amp;lt;/form&amp;gt;');&lt;br /&gt;
&lt;br /&gt;
$(&amp;quot;#searchForm&amp;quot;).submit(function(event) {&lt;br /&gt;
	&lt;br /&gt;
    event.preventDefault(); &lt;br /&gt;
&lt;br /&gt;
    var $form = $( this ),&lt;br /&gt;
        term = $form.find('input[name=&amp;quot;character&amp;quot;]').val(),&lt;br /&gt;
        url = $form.attr( 'action' );&lt;br /&gt;
		&lt;br /&gt;
    $.post( '/Sano/char.php', $(&amp;quot;#searchForm&amp;quot;).serialize(),&lt;br /&gt;
      function( data ) {&lt;br /&gt;
&lt;br /&gt;
          $( &amp;quot;#result_personagem&amp;quot; ).empty().append('&amp;lt;center&amp;gt;&amp;lt;table id=&amp;quot;alter&amp;quot; style=&amp;quot;text-align:left;border:none;margin-top:5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Informações do Personagem&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Nome:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Nome + '&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:5%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:45%&amp;quot;&amp;gt;' + data.Level + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vocação:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Vocacao + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mundo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mundo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Guild:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Guild + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tutor:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Tutor + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Residencia:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Residencia + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casa:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casa + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Casado com:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Casado + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Sexo:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Sexo + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Achievements:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Achievements + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Capacidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Capacidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Vida:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Life + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Mana:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Mana + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;dif&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Status + '&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Velocidade:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;' + data.Velocidade + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;Você pagará ' + data.Bless + ' gps por cada benção comum e pagará ' + data.Bless3 + ' gps por cada bênção melhorada.Tendo assim o valor total de ' + data.Bless2 + ' gps por todas elas.&amp;lt;br/&amp;gt;Em uma party, você poderá compartilhar experiência com leveis: ' + data.Party + '&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;');&lt;br /&gt;
      }, &amp;quot;json&amp;quot;);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
/* Abas */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('.showDiv').on('click', function () {&lt;br /&gt;
    $(this).siblings();&lt;br /&gt;
    $('.targetDiv').hide();&lt;br /&gt;
    $('.targetDiv2').hide();&lt;br /&gt;
    $('#div' + $(this).data('target')).show();&lt;br /&gt;
  });    &lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Abas Menu*/&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    $('.mostrar-aba').click(function () {&lt;br /&gt;
        var aba_id = $(this).attr('data-aba');&lt;br /&gt;
        var check = $(&amp;quot;#aba-&amp;quot; + aba_id).css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
            $(&amp;quot;#aba-&amp;quot; + aba_id).addClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    $('.mostrar-todas-abas').click(function () {&lt;br /&gt;
        var check = $('.aba').css('display');&lt;br /&gt;
        if (check == &amp;quot;block&amp;quot;) {&lt;br /&gt;
            $('.aba').removeClass('atual');&lt;br /&gt;
        } else {&lt;br /&gt;
            $('div.aba').toggleClass('atual');&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
    var url = location.href;&lt;br /&gt;
    hash = url.split('#')[1];&lt;br /&gt;
    if (hash.length &amp;gt; 0){&lt;br /&gt;
        $(&amp;quot;#aba-&amp;quot; + hash).addClass('atual');&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/** Cidade Rashid&lt;br /&gt;
 * Esse código converte o horário local para o horário de Berlin, pegando o dia da semana corretamente, independente do Horário de Verão.&lt;br /&gt;
 */&lt;br /&gt;
 $(document).ready(function () {&lt;br /&gt;
    /** Objeto que contém os dados do Rashid&lt;br /&gt;
     * Dia da Semana&lt;br /&gt;
     * 0: Domingo.&lt;br /&gt;
     * 1: Segunda-Feira.&lt;br /&gt;
     * 2: Terça-Feira.&lt;br /&gt;
     * 3: Quarta-Feira.&lt;br /&gt;
     * 4: Quinta-Feira.&lt;br /&gt;
     * 5: Sexta-Feira.&lt;br /&gt;
     * 6: Sábado.&lt;br /&gt;
     * &lt;br /&gt;
     * @param day Variavel que recebe o dia da semana.&lt;br /&gt;
     * @param city Variavel que recebe a Cidade em que o Rashid está.&lt;br /&gt;
     * @param image Variavel que recebe o link da Imagem de Background com o mapa de onde o Rashid está.&lt;br /&gt;
     */&lt;br /&gt;
    var rashidCities = {&lt;br /&gt;
        0: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;domingo&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Carlin&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/5/5f/Rashid_Carlin.png&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        1: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;segunda-feira&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Svargrond&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/3/34/Rashid_Svargrond.png&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        2: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;terça-feira&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Liberty Bay&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/3/33/Rashid_Liberty_Bay.png&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        3: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;quarta-feira&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Port Hope&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/c/cf/Rashid_Port_Hope.png&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        4: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;quinta-feira&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Ankrahmun&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/2/2a/Rashid_Ankrahmun.png&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        5: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;sexta-feira&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Darashia&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/c/cb/Rashid_Darashia.png&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        6: {&lt;br /&gt;
            &amp;quot;day&amp;quot;: &amp;quot;sábado&amp;quot;,&lt;br /&gt;
            &amp;quot;city&amp;quot;: &amp;quot;Edron&amp;quot;,&lt;br /&gt;
            &amp;quot;image&amp;quot;: &amp;quot;/images/6/6f/Rashid_Edron.png&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    /** &lt;br /&gt;
     * @param data Variavel que recebe a data e hora atual de qualquer país e converte para a data e hora de Berlin.&lt;br /&gt;
     * @param hora Variavel que recebe a Hora atual de Berlin.&lt;br /&gt;
     * @param dia Variavel que recebe o dia da semana, e assim ele calcula se já ocorreu o SS ou não.&lt;br /&gt;
     */&lt;br /&gt;
    var data = new Date(new Date().toLocaleString('en-US', { timeZone: 'Europe/Berlin' }));&lt;br /&gt;
    var hora = data.getHours();&lt;br /&gt;
    var sDay = data.getDay();&lt;br /&gt;
    var dia = (hora &amp;gt;= 10) ? sDay : ((sDay == 0) ? 6 : sDay - 1) ;&lt;br /&gt;
&lt;br /&gt;
    /** Popula o HTML do box do Rashid na página do TibiaWiki */&lt;br /&gt;
    $('#rashid_city_black').html('&amp;lt;a style=&amp;quot;color:#000000;&amp;quot; href=&amp;quot;'+rashidCities[dia].city+'&amp;quot;&amp;gt;'+rashidCities[dia].city+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#rashid_city_link').html('&amp;lt;a style=&amp;quot;color:#0645ad;&amp;quot; href=&amp;quot;'+rashidCities[dia].city+'&amp;quot;&amp;gt;'+rashidCities[dia].city+'&amp;lt;/a&amp;gt;');&lt;br /&gt;
    $('#tibiaday').html(''+rashidCities[dia].day+'');&lt;br /&gt;
    $('#rashid_home').css('background','url(&amp;quot;'+rashidCities[dia].image+'&amp;quot;)');&lt;br /&gt;
    $('#rashid_home').css('background-repeat','no-repeat');&lt;br /&gt;
    $('#rashid_home').css('background-size','cover');&lt;br /&gt;
    $('#rashid_home').css('background-position','center');&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Boosted Creature */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $(&amp;quot;#boostedcreature_home&amp;quot;).css(&amp;quot;background-image&amp;quot;, &amp;quot;url('https://www.tibiawiki.com.br/images/b/b4/Boosted_Creature_BG.png')&amp;quot;);&lt;br /&gt;
    $.ajax({ url: '/index.php?title=Tibia_Wiki:BoostedCreature/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
        var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;boosted_creature_js&amp;quot;&amp;gt;') + 31, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
&lt;br /&gt;
        $('.boosted_creature_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
    }});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Dream Scar Boss */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
    $(&amp;quot;#dreamscarboss_home&amp;quot;).css(&amp;quot;background-image&amp;quot;, &amp;quot;url('https://www.tibiawiki.com.br/images/6/68/Background_Artwork_12.00.jpg')&amp;quot;);&lt;br /&gt;
    $.ajax({ url: '/index.php?title=Tibia_Wiki:DreamScarBoss/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
        var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;dream_scar_boss_js&amp;quot;&amp;gt;') + 31, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
&lt;br /&gt;
        $('.dream_scar_boss_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
    }});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Semana Atual */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
    Date.prototype.getWeek = function () {&lt;br /&gt;
        var onejan = new Date(this.getFullYear(), 0, 1);&lt;br /&gt;
        return Math.ceil((((this - onejan) / 86400000) + onejan.getDay() + 1) / 7);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var today = new Date();&lt;br /&gt;
    var currentWeekNumber = today.getWeek();&lt;br /&gt;
    $('#semanaatual').html(currentWeekNumber);&lt;br /&gt;
    var currentDay = today.getDate();&lt;br /&gt;
    $('#diaatual').html(currentDay);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Outfiter */&lt;br /&gt;
if (wgPageName === 'Outfiter') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Outfiter Teste */&lt;br /&gt;
if (wgPageName === 'Tibia_Wiki:Outfiter/Teste') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Outfiter/CodigoTeste&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;outfiter_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.outfiter_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Calculadora_de_Skills */&lt;br /&gt;
if (wgPageName === 'Calculadora de Skills') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Calculadora_de_Skills/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;Calculadora_de_Skills_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.Calculadora_de_Skills_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed do Facebook */&lt;br /&gt;
(function(d, s, id) {&lt;br /&gt;
  var js, fjs = d.getElementsByTagName(s)[0];&lt;br /&gt;
  if (d.getElementById(id)) return;&lt;br /&gt;
  js = d.createElement(s); js.id = id;&lt;br /&gt;
  js.src = &amp;quot;//connect.facebook.net/pt_BR/sdk.js#xfbml=1&amp;amp;version=v2.4&amp;quot;;&lt;br /&gt;
  fjs.parentNode.insertBefore(js, fjs);&lt;br /&gt;
}(document, 'script', 'facebook-jssdk'));&lt;br /&gt;
&lt;br /&gt;
/* Imbuing */&lt;br /&gt;
if (wgPageName === 'Imbuement_Tool') {&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
$.ajax({ url: '/index.php?title=Tibia_Wiki:Imbuing/Codigo&amp;amp;action=raw',success: function(codigo) {&lt;br /&gt;
  var codigo_html = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_html&amp;quot;&amp;gt;') + 24, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing').html(codigo_html);&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_css = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_css&amp;quot;&amp;gt;') + 23, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('head').append('&amp;lt;style type=&amp;quot;text/css&amp;quot;&amp;gt;'+codigo_css+'&amp;lt;/style&amp;gt;');&lt;br /&gt;
  codigo = codigo.slice(codigo.search('&amp;lt;/pre&amp;gt;') + 6, codigo.length);&lt;br /&gt;
  var codigo_js = codigo.slice(codigo.search('&amp;lt;pre id=&amp;quot;imbuing_js&amp;quot;&amp;gt;') + 22, codigo.search('&amp;lt;/pre&amp;gt;'));&lt;br /&gt;
  $('.imbuing_js').html('&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt;'+codigo_js+'&amp;lt;/script&amp;gt;');&lt;br /&gt;
}});&lt;br /&gt;
});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geografia */&lt;br /&gt;
$(document).ready(function() {  $('#casa').hover(function() {      $(&amp;quot;#house&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#house&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#guild').hover(function() {      $(&amp;quot;#guildh&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#guildh&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#biblioteca').hover(function() {      $(&amp;quot;#library&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#library&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#ruas').hover(function() {      $(&amp;quot;#street&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#street&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });  $('#invasao').hover(function() {      $(&amp;quot;#raid&amp;quot;).removeClass('no');    },    function() {      $(&amp;quot;#raid&amp;quot;).addClass(&amp;quot;no&amp;quot;);    });   $('.huntopc a').removeAttr('href');});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Toggle Diálogos */&lt;br /&gt;
$(document).ready(function(){&lt;br /&gt;
  $('[data-dialog-text]').hide();&lt;br /&gt;
  $('[data-dialog-show]').on('click', function() {&lt;br /&gt;
    $element = $(this).parents('[data-dialog]').children('[data-dialog-text]')&lt;br /&gt;
    console.log($(this).parent('[data-dialog]'));&lt;br /&gt;
&lt;br /&gt;
    if($element.is(&amp;quot;:hidden&amp;quot;)) {&lt;br /&gt;
      $element.show();&lt;br /&gt;
    } else { &lt;br /&gt;
      $element.hide();&lt;br /&gt;
    }&lt;br /&gt;
  });&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Lista Dropdown */&lt;br /&gt;
function ddm() {&lt;br /&gt;
&lt;br /&gt;
    // Variables, change these in case you need to set other class names (mmhide_ for &lt;br /&gt;
    // contribute users for example)&lt;br /&gt;
    var parentClass = 'isParent'; //gets applied when the LI has a nested UL&lt;br /&gt;
    var activeParentClass = 'isActive'; //gets applied when the nested UL is visible&lt;br /&gt;
    var preventHoverClass = 'nohover'; //denotes a navigation that should not get any hover effects&lt;br /&gt;
    var indicateJSClass = 'dhtml'; //gets applied to the main navigation when JavaScript is available&lt;br /&gt;
    var toHideClass = 'hiddenChild'; //gets applied to hide the nested UL&lt;br /&gt;
    var toShowClass = 'shownChild'; //gets applied to show the nested UL&lt;br /&gt;
    var currentClass = 'current'; //denotes the current active sub element and prevents collapsing&lt;br /&gt;
    var d = document.getElementById('nav'); //denotes the navigation element &lt;br /&gt;
&lt;br /&gt;
    // if DOM is not available stop right here.&lt;br /&gt;
    if (!document.getElementById &amp;amp;&amp;amp; !document.createTextNode) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // if the navigation element is available, apply the class denoting DHTML capabilities&lt;br /&gt;
    if (d) {&lt;br /&gt;
        d.className += d.className == '' ? indicateJSClass : ' ' + indicateJSClass;&lt;br /&gt;
        var lis, i, firstUL, j, apply;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs and check which ones have a nested UL&lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            firstUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // if there is a nested UL, deactivate the first nested link and apply the class to show &lt;br /&gt;
                // there is a nested list&lt;br /&gt;
            if (firstUL) {&lt;br /&gt;
                lis[i].childNodes[0].onclick = function() {&lt;br /&gt;
                    return false;&lt;br /&gt;
                };&lt;br /&gt;
                lis[i].className += lis[i].className == '' ? parentClass : ' ' + parentClass;&lt;br /&gt;
                // check if there is a &amp;quot;current&amp;quot; element &lt;br /&gt;
                apply = true;&lt;br /&gt;
                if (new RegExp('\\b' + currentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                    apply = false;&lt;br /&gt;
                }&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    for (j = 0; j &amp;lt; firstUL.getElementsByTagName('li').length; j++) {&lt;br /&gt;
                        if (new RegExp('\\b' + currentClass + '\\b').test(firstUL.getElementsByTagName('li')[j].className)) {&lt;br /&gt;
                            apply = false;&lt;br /&gt;
                            break;&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                // if there is no current element, apply the class to hide the nested list&lt;br /&gt;
                if (apply) {&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toHideClass : ' ' + toHideClass;&lt;br /&gt;
                    // check if there is a class to prevent hover effects and only apply the function&lt;br /&gt;
                    // onclick if that is the case, otherwise apply it onclick and onhover&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                    } else {&lt;br /&gt;
                        lis[i].onclick = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseover = function() {&lt;br /&gt;
                            doddm(this);&lt;br /&gt;
                        };&lt;br /&gt;
                        lis[i].onmouseout = function() {&lt;br /&gt;
                            doddm(null);&lt;br /&gt;
                        };&lt;br /&gt;
                    }&lt;br /&gt;
                    // if there is a current element, define the list as being kept open and apply the &lt;br /&gt;
                    // classes to show the nested list and define the parent LI as an active one&lt;br /&gt;
                } else {&lt;br /&gt;
                    lis[i].keepopen = 1;&lt;br /&gt;
                    firstUL.className += firstUL.className == '' ? toShowClass : ' ' + toShowClass;&lt;br /&gt;
                    lis[i].className = lis[i].className.replace(parentClass, activeParentClass);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // function to show and hide the nested lists and add the classes to the parent LIs&lt;br /&gt;
    function doddm(o) {&lt;br /&gt;
        var childUL, isobj, swap;&lt;br /&gt;
&lt;br /&gt;
        // loop through all LIs of the navigation       &lt;br /&gt;
        lis = d.getElementsByTagName('li');&lt;br /&gt;
        for (i = 0; i &amp;lt; lis.length; i++) {&lt;br /&gt;
            isobj = lis[i] == o;&lt;br /&gt;
            // function to exchange class names in an object&lt;br /&gt;
            swap = function(tmpobj, tmporg, tmprep) {&lt;br /&gt;
                tmpobj.className = tmpobj.className.replace(tmporg, tmprep);&lt;br /&gt;
            };&lt;br /&gt;
            // if the current LI does not have an indicator to be kept visible&lt;br /&gt;
            if (!lis[i].keepopen) {&lt;br /&gt;
                childUL = lis[i].getElementsByTagName('ul')[0];&lt;br /&gt;
                // check if there is a nested UL and if the current LI is not the one clicked on&lt;br /&gt;
                // and exchange the classes accordingly (ie. hide all other nested lists and &lt;br /&gt;
                // make the LIs parent rather than active.&lt;br /&gt;
                if (childUL) {&lt;br /&gt;
                    if (new RegExp('\\b' + preventHoverClass + '\\b').test(d.className)) {&lt;br /&gt;
                        if (new RegExp('\\b' + activeParentClass + '\\b').test(lis[i].className)) {&lt;br /&gt;
                            swap(childUL, isobj ? toShowClass : toHideClass, isobj ? toHideClass : toShowClass);&lt;br /&gt;
                            swap(lis[i], isobj ? activeParentClass : parentClass, isobj ? parentClass : activeParentClass);&lt;br /&gt;
                        } else {&lt;br /&gt;
&lt;br /&gt;
                            swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                            swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                        }&lt;br /&gt;
                    } else {&lt;br /&gt;
                        swap(childUL, isobj ? toHideClass : toShowClass, isobj ? toShowClass : toHideClass);&lt;br /&gt;
                        swap(lis[i], isobj ? parentClass : activeParentClass, isobj ? activeParentClass : parentClass);&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
window.onload = function() {&lt;br /&gt;
    ddm();&lt;br /&gt;
    // add other functions to be called onload below&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
/* Server Save */&lt;br /&gt;
$(document).ready(function () {&lt;br /&gt;
const threadTime = 1000; // Tempo que atualiza o Tempo para o SS. 1000 = 1 segundo.&lt;br /&gt;
&lt;br /&gt;
var ssHour = 10; // Hora do SS. 10:00:00h AM de Berlin.&lt;br /&gt;
var ssMinute = 0; // Minuto do SS.&lt;br /&gt;
var ssSecond = 0; // Segundo do SS.&lt;br /&gt;
&lt;br /&gt;
var ss = new Date(); // Variavel de SS.&lt;br /&gt;
var countDownDate = ss.getTime(); // Variavel de Time do SS.&lt;br /&gt;
var x = setInterval(function() {&lt;br /&gt;
&lt;br /&gt;
    /* Pega Hora do SS em Berlin &lt;br /&gt;
     * - Pega o horário de Berlin, e seta para o horário do SS, 10:00:00 AM sempre do dia atual ou dia seguinte, caso necessário. &lt;br /&gt;
     */&lt;br /&gt;
    ss = new Date(new Date().toLocaleString('en-US', { timeZone: 'Europe/Berlin' }));&lt;br /&gt;
    if (ss.getHours() &amp;gt;= ssHour) {&lt;br /&gt;
        ss.setDate(ss.getDate() + 1);&lt;br /&gt;
    }&lt;br /&gt;
    ss.setHours(ssHour, ssMinute, ssSecond);&lt;br /&gt;
    countDownDate = ss.getTime();&lt;br /&gt;
    /* Fim - Pega Hora do SS em Berlin */&lt;br /&gt;
&lt;br /&gt;
    /* Pega Hora atual em Berlin&lt;br /&gt;
     * - Essa forma, não importa o país, ele converte para o horário atual de Berlin.&lt;br /&gt;
     */&lt;br /&gt;
    var now = new Date(new Date().toLocaleString('en-US', { timeZone: 'Europe/Berlin' })).getTime();&lt;br /&gt;
    var distance = countDownDate - now; // Realiza o Calculo para saber a &amp;quot;Distancia&amp;quot; entre a hora atual até o horáio do SS.&lt;br /&gt;
    /* Fim - Pega Hora atual em Berlin*/&lt;br /&gt;
    &lt;br /&gt;
    /* Calculo de Horas para o SS. &lt;br /&gt;
     * Transforma a distancia de horários entre o SS e a hora atual, em formato de Horas.&lt;br /&gt;
     */&lt;br /&gt;
    var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));&lt;br /&gt;
    var pluralH = hours === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;; // Verifica se é mais de uma Hora, se for, acrescenta o 'S' para poder deixar a descrição em plural.&lt;br /&gt;
&lt;br /&gt;
    /* Calculo de  Minutos para o SS.&lt;br /&gt;
     * Transforma a distancia de horários entre o SS e a hora atual, em formato de Minutos.&lt;br /&gt;
     */&lt;br /&gt;
    var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));&lt;br /&gt;
    var pluralM = minutes === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;; // Verifica se é mais de um Minuto, se for, acrescenta o 'S' para poder deixar a descrição em plural.&lt;br /&gt;
&lt;br /&gt;
    if (hours &amp;gt;= 1) {&lt;br /&gt;
        $('#serversave').text('Faltam ' + hours + 'h' + minutes + 'min'+ ' para o Server Save.');&lt;br /&gt;
    } else {&lt;br /&gt;
        if (minutes &amp;gt;= 1) {&lt;br /&gt;
            $('#serversave').text('Faltam ' + minutes + ' min'+pluralM+ ' para o Server Save.');&lt;br /&gt;
        } else {&lt;br /&gt;
            /* Calculo de Segundos para o SS.&lt;br /&gt;
             * Transforma a distancia de horários entre o SS e a hora atual, em formato de Segundos.&lt;br /&gt;
             */&lt;br /&gt;
            var seconds = Math.floor((distance % (1000 * 60 * 60)) / 1000);&lt;br /&gt;
            var pluralS = seconds === 1 ? &amp;quot;&amp;quot; : &amp;quot;s&amp;quot;; // Verifica se é mais de um Segundo, se for, acrescenta o 'S' para poder deixar a descrição em plural.&lt;br /&gt;
            $('#serversave').text('Faltam ' + seconds + ' segundo' + pluralS + ' para o Server Save.');&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}, threadTime);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Usu%C3%A1rio:Ricci/ImageMagick&amp;diff=325001</id>
		<title>Usuário:Ricci/ImageMagick</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Usu%C3%A1rio:Ricci/ImageMagick&amp;diff=325001"/>
		<updated>2021-08-10T15:07:54Z</updated>

		<summary type="html">&lt;p&gt;Ricci: /* Criando um GIF */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Os passos abaixo descrevem uma forma alternativa de trabalhar com as imagens orignais dos sprites do Tibia, já que estas veem em blocos com vários sprites juntas e de forma aleatória.&lt;br /&gt;
&lt;br /&gt;
Para usar esse método é necessário:&lt;br /&gt;
* Imagens das sprites originais&lt;br /&gt;
* [https://imagemagick.org/script/download.php ImageMagick]&lt;br /&gt;
* Um arquivo de texto (*.txt) na pasta dos sprites. No exemplo, meu arquivo chama-se &amp;lt;code&amp;gt;list.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cortando sprites de imagens originais==&lt;br /&gt;
Útil para separar os sprites em arquivos únicos para serem enviados para a wiki ou serem trabalhados posteriormente, por exemplo, gerar animações.&lt;br /&gt;
# Adicione o nome das imagens no arquivos de texto em forma de lista&lt;br /&gt;
#* Inicie com quantidades pequenas para ver como o seu computador performa e aumente o volume caso possível, necessário ou desejado&lt;br /&gt;
# Abra o prompt de comando (Win+R &amp;gt; &amp;quot;cmd&amp;quot;, ou busque por &amp;quot;prompt&amp;quot; na barra do Windows)&lt;br /&gt;
# Digite &amp;lt;code&amp;gt;cd [PASTA ONDE OS SPRITES ESTÃO LOCALIZADOS]&amp;lt;/code&amp;gt; e ENTER&lt;br /&gt;
# Digite &amp;lt;code&amp;gt;magick @list.txt -crop 32x32 %d.png&amp;lt;/code&amp;gt; e ENTER&lt;br /&gt;
#* Isto criará várias imagens em formato 32x32 com base nas imagens incluídas no arquivo de texto&lt;br /&gt;
#* Você pode trocar o valor de 32x32 por 64x64 caso os sprites sejam maiores&lt;br /&gt;
&lt;br /&gt;
==Unindo sprites em um único arquivo==&lt;br /&gt;
Útil para unir arquivos únicos (gerados na seção anterior) numa ordem específica e desejada para, por exemplo, gerar sprite sheets para o [[Outfiter]].&lt;br /&gt;
# Adicione o nome das imagens no arquivos de texto em forma de lista e na ordem deseja, da esquerda para direita, de cima para baixo&lt;br /&gt;
# Abra o prompt de comando (Win+R &amp;gt; &amp;quot;cmd&amp;quot;, ou busque por &amp;quot;prompt&amp;quot; na barra do Windows)&lt;br /&gt;
# Digite &amp;lt;code&amp;gt;cd [PASTA ONDE OS SPRITES ESTÃO LOCALIZADOS]&amp;lt;/code&amp;gt; e ENTER&lt;br /&gt;
# Digite &amp;lt;code&amp;gt;magick montage @list.txt -tile 8x54 -geometry 64x64+0+0 -background transparent %d.png&amp;lt;/code&amp;gt; e ENTER&lt;br /&gt;
#* Isto criará uma única imagem em formato 512x3456 (8 colunas e 54 linhas com blocos de 64x64) com base nas imagens incluídas no arquivo de texto&lt;br /&gt;
#* Você pode trocar o valor de 64x64 por 32x32 caso os sprites sejam menores&lt;br /&gt;
&lt;br /&gt;
==Criando um GIF==&lt;br /&gt;
Útil para unir arquivos únicos (gerados na primeira seção) em um arquivo *.gif para criaturas, itens ou estruturas que possuem movimento.&lt;br /&gt;
# Adicione o nome das imagens no arquivos de texto em forma de lista e na ordem deseja, da esquerda para direita, de cima para baixo&lt;br /&gt;
# Abra o prompt de comando (Win+R &amp;gt; &amp;quot;cmd&amp;quot;, ou busque por &amp;quot;prompt&amp;quot; na barra do Windows)&lt;br /&gt;
# Digite &amp;lt;code&amp;gt;cd [PASTA ONDE OS SPRITES ESTÃO LOCALIZADOS]&amp;lt;/code&amp;gt; e ENTER&lt;br /&gt;
# Digite &amp;lt;code&amp;gt;magick convert -dispose background -delay 1x10 -page +0+0 @list.txt Sprite.gif&amp;lt;/code&amp;gt; e ENTER&lt;br /&gt;
#* O valor 1x8 em delay significa que o gif levará 1 segundo para transitar entre 8 frames. O valor também pode ser somente um valor numérico como &amp;lt;code&amp;gt;-delay n&amp;lt;/code&amp;gt; onde &amp;quot;n&amp;quot; representa 1/100 de segundo (usar o valor 100 significa 1 segundo).&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Velocita&amp;diff=324952</id>
		<title>Velocita</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Velocita&amp;diff=324952"/>
		<updated>2021-08-09T14:12:11Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Velocita&lt;br /&gt;
| type     = Tournament&lt;br /&gt;
| online   = 27 de maio de 2019&lt;br /&gt;
| location = Reino Unido&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Informações Adicionais==&lt;br /&gt;
* [[Endebra]], [[Endera]], [[Endura]], [[Velocera]], [[Velocibra]] e [[Velocita]] são os primeiros servidores do modo [[Torneios|Torneio]] no Tibia.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Velocera&amp;diff=324951</id>
		<title>Velocera</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Velocera&amp;diff=324951"/>
		<updated>2021-08-09T14:11:59Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Velocera&lt;br /&gt;
| type     = Tournament&lt;br /&gt;
| online   = 27 de maio de 2019&lt;br /&gt;
| location = EUA&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Informações Adicionais==&lt;br /&gt;
* [[Endebra]], [[Endera]], [[Endura]], [[Velocera]], [[Velocibra]] e [[Velocita]] são os primeiros servidores do modo [[Torneios|Torneio]] no Tibia.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Endura&amp;diff=324950</id>
		<title>Endura</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Endura&amp;diff=324950"/>
		<updated>2021-08-09T14:11:50Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Endura&lt;br /&gt;
| type     = Tournament&lt;br /&gt;
| online   = 27 de maio de 2019&lt;br /&gt;
| location = Reino Unido&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Informações Adicionais==&lt;br /&gt;
* [[Endebra]], [[Endera]], [[Endura]], [[Velocera]], [[Velocibra]] e [[Velocita]] são os primeiros servidores do modo [[Torneios|Torneio]] no Tibia.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Velocibra&amp;diff=324949</id>
		<title>Velocibra</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Velocibra&amp;diff=324949"/>
		<updated>2021-08-09T14:11:35Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Velocibra&lt;br /&gt;
| type     = Tournament&lt;br /&gt;
| online   = 27 de maio de 2019&lt;br /&gt;
| location = Brasil&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Informações Adicionais==&lt;br /&gt;
* [[Endebra]], [[Endera]], [[Endura]], [[Velocera]], [[Velocibra]] e [[Velocita]] são os primeiros servidores do modo [[Torneios|Torneio]] no Tibia.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Endera&amp;diff=324948</id>
		<title>Endera</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Endera&amp;diff=324948"/>
		<updated>2021-08-09T14:11:20Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Endera&lt;br /&gt;
| type     = Tournament&lt;br /&gt;
| online   = 27 de maio de 2019&lt;br /&gt;
| location = EUA&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Informações Adicionais==&lt;br /&gt;
* [[Endebra]], [[Endera]], [[Endura]], [[Velocera]], [[Velocibra]] e [[Velocita]] são os primeiros servidores do modo [[Torneios|Torneio]] no Tibia.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Endebra&amp;diff=324947</id>
		<title>Endebra</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Endebra&amp;diff=324947"/>
		<updated>2021-08-09T14:11:06Z</updated>

		<summary type="html">&lt;p&gt;Ricci: /* Highscores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Endebra&lt;br /&gt;
| type     = Tournament&lt;br /&gt;
| online   = 27 de maio de 2019&lt;br /&gt;
| location = Brasil&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Informações Adicionais==&lt;br /&gt;
* [[Endebra]], [[Endera]], [[Endura]], [[Velocera]], [[Velocibra]] e [[Velocita]] são os primeiros servidores do modo [[Torneios|Torneio]] no Tibia.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Torpera&amp;diff=324946</id>
		<title>Torpera</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Torpera&amp;diff=324946"/>
		<updated>2021-08-09T14:10:34Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Torpera&lt;br /&gt;
| type     = Open PvP&lt;br /&gt;
| online   = 16 de abril de 2019&lt;br /&gt;
| location = EUA&lt;br /&gt;
| transfer = yes&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Informações Adicionais ==&lt;br /&gt;
* Inicialmente o servidor era aberto apenas para [[Premium Account]]s. Se tornou acessível aos [[Free Account]]s no dia 20 de maio de 2019.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Belluma&amp;diff=324945</id>
		<title>Belluma</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Belluma&amp;diff=324945"/>
		<updated>2021-08-09T14:10:06Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Belluma&lt;br /&gt;
| type     = Open PvP&lt;br /&gt;
| online   = 16 de abril de 2019&lt;br /&gt;
| location = Reino Unido&lt;br /&gt;
| transfer = yes&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Informações Adicionais ==&lt;br /&gt;
* Inicialmente o servidor era aberto apenas para [[Premium Account]]s. Se tornou acessível aos [[Free Account]]s no dia 20 de maio de 2019.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Cosera&amp;diff=324944</id>
		<title>Cosera</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Cosera&amp;diff=324944"/>
		<updated>2021-08-09T14:09:24Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Cosera&lt;br /&gt;
| type     = Optional PvP&lt;br /&gt;
| online   = 06 de fevereiro de 2019&lt;br /&gt;
| location = EUA&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Histórico ==&lt;br /&gt;
* O servidor foi aberto para ''free accounts'' no dia 24 de abril de 2019.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Furia&amp;diff=324943</id>
		<title>Furia</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Furia&amp;diff=324943"/>
		<updated>2021-08-09T14:09:02Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Furia&lt;br /&gt;
| type     = Retro Hardcore PvP&lt;br /&gt;
| online   = 06 de fevereiro de 2019&lt;br /&gt;
| location = Reino Unido&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Histórico ==&lt;br /&gt;
* O servidor foi aberto para ''free accounts'' no dia 24 de abril de 2019.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Funera&amp;diff=324942</id>
		<title>Funera</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Funera&amp;diff=324942"/>
		<updated>2021-08-09T14:08:47Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Funera&lt;br /&gt;
| type     = Retro Hardcore PvP&lt;br /&gt;
| online   = 06 de fevereiro de 2019&lt;br /&gt;
| location = EUA&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Histórico ==&lt;br /&gt;
* O servidor foi aberto para ''free accounts'' no dia 24 de abril de 2019.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Assombra&amp;diff=324941</id>
		<title>Assombra</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Assombra&amp;diff=324941"/>
		<updated>2021-08-09T14:08:15Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Assombra&lt;br /&gt;
| type     = Retro Hardcore PvP&lt;br /&gt;
| online   = 06 de fevereiro de 2019&lt;br /&gt;
| location = Brasil&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Histórico ==&lt;br /&gt;
* O servidor foi aberto para ''free accounts'' no dia 24 de abril de 2019.&lt;br /&gt;
=== Recordes ===&lt;br /&gt;
* O primeiro personagem a atingir o level 200 foi {{character|Druid Bongado}}.&lt;br /&gt;
* O primeiro personagem a atingir o level 300 foi {{character|Relentless Bongado}}.&lt;br /&gt;
* O primeiro personagem a atingir o level 400 foi {{character|Relentless Heiffer}}.&lt;br /&gt;
* O primeiro personagem a atingir o level 500 foi {{character|Relentless Corralzeera}}.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
* No dia 13/03/2019 o [[Arquivo:Ferumbras.gif|link=Ferumbras]] apareceu pela primeira vez em '''Assombra'''.&amp;lt;br&amp;gt;&lt;br /&gt;
O tão sonhado [[Ferumbras' Hat]] foi dropado pelo personagem {{character|Relentless Jacarezao}}.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Pyra&amp;diff=324940</id>
		<title>Pyra</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Pyra&amp;diff=324940"/>
		<updated>2021-08-09T14:08:00Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Pyra&lt;br /&gt;
| type     = Retro Open PvP&lt;br /&gt;
| online   = 08 de agosto de 2018&lt;br /&gt;
| location = Reino Unido&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Histórico ==&lt;br /&gt;
* O servidor foi aberto para ''free accounts'' no dia 22 de janeiro de 2019.&lt;br /&gt;
=== Recordes ===&lt;br /&gt;
* O primeiro personagem a atingir o level 100 foi {{character|Wiktor Uzurpator}} no dia 10 de agosto de 2018.&lt;br /&gt;
* O primeiro personagem a atingir o level 200 foi {{character|Blokzie Uzurpator}} no dia 24 de agosto de 2018.&lt;br /&gt;
&lt;br /&gt;
== Informações Adicionais ==&lt;br /&gt;
* Inicialmente, apenas jogadores premmium podiam jogar neste servidor.&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Jonera&amp;diff=324939</id>
		<title>Jonera</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Jonera&amp;diff=324939"/>
		<updated>2021-08-09T14:05:33Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name     = Jonera&lt;br /&gt;
| type     = Open PvP&lt;br /&gt;
| online   = 10 de abril de 2018&lt;br /&gt;
| location = EUA&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Informações Adicionais ==&lt;br /&gt;
* Inicialmente o servidor era aberto apenas para [[Premium Account]]s.&lt;br /&gt;
&lt;br /&gt;
[[Categoria:BattlEye]]&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Faluna&amp;diff=324938</id>
		<title>Faluna</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Faluna&amp;diff=324938"/>
		<updated>2021-08-09T14:05:16Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name     = Faluna&lt;br /&gt;
| type     = Open PvP&lt;br /&gt;
| online   = 10 de abril de 2018&lt;br /&gt;
| location = Reino Unido&lt;br /&gt;
| transfer = no&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Informações Adicionais ==&lt;br /&gt;
* Inicialmente o servidor era aberto apenas para [[Premium Account]]s.&lt;br /&gt;
&lt;br /&gt;
[[Categoria:BattlEye]]&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Olera&amp;diff=324937</id>
		<title>Olera</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Olera&amp;diff=324937"/>
		<updated>2021-08-09T14:04:29Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name     = Olera&lt;br /&gt;
| type     = Optional PvP&lt;br /&gt;
| online   = 07 de dezembro de 2017&lt;br /&gt;
| location = EUA&lt;br /&gt;
| transfer = yes&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Informações Adicionais ==&lt;br /&gt;
* Inicialmente apenas jogadores que possuem uma [[Premium Account]] podem jogar em Olera.&lt;br /&gt;
* No dia 20 de maio de 2019 este mundo perdeu o bloqueio de transferência de personagens.&lt;br /&gt;
&lt;br /&gt;
== Histórico ==&lt;br /&gt;
=== Recordes ===&lt;br /&gt;
* O primeiro personagem a atingir o level 100 foi {{character|Pad Se Ew}}.&lt;br /&gt;
* O primeiro [[Druid]] a atingir o level 100 foi {{character|Pad Se Ew}}.&lt;br /&gt;
* O primeiro [[Sorcerer]] a atingir o level 100 foi {{character|Zbuf}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Categoria:BattlEye]]&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Tortura&amp;diff=324936</id>
		<title>Tortura</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Tortura&amp;diff=324936"/>
		<updated>2021-08-09T14:03:54Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Tortura&lt;br /&gt;
| type     = Retro Hardcore PvP&lt;br /&gt;
| online   = 08 de Agosto de 2017&lt;br /&gt;
| location = Reino Unido&lt;br /&gt;
| transfer = yes&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Informações Adicionais ==&lt;br /&gt;
* O nome '''Tortura''' foi selecionado em uma [https://www.tibia.com/community/?subtopic=polls&amp;amp;page=show&amp;amp;questionaireid=796 votação] feita pela Cipsoft entre 14/07/2017 e 21/07/2017.&lt;br /&gt;
* Inicialmente o servidor era aberto apenas para [[Premium Account]]s. &lt;br /&gt;
* O anúncio contendo informações sobre o servidor pode ser conferido [http://forum.tibia.com/forum/?action=thread&amp;amp;postid=37984683#post37984683 aqui].&lt;br /&gt;
* No dia 20 de maio de 2019 este mundo perdeu o bloqueio de transferência de personagens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Categoria:BattlEye]]&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Macabra&amp;diff=324935</id>
		<title>Macabra</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Macabra&amp;diff=324935"/>
		<updated>2021-08-09T14:03:34Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Macabra&lt;br /&gt;
| type     = Retro Hardcore PvP&lt;br /&gt;
| online   = 08 de Agosto de 2017&lt;br /&gt;
| location = Brasil&lt;br /&gt;
| transfer = yes&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Informações Adicionais ==&lt;br /&gt;
* Este é um dos servidores localizados no Brasil. A cipsoft investiu em novos servidores voltados pra comunidade brasileira, entre eles estão: [[Inabra]], [[Belobra]], [[Ferobra]], [[Honbra]], [[Macabra]], [[Relembra]] e [[Serdebra]].&lt;br /&gt;
* O nome '''Macabra''' foi selecionado em uma [https://www.tibia.com/community/?subtopic=polls&amp;amp;page=show&amp;amp;questionaireid=796 votação] feita pela Cipsoft entre 14/07/2017 e 21/07/2017.&lt;br /&gt;
* Inicialmente o servidor era aberto apenas para [[Premium Account]]s. Se tornou acessível aos [[Free Account]]s no dia 26 de setembro de 2017. &lt;br /&gt;
* O anúncio contendo informações sobre o servidor pode ser conferido [http://forum.tibia.com/forum/?action=thread&amp;amp;postid=37984683#post37984683 aqui].&lt;br /&gt;
* No dia 20 de maio de 2019 este mundo perdeu o bloqueio de transferência de personagens.&lt;br /&gt;
&lt;br /&gt;
[[Categoria:BattlEye]]&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Helera&amp;diff=324934</id>
		<title>Helera</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Helera&amp;diff=324934"/>
		<updated>2021-08-09T14:03:09Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Helera&lt;br /&gt;
| type     = Retro Hardcore PvP&lt;br /&gt;
| online   = 08 de Agosto de 2017&lt;br /&gt;
| location = EUA&lt;br /&gt;
| transfer = yes&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Informações Adicionais ==&lt;br /&gt;
* O nome '''Helera''' foi selecionado em uma [https://www.tibia.com/community/?subtopic=polls&amp;amp;page=show&amp;amp;questionaireid=796 votação] feita pela Cipsoft entre 14/07/2017 e 21/07/2017.&lt;br /&gt;
* Inicialmente o servidor era aberto apenas para [[Premium Account]]s. Se tornou acessível aos [[Free Account]]s no dia 17 de outubro de 2017.&lt;br /&gt;
* O anúncio contendo informações sobre o servidor pode ser conferido [http://forum.tibia.com/forum/?action=thread&amp;amp;postid=37984683#post37984683 aqui].&lt;br /&gt;
* No dia 20 de maio de 2019 este mundo perdeu o bloqueio de transferência de personagens.&lt;br /&gt;
&lt;br /&gt;
[[Categoria:BattlEye]]&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Duna&amp;diff=324933</id>
		<title>Duna</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Duna&amp;diff=324933"/>
		<updated>2021-08-09T14:02:22Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Duna&lt;br /&gt;
| type     = Retro Open PvP&lt;br /&gt;
| online   = 16 de maio de 2017&lt;br /&gt;
| location = Reino Unido&lt;br /&gt;
| transfer = yes&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Informações Adicionais ==&lt;br /&gt;
* Inicialmente apenas jogadores que possuem uma Premium Account podem jogar em Duna.&lt;br /&gt;
* No dia [[Patches/12.07|29 de janeiro de 2019]] este mundo perdeu o bloqueio de transferência de personagens.&lt;br /&gt;
&lt;br /&gt;
[[Categoria:BattlEye]]&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Noctera&amp;diff=324932</id>
		<title>Noctera</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Noctera&amp;diff=324932"/>
		<updated>2021-08-09T14:01:57Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Noctera&lt;br /&gt;
| type     = Open PvP&lt;br /&gt;
| online   = 18 de abril de 2017&lt;br /&gt;
| location = EUA&lt;br /&gt;
| transfer = yes&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Informações Adicionais ==&lt;br /&gt;
* Inicialmente o servidor era aberto apenas para [[Premium Account]]s.&lt;br /&gt;
* Com a proteção [[BattlEye]] ativa neste servidor, somente é possível logar com o Tibia 11.&lt;br /&gt;
* No dia [[Patches/12.07|29 de janeiro de 2019]] este mundo perdeu o bloqueio de transferência de personagens.&lt;br /&gt;
&lt;br /&gt;
[[Categoria:BattlEye]]&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Vita&amp;diff=324931</id>
		<title>Vita</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Vita&amp;diff=324931"/>
		<updated>2021-08-09T14:01:21Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_World|List={{{1|}}}|GetValue={{{GetValue|}}}|&lt;br /&gt;
| name     = Vita&lt;br /&gt;
| type     = Open PvP&lt;br /&gt;
| online   = 18 de abril de 2017&lt;br /&gt;
| location = Reino Unido&lt;br /&gt;
| transfer = yes&lt;br /&gt;
| battleye = green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Informações Adicionais ==&lt;br /&gt;
* Inicialmente o servidor era aberto apenas para [[Premium Account]]s.&lt;br /&gt;
* No dia [[Patches/12.07|29 de janeiro de 2019]] este mundo perdeu o bloqueio de transferência de personagens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Categoria:BattlEye]]&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Arquivo:Rot_Elemental.gif&amp;diff=322090</id>
		<title>Arquivo:Rot Elemental.gif</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Arquivo:Rot_Elemental.gif&amp;diff=322090"/>
		<updated>2021-08-03T11:54:45Z</updated>

		<summary type="html">&lt;p&gt;Ricci: Ricci carregada uma nova versão de Arquivo:Rot Elemental.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=Bane_of_Light&amp;diff=319439</id>
		<title>Bane of Light</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=Bane_of_Light&amp;diff=319439"/>
		<updated>2021-07-24T19:19:02Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{event}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Infobox_Criatura|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = Bane of Light&lt;br /&gt;
| hp             = 1100&lt;br /&gt;
| exp            = 750&lt;br /&gt;
| summon         = &lt;br /&gt;
| convince       = &lt;br /&gt;
| illusionable   = no&lt;br /&gt;
| isboss         = no&lt;br /&gt;
| creatureclass  = Mortos-Vivos&lt;br /&gt;
| primarytype    = Criaturas de Eventos&lt;br /&gt;
| pushable       = No&lt;br /&gt;
| pushobjects    = Yes&lt;br /&gt;
| implemented    = 8.5&lt;br /&gt;
| speed          = 115&lt;br /&gt;
| charm          = 50&lt;br /&gt;
| defense        = 38&lt;br /&gt;
| ocorrencia     = muito raro&lt;br /&gt;
| dificuldade    = médio&lt;br /&gt;
| abilities      = [[Melee|Corpo a Corpo]] (0-366, te [[Poison Damage|envenena]] em até 4hp/turno), [[Death Damage|Death Ball]] ([[Paralisia|paralisa]] você).&lt;br /&gt;
| hab_velocidade = &lt;br /&gt;
| hab_cura       = &lt;br /&gt;
| hab_paralyze     = &lt;br /&gt;
| hab_invis      = &lt;br /&gt;
| hab_debuff      = &lt;br /&gt;
| hab_antitrap      = &lt;br /&gt;
| hab_invoca      = &lt;br /&gt;
| hab_drunk      = &lt;br /&gt;
| hab_physical      = &lt;br /&gt;
| hab_earth      = &lt;br /&gt;
| hab_fire      = &lt;br /&gt;
| hab_death      = &lt;br /&gt;
| hab_energy      = &lt;br /&gt;
| hab_holy      = &lt;br /&gt;
| hab_ice      = &lt;br /&gt;
| hab_lifedrain      = &lt;br /&gt;
| hab_manadrain      = &lt;br /&gt;
| hab_drowning      = &lt;br /&gt;
| maxdmg         = 366&lt;br /&gt;
| immunities     = [[Invisibilidade]], [[Paralisia]].&lt;br /&gt;
| physicalDmgMod = 100%&lt;br /&gt;
| holyDmgMod     = 100%&lt;br /&gt;
| deathDmgMod    = 100%&lt;br /&gt;
| fireDmgMod     = 0%&lt;br /&gt;
| energyDmgMod   = 120%&lt;br /&gt;
| iceDmgMod      = 0%&lt;br /&gt;
| earthDmgMod    = 80%&lt;br /&gt;
| respawnblocked = no&lt;br /&gt;
| ignoresfields  = Fire&lt;br /&gt;
| behavior       = Ataca seus inimigos em combate corpo a corpo, foge com vida baixa.&lt;br /&gt;
| notes          = Tem a mesma aparência de um [[Vampire]]. Aparece em quantidade próximos a [[Lightbringer's Basin|basins]] durante o [[Eventos e Festividades#Eventos durante o ano|evento]] que ocorre em novembro.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;p&amp;gt;&amp;lt;spoiler&amp;gt;Faz parte do evento [[Lightbearer]].&amp;lt;/spoiler&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| location       = [[Svargrond]].&lt;br /&gt;
| lootcomum      = &lt;br /&gt;
| lootincomum    = [[Midnight Shard]].&lt;br /&gt;
| lootraro      = &lt;br /&gt;
| lootsemiraro      = &lt;br /&gt;
| lootmuitoraro      = &lt;br /&gt;
| lootRaid      = &lt;br /&gt;
| lootEvent      = &lt;br /&gt;
}}&lt;br /&gt;
[[Categoria:Padrão Antigo]]&lt;br /&gt;
[[Categoria:Padrão Antigo]]&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
	<entry>
		<id>https://www.tibiawiki.com.br/index.php?title=The_Brainstealer&amp;diff=319089</id>
		<title>The Brainstealer</title>
		<link rel="alternate" type="text/html" href="https://www.tibiawiki.com.br/index.php?title=The_Brainstealer&amp;diff=319089"/>
		<updated>2021-07-20T17:30:19Z</updated>

		<summary type="html">&lt;p&gt;Ricci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Criatura|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name           = The Brainstealer&lt;br /&gt;
| hp             = ?&lt;br /&gt;
| exp            = ?&lt;br /&gt;
| summon         = &lt;br /&gt;
| convince       = &lt;br /&gt;
| illusionable   = &lt;br /&gt;
| isboss         = yes&lt;br /&gt;
| creatureclass  = Mortos-Vivos&lt;br /&gt;
| abilities      = &lt;br /&gt;
| hab_velocidade = &lt;br /&gt;
| hab_cura       = &lt;br /&gt;
| hab_paralyze   = &lt;br /&gt;
| hab_invis      = &lt;br /&gt;
| hab_debuff     = &lt;br /&gt;
| hab_antitrap   = &lt;br /&gt;
| hab_invoca     = &lt;br /&gt;
| hab_drunk      = &lt;br /&gt;
| hab_physical   = &lt;br /&gt;
| hab_earth      = &lt;br /&gt;
| hab_fire       = &lt;br /&gt;
| hab_death      = &lt;br /&gt;
| hab_energy     = &lt;br /&gt;
| hab_holy       = &lt;br /&gt;
| hab_ice        = &lt;br /&gt;
| hab_lifedrain  = &lt;br /&gt;
| hab_manadrain  = &lt;br /&gt;
| hab_drowning   = &lt;br /&gt;
| maxdmg         = &lt;br /&gt;
| pushable       = no&lt;br /&gt;
| pushobjects    = yes&lt;br /&gt;
| immunities     = [[Invisibilidade]], [[Paralisia]].&lt;br /&gt;
| physicalDmgMod = 100%&lt;br /&gt;
| holyDmgMod     = 100%&lt;br /&gt;
| deathDmgMod    = 0%&lt;br /&gt;
| fireDmgMod     = 100%&lt;br /&gt;
| energyDmgMod   = 100%&lt;br /&gt;
| iceDmgMod      = 100%&lt;br /&gt;
| earthDmgMod    = 100%&lt;br /&gt;
| ignoresfields  = Fire, Energy, Poison&lt;br /&gt;
| respawnblocked = no&lt;br /&gt;
| behavior       = Combate corpo a corpo e à distância. Luta até a morte.&lt;br /&gt;
| sounds         = &lt;br /&gt;
| location       = [[Dwelling of the Forgotten]], ({{Mapa|32054,31461,15:02|aqui}}).&lt;br /&gt;
| implemented    = 12.70&lt;br /&gt;
| lootcomum      = 0-10 [[Mastermind Potion]], 0-10 [[Bullseye Potion]], 0-6 [[Ultimate Mana Potion]], 0-6 [[Ultimate Spirit Potion]], 0-6 [[Supreme Health Potion]], 0-2 [[Crystal Coin]], [[Moonstone]], [[White Gem]], [[Violet Gem]].&lt;br /&gt;
| lootincomum    = &lt;br /&gt;
| lootsemiraro   = &lt;br /&gt;
| lootraro       = [[Brainstealer's Tissue]].&lt;br /&gt;
| lootmuitoraro  = [[Eldritch Breeches]], [[Eldritch Crystal]], [[Eldritch Hood]].&lt;br /&gt;
| notes          = &amp;lt;spoiler&amp;gt;* É o boss final da [[Too Hot To Handle Quest]].&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Categoria:Padrão Antigo]]&lt;br /&gt;
[[Categoria:Padrão Antigo]]&lt;/div&gt;</summary>
		<author><name>Ricci</name></author>
	</entry>
</feed>